(Old page now obsolete! Removing) |
(Applying new infobox) |
||
Line 1: | Line 1: | ||
{{PJ Character Intro|char= Burning Batsu|full=Burning Batsu|short=BATSU|content= | {{PJ Character Intro|char= Burning Batsu|full=Burning Batsu|short=BATSU | ||
|school=Taiyo | |||
|assist=Damage | |||
|tier=B | |||
|difficulty=Easy | |||
|content= | |||
{{2 Column Flex|flex1=9|flex2=4 | {{2 Column Flex|flex1=9|flex2=4 |
Revision as of 23:42, 6 October 2021
(Lore content here)
Burning Batsu is essentially a straight upgrade of Batsu. While sharing an extremely similar playstyle and gameplan, Burning Batsu has improved damage across the board, as well as access to Mozu Otoshi, a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three Batsu variants in general, having access to a command grab super is particularly useful in Project Justice due to their effectiveness in acting as a direct counter to the powerful Team-Up and Party-Up Techniques. With that being said, many players may still prefer to play as Vatsu as their Batsu-of-choice.
{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |urlargs=start=279&end=470&loop=1 |dimensions=480x320 }}
Strengths | Weaknesses |
---|---|
|
|
40% complete | ||
|
In Progress / Completed | To-do |
---|---|
Completed:
In-Progress:
|
|