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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* High damage without relying on Meter. | * High damage without relying on Meter. | ||
* Highest defense of the cast so can take a bit of a beating. | * Highest defense of the cast so can take a bit of a beating. | ||
* Has to work for it, but re-jump focused combo potential makes him a more creative cast member to learn. | |||
|cons= | |cons= | ||
* <span style="font-size: 1.2em;">'''Big'''</span>. So big there's combos that only work on Gan. | * <span style="font-size: 1.2em;">'''Big'''</span>. So big there's combos that only work on Gan. |
Revision as of 00:22, 2 October 2021
Gan is a big and fun-loving guy with immense physical strength. Despite being the oldest of his siblings; a younger brother and sister, occasionally he can come across as just a big kid himself. While maybe a little hardheaded, you can't get much closer to a jolly-green-giant than Gan.
Gameplay-wise, Gans got it a little rough. While he has the highest defense among the cast, Gan is painfully slow in neutral. His walk speed is incredibly lackluster. One of his few redeeming qualities being the utility of his command grab special- considering how "low-mid pressure into throw" heavy Project Justice is in general. On top of this, Gan is also the largest character, which unfortunately means there are quite literally Gan-specific combos that some characters can keep up their sleeves just to beat up the poor guy a little more than others. Normally this would just sound like the "life of a grappler", but with how far across the screen Project Justice allows players to stay and how frequent "Returning to neutral" means standing corner-to-corner, Gan will have to work a little harder than most to effectively get his big-damage potential into the mix.
{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |urlargs=start=75&end=95&loop=1 |dimensions=480x320 }}
Strengths | Weaknesses |
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70% complete | ||
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In Progress / Completed | To-do |
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