Project Justice/Hayato: Difference between revisions

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(Framework Added)
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==Combos==
{{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{b}} {{hp}} {{---}} {{qcf}} {{hp}}
{{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{b}} {{hp}} {{---}} {{qcf}} {{qcf}} {{hp}}
{{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{qcf}} {{hp}}
{{df}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hk}} {{---}} {{lp}} {{lp}} {{hk}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{qcf}} {{hp}}


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Revision as of 12:03, 1 October 2021

Introduction

Placeholder


{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |urlargs=start=194&end=235&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • placeholder
  • placeholder
Hayato Nekketsu

Project Justice Hayato.gif
School:

{{{school}}}

Assist Type:

{{{assist}}}

Tier:

{{{tier}}}

Difficulty:

{{{difficulty}}}

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hayato 1.png
PJ Hayato 2.png
PJ Hayato 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hayato 4.png
PJ Hayato 5.png
PJ Hayato 6.png
Hayato Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Old page below the fold until new page converts all information to new format!


Project Justice Hayato.gif

Introduction

Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
8
24
-3
0
5
All
Standing Strong Punch
N.png Hp.png
15
43
-2
-19
14
All
Crouching Light Punch
D.png Lp.png
8
15
+7
+7
5
Crouching
Crouching Strong Punch
D.png Hp.png
17
36
-
-14
16
Crouching
Knockdown
Standing Light Kick
N.png Lk.png
9
20
+1
+4
4
All
Standing Strong Kick
N.png Hk.png
12
47
-6
-23
11
All
Crouching Light Kick
D.png Lk.png
10
23
+8
-1
4
Crouching
Crouching Strong Kick
D.png Hk.png
19
40
+1
-18
10
Crouching
Jumping Light Punch
U.png Lp.png
11
On landing, 1
-
-
5
Standing
Jumping Heavy Punch
U.png Hp.png
12
On landing, 13
-
-
On landing, 13
Standing
Jumping Light Kick
U.png Lk.png
13
On landing, 1
-
-
4
Standing
Jumping Heavy Kick
U.png Hk.png
17
On landing, 1
-
-
14
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Shinai Hook
Lp.png Lp.png Lp.png
16
29
+2
-5
10
All
Indicating Thrust
F.png Hp.png
20
41
-
-17
17
All
Blowback
Schoolyard Killer Kick
F.png Hk.png
18
41
+1
-17
13
All
Shinai Schooling
B.png Hp.png
21
37
+4
-13
16
All
Serious Spinning Heel Drop
B.png Hk.png
27
26
+2
-2
14
Standing
Overhead
Shinai Launcher
Df.png Hp.png
19
36
-
-12
14
All
Rival Launcher
Upper Kick
Df.png Hk.png
17
44
-
-20
8
All
Mini Launcher
Shinai Hazing
(Air) F.png Hp.png
17
On landing, 13
-
-
16
Standing
Blowback

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Turn Around Punch
P.png while facing away from opponent
10
16
+2
+8
8
All
Turn Around Kick
K.png while facing away from opponent
9
37
-
-13
7
All
Blowback
Running Shoulder Tackle
P.png while running
12
31
-
-7
13
Standing
Overhead, Blowback
Low Slide Kick
Lk.png while running
12
28
-
-6
10
Crouching
Blowback
Flying Jump Kick
Hk.png while running
12
32
-
-8
11
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
You idiot!
Lp.png + Hp.png, near opponent
7
60
-
-
27
-
Standing Throw
Wake up, already!
D.png + Lp.png + Hp.png, near opponent
7
60
-
-
35
-
Crouching Throw
German Suplex
Lp.png + Hp.png, when behind opponent
8
37
-
-
42
-
Back Throw
Full-Pelt Shrike Drop
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
37
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Nekketsu Shinai / Scolding Slash (LP)
Qcf.png Lp.png
21
45
-
-21
26
All
Blowback
Nekketsu Shinai / Scolding Slash (HP)
Qcf.png Hp.png
21
82
-
-55
33
All
Knockdown
Kuchuu Nekketsu Shinai / Aerial Scolding Slash (LP)
(Air) Qcf.png Lp.png
14
On landing, 13
-
+11
26
All
Blowback
Kuchuu Nekketsu Shinai / Aerial Scolding Slash (HP)
(Air) Qcf.png Hp.png
14
On landing, 13
-
+11
33
All
Blowback
Counter Thrust
Qcb.png P.png
46
55
-
-25
31
All
Blowback, super armor from 1-49F
Kiai Kick / Devastation Kick (LK)
Dp.png Lk.png
10
On landing, 13
-
-50
12
All
Cancels into Aerial Scolding Slash
Kiai Kick / Devastation Kick (HK)
Dp.png Hk.png
10
On landing, 13
-
-50
28~38
All
Press attack for more hits
Double Guidance Kick / Second Kick
Qcb.png K.png
15
76
-
-15
22
All
Blowback
Turning Shinai Smash / Rolling Smash
(Air) Qcf.png K.png
20
On landing, 13
-
+11
42
All
Fixed damage, Throw tech possible

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Nekketsu Push-Ups / Burning Push Ups
Qcf.png Qcf.png P.png
29
59
-
-35
45
All
Fixed damage, Knockdown
Nekketsu Cross Counter / Burning Cross Counter
Qcb.png Qcb.png P.png
27
46
-
-35
46~101
All
Knockdown, Hold Attack to increase damage, super armor from 1F to first active frame
Nekketsu Windmill / Burning Windmill
Qcf.png Qcf.png K.png
22
71
-
-50
50
All
Blowback
Nekketsu Tolerance / Burning Stoic
Qcb.png Qcb.png K.png
52
73
-
-
-
-
Grants passive super armor for 222F after activation

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Nekketsu Guts Cannon / Hot-Blooded Spirit Cannon
Lp.png + Lk.png (or Hp.png + Hk.png)
20
59
-
-35
48
All
Team Up Technique, damage type
Horse Ride Smash
P.png + P.png + K.png (or K.png + K.png + P.png)
20
44
-
-20
100
All
Party Up Technique




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