User:Speedmccool25/sandbox: Difference between revisions

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Revision as of 21:34, 3 November 2021

Story

Kenuichio Harada, better known as Silver Samurai, is a mutant with the ability to create tachyon fields, and focus them onto anything. Generally he puts this on his sword, allowing it to cut through almost anything. He is a sometimes foe-sometimes friend of the X-Men, and Wolverine in particular.

In Marvel vs. Capcom 2, Silver Samurai is a very flexible character with a great projectile, good mixup, an instant overhead, and one of the best supers in the entire game. With just one meter, you can hard punish any bad assist call, and the super is 100% safe on block. Generally, Silver Samurai fits with any team. He loves having meter, and has two decent assists, though generally he needs an assist to do anything special. He also has the most supers of any character in the game, but most of them are not that useful.

Gameplay

Silver Samurai is a flexible fighter who can do a lot with very little. Even having just one bar is enough to get your opponent to rethink calling assists. He also has good health, and great chip damage.

Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Summary

Special Moves

Shuriken (Air OK)
  • Qcf.png + P.png (aim vertically with up or down)
Hyakuretsutou
  • mash P.png OR Dp.png + P.png
Running Hyakuretsutou
  • Tap F.png, F.png, during Hyakuretsutou
Super Moves

Cho-Shuriken
  • Qcf.png + Lp.pngHp.png
Raimeiken
  • Qcf.png + Lk.pngHk.png (Mashable, in normal or lightning mode)
Hyougaken
  • Qcf.png + Lk.pngHk.png (in ice mode)
Homuraken
  • Qcf.png + Lk.pngHk.png (in fire mode)
Toki-Rai (Lightning)
  • Qcb.png + P.png
Toki-Hyo (Ice)
  • Qcb.png + Lk.png
Toki-En (Fire)
  • Qcb.png + Hk.png
Assist Moves

Type α - Ground Type
  • Assist: Hp.png Hyakuretsutou
  • Counter: Hp.png Hyakuretsutou
  • Combination: Hyper Hyakuretsutou
Type β - Projectile Type
  • Assist: Hp.png Shuriken
  • Counter: Hp.png Shuriken
  • Combination: Cho-Shuriken
Type γ - Launcher Type
  • Assist: D.png + Hp.png
  • Counter: D.png + Hp.png
  • Combination: Raimeiken

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-silversamurai.png

Moves List

Normal Moves

Standing Normals

Light Punch
5LP // Lp.png
MVC2 Samurai 5LP 01.png
MVC2 Samurai 5LP 02.png
A quick slash.
Damage Startup Active Recovery Guard
4 5 3 20 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Very long recovery for a light attack. On the last active frame, the hitbox changes to the one in the second image. (Note the thin, tiny hitboxes - this is a running theme with this character.)


Medium Punch
5MP // Lp.pngLp.png
MVC2 Samurai 5MP 01.png
MVC2 Samurai 5MP 02.png
One slash.
MVC2 Samurai 5MP 03.png
MVC2 Samurai 5MP 04.png
Two slashes.
Damage Startup Active Recovery Guard
5, 3 8 2, 2 34 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Mainly used as a move with more hitstun to confirm into his specials or supers.


Heavy Punch
5HP // Hp.png
MVC2 Samurai 5HP 01.png
MVC2 Samurai 5HP 02.png
A big slash.
Damage Startup Active Recovery Guard
10 11 2 45 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

A swing of his sword upward. This move has a special property, it can be crouch cancelled to shorten the recovery to just 12 frames.


MVC2 samurai art.png