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  |description= One of his two good assists. Very good for lockdown and extending pressure, as he's out swinging for a while. A "ghetto version" of Spiral's Y assist.
  |description= One of his two good assists. Very good for lockdown and extending pressure, as he's out swinging for a while. A "ghetto version" of Spiral's γ assist.
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Revision as of 00:36, 4 November 2021

Story

Kenuichio Harada, better known as Silver Samurai, is a mutant with the ability to create tachyon fields, and focus them onto anything. Generally he puts this on his sword, allowing it to cut through almost anything. He is a sometimes foe-sometimes friend of the X-Men, and Wolverine in particular.

In Marvel vs. Capcom 2, Silver Samurai is a very flexible character with a great projectile, good mixup, an instant overhead, and one of the best supers in the entire game. With just one meter, you can hard punish any bad assist call, and the super is 100% safe on block. Generally, Silver Samurai fits with any team. He loves having meter, and has two decent assists, though generally he needs an assist to do anything special. He also has the most supers of any character in the game, but most of them are not that useful.

Gameplay

Silver Samurai is a flexible fighter who can do a lot with very little. Even having just one bar is enough to get your opponent to rethink calling assists. He also has good health, and great chip damage.

Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Summary

Special Moves

Shuriken (Air OK)
  • Qcf.png + P.png (aim vertically with up or down)
Hyakuretsutou
  • mash P.png OR Dp.png + P.png
Running Hyakuretsutou
  • Tap F.png, F.png, during Hyakuretsutou
Super Moves

Cho-Shuriken (Air OK, in Lightning mode only)
  • Qcf.png + Lp.pngHp.png
Raimeiken
  • Qcf.png + Lk.pngHk.png (Mashable, in normal or lightning mode)
Hyougaken
  • Qcf.png + Lk.pngHk.png (in ice mode)
Homuraken
  • Qcf.png + Lk.pngHk.png (in fire mode)
Toki-Rai (Lightning)
  • Qcb.png + P.png
Toki-Hyo (Ice)
  • Qcb.png + Lk.png
Toki-En (Fire)
  • Qcb.png + Hk.png
Assist Moves

Type α - Ground Type
  • Assist: Hp.png Hyakuretsutou
  • Counter: Hp.png Hyakuretsutou
  • Combination: Hyper Hyakuretsutou
Type β - Projectile Type
  • Assist: Hp.png Shuriken
  • Counter: Hp.png Shuriken
  • Combination: Cho-Shuriken
Type γ - Launcher Type
  • Assist: D.png + Hp.png
  • Counter: D.png + Hp.png
  • Combination: Raimeiken
MVC2 samurai art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-silversamurai.png

Moves List

Normal Moves

Standing Normals

Light Punch
5LP // Lp.png
MVC2 Samurai 5LP 01.png
MVC2 Samurai 5LP 02.png
A quick slash.
Damage Startup Active Recovery Guard
4 5 3 20 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Very long recovery for a light attack. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames. (Note the thin, tiny hitboxes - this is a running theme with this character.)


Light Punch
5LP (delay), LP // Lp.png (delay) Lp.png
MVC2 Samurai 5LP2 01.png
MVC2 Samurai 5LP2 02.png
Another quick slash.
Damage Startup Active Recovery Guard
4 2 4 18 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Very long recovery for a light attack. This attack does not come out on hit by mashing, you must intentionally delay your input. This will come out by pressing LP twice, even if the first hit whiffs. On the last active frame, the hitbox changes to the one in the second image, this takes 3 frames.


Medium Punch
5MP // Lp.pngLp.png
MVC2 Samurai 5MP 01.png
MVC2 Samurai 5MP 02.png
One slash.
MVC2 Samurai 5MP 03.png
MVC2 Samurai 5MP 04.png
Two slashes.
Damage Startup Active Recovery Guard
5, 3 8 2, 2 34 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Mainly used as a move with more hitstun to confirm into his specials or supers.


Heavy Punch
5HP // Hp.png
MVC2 Samurai 5HP 01.png
MVC2 Samurai 5HP 02.png
A big slash.
Damage Startup Active Recovery Guard
10 11 2 45* HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

A swing of his sword upward. The asterisk in the recovery field denotes that this move has a special property, it can be crouch cancelled to shorten the recovery to just 12 frames. On the last active frame, the hitbox changes to the one in the second image, this takes 1 frame.


Heavy Punch
5HP, 5HP// Hp.png, Hp.png
MVC2 Samurai 5HP2 01.png
A followup slash that knocks down.
Damage Startup Active Recovery Guard
10 9 4 40 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

A swing of his sword at the opponents feet. This knocks down on hit, but even though it looks like it hits low, it does not. Cannot be crouch cancelled, so recovery is static.


Light Kick
5LK // Lk.png
MVC2 Samurai 5LK 01.png
MVC2 Samurai 5LK 02.png
A quick poke forward.
Damage Startup Active Recovery Guard
4 4 4 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Very long recovery for a light attack. On the last active frame, the hitbox changes to the one in the second image, this takes 3 frames.


Medium Kick
5MK // Lk.png, Lk.png
MVC2 Samurai 5MK 01.png
MVC2 Samurai 5MK 02.png
Another quick poke forward.
Damage Startup Active Recovery Guard
7 9 5 22 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Another quick stab, mainly used as combo filler. On the last active frame, the hitbox changes to the one in the second image, this takes 4 frames.


Heavy Kick
5HK // Hk.png
MVC2 Samurai 5HK 01.png
A leaping stab.
Damage Startup Active Recovery Guard
13 15 1 31 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

One of the more bizarre moves in Silver Samurai's movekit, he leaps forward and attacks overhead with a stab (though it can be blocked low or high). This does put him airborne, but it can still be special and super cancelled, including before when the hitbox comes out.


Crouching Normals

Crouching Light Punch
2LP // D.png + Lp.png
MVC2 Samurai 2LP 01.png
MVC2 Samurai 2LP 02.png
A swing toward the legs.
Damage Startup Active Recovery Guard
4 4 3 13 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

A quick slice toward the legs. One of the few crouching punches in the game that hit low. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames.


Crouching Medium Punch
2MP // D.png + Lp.png, Lp.png
MVC2 Samurai 2MP 01.png
MVC2 Samurai 2MP 02.png
Another swing toward the legs.
Damage Startup Active Recovery Guard
7 11 3 24 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

A swing over Silver Samurai's head and toward the opponent's legs. Does not hit low. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames.


Crouching Heavy Punch
2HP // D.png + Hp.png
MVC2 Samurai 2HP 01.png
MVC2 Samurai 2HP 02.png
A swing upward.
Damage Startup Active Recovery Guard
13 11 2 37 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Silver Samurai swings his blade upward, launching the opponent on hit. On the last active frame, the hitbox changes to the one in the second image, this takes 1 frame.


Crouching Light Kick
2LK // D.png + Lk.png
MVC2 Samurai 2LK 01.png
MVC2 Samurai 2LK 02.png
A crouching stab forward.
Damage Startup Active Recovery Guard
4 5 3 12 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Silver Samurai crouches and stabs his blade forward. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames.


Crouching Medium Kick
2MK // D.png + Lk.png, Lk.png
MVC2 Samurai 2MK 01.png
Damage Startup Active Recovery Guard
7 8 2 22 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Silver Samurai stabs his blade upward, popping the opponent up slightly on hit. Not a launcher.


Crouching Heavy Kick
2HP // D.png + Hk.png
MVC2 Samurai 2HK 01.png
MVC2 Samurai 2HK 02.png
A low hitting sweep.
Damage Startup Active Recovery Guard
13 11 3 34 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Silver Samurai lunges forward and swipes his blade along the ground, knocking the opponent down on hit. On the last active frame, the hitbox changes to the one in the second image, this takes 2 frames.


Jumping Normals

Jumping Light Punch
Jump + Lp.png
MVC2 Samurai j.LP 01.png
Wow, a move that doesn't have completely weird hitboxes or frame data!
Damage Startup Active Recovery Guard
4 6 10 16 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Stabs his blade forward, and lets it linger. Mainly an air combo starter.


Jumping Medium Punch
Jump + Lp.png, Lp.png
MVC2 Samurai j.MP 01.png
MVC2 Samurai j.MP 02.png
An upward aerial swing.
Damage Startup Active Recovery Guard
7 6 9 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Swings his blade upward in the air. Mainly just combo filler. Takes 6 frames to switch to the next hitbox image.


Jumping Heavy Punch
Jump + Hp.png
MVC2 Samurai j.HP 01.png
MVC2 Samurai j.HP 02.png
A downward aerial swing.
Damage Startup Active Recovery Guard
13 10 2 Until landing H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Swings his blade downward. Does not trigger flying screen, allowing for a much easier mixup after an air combo. Technically has 239 frames of recovery, but you'll never see all of them. Takes 1 frame to switch to the next hitbox image.


Jumping Light Kick
Jump + Lk.png
MVC2 Samurai j.LK 01.png
MVC2 Samurai j.LK 02.png
A downward kick.
Damage Startup Active Recovery Guard
4 5 18 4 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

A downward kick with a TON of active frames. Can usually hit a jumping medium before landing on crouching opponents. Takes 4 frames to switch to the next hitbox image.


Jumping Medium Kick
Jump + Lk.png, Lk.png
MVC2 Samurai j.MK 01.png
An upward aerial stab.
Damage Startup Active Recovery Guard
7 6 2 14 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

An upward stab. Mainly used as air combo filler.


Jumping Heavy Kick
Jump + Hk.png
MVC2 Samurai j.HK 01.png
Let the mix begin.
Damage Startup Active Recovery Guard
13 9 1 Until landing H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

This is it. One of Silver Samurai's best moves for opening opponents up. This hits a crouching opponent as an instant overhead on nearly everyone on the cast. Combine this with a good assist like Tron projectile or Cyclops anti-air, and you can land a half health combo, j.HP ender, rinse and repeat until the opponent is dead. Technically has 268 frames of recovery, but you'll never see all of them.


Universal Mechanics

Launcher
Df.png + Hp.png
MVC2 Samurai 2HP 01.png
MVC2 Samurai 2HP 02.png
Crouching heavy punch, but a bit better.
Damage Startup Active Recovery Guard
14 9 4 40 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Raw launcher. Slightly faster and does 1 more damage than crouching heavy punch, but cannot be chained into.


Throw (Punch)
4/6HP// B.png or F.png+Hp.png
Damage Startup Active Recovery Guard
16 - - - N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw None - - -

Silver Samurai grabs his opponent, puts them on the end of his blade, leaps into the air, and slams his blade into the ground, stabbing the opponent. Press back to throw them the other way.


Throw (Kick)
4/6HK// B.png or F.png+Hk.png
Damage Startup Active Recovery Guard
16 - - - N/A
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw None - - -

Silver Samurai grabs his opponent, lays on the ground, and kicks them behind him, like Ryu's kick throw. Press back to throw them the other way.


Special Moves

Shuriken
QCF+LP or HP // Qcf.png + Lp.png or Hp.png
MVC2 Samurai QCF P 01.png
MVC2 Samurai QCF P 02.png
Colors are not correct, hitbox is.
Damage Startup Active Recovery Guard
8, 2, 2, 2, 2, 2 (18 total) 12 - 42 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Super - - -

Silver Samurai throws a multihitting shuriken at his opponent. You can guide the projectile by pressing up or down on the joystick. HP travels faster than LP. Every hit does chip damage, making this a good projectile on block too.


Hyakuretsutou
Mash LP or HP OR DP + LP or HP // Mash Lp.png or Hp.png OR Dp.png + Lp.png or Hp.png
MVC2 Samurai DP P 01.png
MVC2 Samurai DP P 02.png
MVC2 Samurai DP P 03.png
MVC2 Samurai DP P 04.png
YAH! YAH! YAH! YAH!
Damage Startup Active Recovery Guard
4 per hit 9 (LP), 16 (HP) 4 per hit (LP), 2 per hit (HP) 22 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Super - - -

Silver Samurai swings rapidly in front of him, cutting his opponent with his blade. HP swings faster and does more damage overall, while LP has faster startup.


Running Hyakuretsutou
F, F, during Hyakuretsutou// F.png, F.png, during Hyakuretsutou
MVC2 Samurai FF DP P 01.png
MVC2 Samurai FF DP P 02.png
MVC2 Samurai FF DP P 03.png
MVC2 Samurai FF DP P 04.png
MVC2 Samurai FF DP P 05.png
MVC2 Samurai FF DP P 06.png
MVC2 Samurai FF DP P 07.png
More slashes!
Damage Startup Active Recovery Guard
4 per hit 0 4 per hit 66 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Super - - -

Silver Samurai swings rapidly in front of him, now while running. This is MASSIVELY unsafe on block, so be sure that the slashes before this move hit, otherwise you'll be eating the biggest combo the opponent has to offer.


Assists

Hyakuretsutou
A1 // A2
MVC2 Samurai DP P 01.png
MVC2 Samurai DP P 02.png
MVC2 Samurai DP P 03.png
MVC2 Samurai DP P 04.png
Assist α
Damage Startup Active Recovery Guard
4, 4, 4, 4 (16 total) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

One of his two good assists. Very good for lockdown and extending pressure, as he's out swinging for a while. A "ghetto version" of Spiral's γ assist.


Shuriken
A1 // A2
MVC2 Samurai QCF P 01.png
MVC2 Samurai QCF P 02.png
Assist β
Damage Startup Active Recovery Guard
8, 2, 2, 2, 2, 2 (18 total) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile - - - -

Silver Samurai throws a multihitting shuriken at his opponent. Good for zoning, and does decent chip.


Crouching Heavy Punch
A1 // A2
MVC2 Samurai 2HP 01.png
MVC2 Samurai 2HP 02.png
Assist γ
Damage Startup Active Recovery Guard
13 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

...this is just crouching heavy punch. The only good thing going for this assist is that the team super is Raimeiken, but that's just a waste. Don't bother picking this assist.