(Additional details) |
(Typo) |
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|Guard=Mid | |Guard=Mid | ||
|Special Property=Sidestep | |Special Property=Sidestep | ||
|Description=Automatically | |Description=Automatically begins a slow sidestep until canceled with either a follow-up or other action. Can be canceled with any other movement, jump, or forward/back dash. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 12:42, 3 October 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 19 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 5 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 23 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 3 | -23 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 8 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -5 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 11 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -12 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 14 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -1 | -20 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
2xhp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 17 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -17 |
5hpfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 19 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -24 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 17 | - | 61 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -37 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 12 | - | 54 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -12 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 22 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 14 | -23 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -15 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 20 | - | 35 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -13 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 27 | - | 55 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | -10 | -29 | |
Button used determines projectile speed. |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 16 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 0 | -20 | |
Button used determines proejctile speed and angle. |
623p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
25 | 16 | - | 62 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -34 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
49 | 32 | - | 68 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -44 |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 40 | - | 37 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -16 |
214hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 40 | - | 37 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
4Stance
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | - | - | - | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Sidestep | - | - | - | |
Automatically begins a slow sidestep until canceled with either a follow-up or other action. Can be canceled with any other movement, jump, or forward/back dash. |
4Stancefu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 14 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -16 |
4STancefu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 15 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -24 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 31 | - | 85 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -45 |
j236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 8 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 1 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16-71 | 49 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -21 |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
47 | 15 | - | 84 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -61 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
60 | 21 | - | 55 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -31 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 20 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -6 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 7 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
30 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 8 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |