Line 790: | Line 790: | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= One of the best supers in the entire game. Blows up bad assist calls, does massive damage, can be heavily mashed, and covers the entire screen. It's also completely safe on block as well. Sometimes this super has small gaps where the opponent can fall out of the lightning, and you can potentially be punished for it, but overall, a fantastic super. | |description= One of the best supers in the entire game. Blows up bad assist calls, does massive damage, can be heavily mashed, and covers the entire screen. It's also completely safe on block as well. Sometimes this super has small gaps where the opponent can fall out of the lightning, and you can potentially be punished for it, but overall, a fantastic super. | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Samurai QCF N KK 01.png | |||
|caption= The pillar of fire! | |||
|name= Homuraken | |||
|input= QCF+KK, in fire mode // {{qcf}}+{{lk}}{{hk}}, in fire mode | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 2 damage per hit | |||
|Startup= 9 (9 pre-freeze, 0 post freeze) | |||
|Active= 95 | |||
|Recovery= 15 | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= A somewhat ok super, though you have to be in fire mode to access this super, and because of that, you barely ever see it. Also unsafe on block, and due to fire mode's penalties, Silver Samurai will get massively blown up if you do this at the wrong time. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Samurai QCF I KK 01.png | |||
|caption= Freeze! | |||
|name= Hyougaken | |||
|input= QCF+KK, in ice mode // {{qcf}}+{{lk}}{{hk}}, in ice mode | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 20 (level 1), 30 (level 2), 40 (level 3) | |||
|Startup= 17 (15 pre-freeze, 2 post freeze) | |||
|Active= - | |||
|Recovery= 48 | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Silver Samurai leaps to the middle of the screen, then slams his blade into the ground, sending up a row of ice spikes on either side of him. These spikes freeze the opponent on hit. Somewhat decent, but he's completely vulnerable traveling to the middle of the screen, and can be easily avoided with a jump. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Samurai QCF N KK 01.png | |||
|caption= All powerups have the same hitboxes. | |||
|name= Hyougaken | |||
|input= QCF+KK, in ice mode // {{qcf}}+{{lk}}{{hk}}, in ice mode | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 0 | |||
|Startup= 15 | |||
|Active= - | |||
|Recovery= 16 | |||
|Guard= HL | |||
|Special Property= Projectile | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Silver Samurai leaps to the middle of the screen, then slams his blade into the ground, sending up a row of ice spikes on either side of him. These spikes freeze the opponent on hit. Somewhat decent, but he's completely vulnerable traveling to the middle of the screen, and can be easily avoided with a jump. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 01:18, 4 November 2021
Story
Kenuichio Harada, better known as Silver Samurai, is a mutant with the ability to create tachyon fields, and focus them onto anything. Generally he puts this on his sword, allowing it to cut through almost anything. He is a sometimes foe-sometimes friend of the X-Men, and Wolverine in particular.
In Marvel vs. Capcom 2, Silver Samurai is a very flexible character with a great projectile, good mixup, an instant overhead, and one of the best supers in the entire game. With just one meter, you can hard punish any bad assist call, and the super is 100% safe on block. Generally, Silver Samurai fits with any team. He loves having meter, and has two decent assists, though generally he needs an assist to do anything special. He also has the most supers of any character in the game, but most of them are not that useful.
Gameplay
Silver Samurai is a flexible fighter who can do a lot with very little. Even having just one bar is enough to get your opponent to rethink calling assists. He also has good health, and great chip damage.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Shuriken (Air OK)
+
(aim vertically with up or down)
- Hyakuretsutou
- mash
OR
+
- Running Hyakuretsutou
- Tap
,
, during Hyakuretsutou
- Cho-Shuriken (Air OK, in Lightning mode only)
+
- Raimeiken
+
(Mashable, in normal or lightning mode)
- Hyougaken
+
(in ice mode)
- Homuraken
+
(in fire mode)
- Toki-Rai (Lightning)
+
- Toki-Hyo (Ice)
+
- Toki-En (Fire)
+
- Type α - Ground Type
- Assist:
Hyakuretsutou
- Counter:
Hyakuretsutou
- Combination: Hyper Hyakuretsutou
- Type β - Projectile Type
- Assist:
Shuriken
- Counter:
Shuriken
- Combination: Cho-Shuriken
- Type γ - Launcher Type
- Assist:
+
- Counter:
+
- Combination: Raimeiken
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Very long recovery for a light attack. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 2 | 4 | 18 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Very long recovery for a light attack. This attack does not come out on hit by mashing, you must intentionally delay your input. This will come out by pressing LP twice, even if the first hit whiffs. On the last active frame, the hitbox changes to the one in the second image, this takes 3 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
5, 3 | 8 | 2, 2 | 34 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Mainly used as a move with more hitstun to confirm into his specials or supers. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10 | 11 | 2 | 45* | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
A swing of his sword upward. The asterisk in the recovery field denotes that this move has a special property, it can be crouch cancelled to shorten the recovery to just 12 frames. On the last active frame, the hitbox changes to the one in the second image, this takes 1 frame. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
10 | 9 | 4 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
A swing of his sword at the opponents feet. This knocks down on hit, but even though it looks like it hits low, it does not. Cannot be crouch cancelled, so recovery is static. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 4 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Very long recovery for a light attack. On the last active frame, the hitbox changes to the one in the second image, this takes 3 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 9 | 5 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Another quick stab, mainly used as combo filler. On the last active frame, the hitbox changes to the one in the second image, this takes 4 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 15 | 1 | 31 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
One of the more bizarre moves in Silver Samurai's movekit, he leaps forward and attacks overhead with a stab (though it can be blocked low or high). This does put him airborne, but it can still be special and super cancelled, including before when the hitbox comes out. |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 3 | 13 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A quick slice toward the legs. One of the few crouching punches in the game that hit low. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 11 | 3 | 24 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
A swing over Silver Samurai's head and toward the opponent's legs. Does not hit low. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 2 | 37 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Silver Samurai swings his blade upward, launching the opponent on hit. On the last active frame, the hitbox changes to the one in the second image, this takes 1 frame. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 3 | 12 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Silver Samurai crouches and stabs his blade forward. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 8 | 2 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Silver Samurai stabs his blade upward, popping the opponent up slightly on hit. Not a launcher. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 3 | 34 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Silver Samurai lunges forward and swipes his blade along the ground, knocking the opponent down on hit. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 6 | 10 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Stabs his blade forward, and lets it linger. Mainly an air combo starter. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 6 | 9 | 12 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Swings his blade upward in the air. Mainly just combo filler. Takes 6 frames to switch to the next hitbox image. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 10 | 2 | Until landing | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Swings his blade downward. Does not trigger flying screen, allowing for a much easier mixup after an air combo. Technically has 239 frames of recovery, but you'll never see all of them. Takes 1 frame to switch to the next hitbox image. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 18 | 4 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A downward kick with a TON of active frames. Can usually hit a jumping medium before landing on crouching opponents. Takes 4 frames to switch to the next hitbox image. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 6 | 2 | 14 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
An upward stab. Mainly used as air combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 1 | Until landing | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
This is it. One of Silver Samurai's best moves for opening opponents up. This hits a crouching opponent as an instant overhead on nearly everyone on the cast. Combine this with a good assist like Tron projectile or Cyclops anti-air, and you can land a half health combo, j.HP ender, rinse and repeat until the opponent is dead. Technically has 268 frames of recovery, but you'll never see all of them. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | 9 | 4 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Raw launcher. Slightly faster and does 1 more damage than crouching heavy punch, but cannot be chained into. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | N/A | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Throw | None | - | - | - | |
Silver Samurai grabs his opponent, puts them on the end of his blade, leaps into the air, and slams his blade into the ground, stabbing the opponent. Press back to throw them the other way. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | N/A | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Throw | None | - | - | - | |
Silver Samurai grabs his opponent, lays on the ground, and kicks them behind him, like Ryu's kick throw. Press back to throw them the other way. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8, 2, 2, 2, 2, 2 (18 total) | 12 | - | 42 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | Super | - | - | - | |
Silver Samurai throws a multihitting shuriken at his opponent. You can guide the projectile by pressing up or down on the joystick. HP travels faster than LP. Every hit does chip damage, making this a good projectile on block too. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 per hit | 9 (LP), 16 (HP) | 4 per hit (LP), 2 per hit (HP) | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Super | - | - | - | |
Silver Samurai swings rapidly in front of him, cutting his opponent with his blade. HP swings faster and does more damage overall, while LP has faster startup. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 per hit | 0 | 4 per hit | 66 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Super | - | - | - | |
Silver Samurai swings rapidly in front of him, now while running. This is MASSIVELY unsafe on block, so be sure that the slashes before this move hit, otherwise you'll be eating the biggest combo the opponent has to offer. |
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4, 4, 4, 4 (16 total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
One of his two good assists. Very good for lockdown and extending pressure, as he's out swinging for a while. A "ghetto version" of Spiral's γ assist. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
8, 2, 2, 2, 2, 2 (18 total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
Silver Samurai throws a multihitting shuriken at his opponent. Good for zoning, and does decent chip. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
...this is just crouching heavy punch. The only good thing going for this assist is that the team super is Raimeiken, but that's just a waste. Don't bother picking this assist. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
45 | 11 (10 pre-freeze, 1 post-freeze) | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
Silver Samurai throws three shurikens at once. Does very good chip damage, as every single one of the 18 hits does 1 point of chip. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
3 damage per hit, total damage varies based on distance, mashing, and current combo amount. | 11 (9 pre-freeze, 2 post-freeze) | 93 (no mashing, can last longer by mashing) | 15 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
One of the best supers in the entire game. Blows up bad assist calls, does massive damage, can be heavily mashed, and covers the entire screen. It's also completely safe on block as well. Sometimes this super has small gaps where the opponent can fall out of the lightning, and you can potentially be punished for it, but overall, a fantastic super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
2 damage per hit | 9 (9 pre-freeze, 0 post freeze) | 95 | 15 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
A somewhat ok super, though you have to be in fire mode to access this super, and because of that, you barely ever see it. Also unsafe on block, and due to fire mode's penalties, Silver Samurai will get massively blown up if you do this at the wrong time. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
20 (level 1), 30 (level 2), 40 (level 3) | 17 (15 pre-freeze, 2 post freeze) | - | 48 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
Silver Samurai leaps to the middle of the screen, then slams his blade into the ground, sending up a row of ice spikes on either side of him. These spikes freeze the opponent on hit. Somewhat decent, but he's completely vulnerable traveling to the middle of the screen, and can be easily avoided with a jump. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
0 | 15 | - | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | - | - | - | - | |
Silver Samurai leaps to the middle of the screen, then slams his blade into the ground, sending up a row of ice spikes on either side of him. These spikes freeze the opponent on hit. Somewhat decent, but he's completely vulnerable traveling to the middle of the screen, and can be easily avoided with a jump. |