Project Justice/Gan: Difference between revisions

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{{Content Box|header=Introduction|content=
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Gan is a big and fun-loving guy with immense physical strength. Despite being the oldest of his siblings; a younger brother and sister, occasionally he can come across as just a big kid himself. While maybe a little hardheaded, you can't get much closer to a jolly-green-giant than Gan.
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Gameplay-wise, Gans got it a little rough. While he has the highest defense among the cast, Gan is painfully slow in neutral. His walk speed is incredibly lackluster; one of his few redeeming qualities being the utility of his command grab special- considering how "high-mid pressure into throw" heavy '''''Project Justice''''' is in general. On top of this, Gan is also the largest character, which unfortunately means there is quite literally Gan-specific combos that some characters can keep up their sleeves just to beat up the poor guy a little more than others.
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{{GanRoadmap-PJ}}
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<center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page covers all information to new format!'''''</u><span></center>
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<div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
<div class="toccolours mw-collapsible mw-collapsed">
[[File:Project_Justice_Gan.gif|right]]
==Introduction==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{n}} {{lp}} | 13 | 37 | +2 | -13 | 8 | All | }}
{{PJMoveListRow |  | {{n}} {{hp}} | 19 | 36 | +2 | -12 | 17 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 16 | 40 | +1 | -19 | 8 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hp}} | 23 | 41 | +1 | -17 | 17 | All | }}
{{PJMoveListRow |  | {{n}} {{lk}} | 12 | 29 | +2 | -5 | 7 | All | }}
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 9 | 27 | +4 | -5 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 16 | 44 | -1 | -22 | 13 | Crouching | }}
{{PJMoveListRow |  | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 7 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 16 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 17 | On landing, 1 | - | - | 5 | Standing | Startup may vary to 13 }}
{{PJMoveListRow |  | {{u}} {{hk}} | 13 | On landing, 1 | - | - | 10 | Standing | Startup may vary to 17 }}
{{MoveListFooter}}
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} {{lp}} | 11 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow |  | {{f}} {{lp}} | 17 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow |  | {{f}} {{hp}} | 23 | 45 | - | -11 | 23 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hk}} | 29 | 41 | - | -17 | 20 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{df}} {{lp}} | 26 | 43 | - | -19 | 22 | All | Mini Launcher }}
{{PJMoveListRow |  | {{df}} {{hp}} | 19 | 55 | - | -31 | 20 | All | Rival Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 16 | On landing, 1 | - | - | 16 | Standing | Blowback }}
{{PJMoveListRow |  | (Air) {{d}} {{hk}} | 15 | On landing, 45 | - | - | 29 | Standing | Blowback }}
{{MoveListFooter}}
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 14 | 84 | - | -62 | 10 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 14 | 58 | - | -34 | 11 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 34 | - | Standing Throw }}
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 42 | - | - | 42 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 8 | 51 | - | - | 39 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 42 | - | Air Throw }}
{{MoveListFooter}}
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Gun Stabbing (weak) | {{qcf}} {{lp}} | 10 | 38 | - | -13 | 16 | All | Blowback }}
{{PJMoveListRow | Gun Stabbing (strong) | {{qcf}} {{hp}} | 15 | 35 | -14 | -11 | 16 | All | }}
{{PJMoveListRow | Follow up | {{---}} {{qcf}} {{hp}} | 4 | 37 | - | -13 | 15 | All | Blowback }}
{{PJMoveListRow | Clapping Smash / Clapping Hand Destruction (weak) | {{dp}} {{lp}} | 23 | 40 | - | -16 | 26 | All | Blowback }}
{{PJMoveListRow | Clapping Smash / Clapping Hand Destruction (strong) | {{dp}} {{hp}} | 30 | 57 | +4 | -33 | 32 | All | }}
{{PJMoveListRow | Rough Wave Stomping (weak) | {{qcf}} {{lk}} | 28 | 46 | - | -22 | 29 | Standing | Overhead, Knockdown }}
{{PJMoveListRow | Rough Wave Stomping (strong) | {{qcf}} {{hk}} | 28 | 46 | - | -22 | 20 | Standing | Overhead, Knockdown }}
{{PJMoveListRow | Follow up | {{---}} {{qcf}} {{hk}} | 22 | 41 | - | -17 | 12 | Standing | Overhead, Blowback }}
{{PJMoveListRow | Gedo Tackle (weak) | {{qcb}} {{lk}} | 33 | 25 | - | -1 | 22 | All | Blowback }}
{{PJMoveListRow | Gedo Tackle (strong) | {{qcb}} {{hk}} | 33 | 32 | - | -8 | 25 | All | Rival Launcher }}
{{PJMoveListRow | Giant Storm | {{hcb}} {{p}} | 14 | 49 | - | - | 43 | - | Standing Throw }}
{{PJMoveListRow | The Rock (weak) | (Air) {{qcf}} {{lk}} | 7 | 95 | - | -65 | 22 | Standing | Overhead, Blowback }}
{{PJMoveListRow | The Rock (strong) | (Air) {{qcf}} {{hk}} | 7 | 106 | +11 | -77 | 26 | Standing | Overhead, causes Dizzy / Stun on hit if opponent is not airborne }}
{{PJMoveListRow | Giant Cyclone | (Air) {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 43 | - | Air Throw }}
{{MoveListFooter}}
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Unruly Gun Stabbing / Super Gun Stabbing | {{qcf}} {{qcf}} {{p}} | 11 | 69 | - | -45 | 43 | All | Blowback }}
{{PJMoveListRow | Volcanic Eruption / Concrete Smash | {{qcb}} {{qcb}} {{p}} | 14 | 49 | - | - | 58 | - | Throw connects whether Standing or Crouching }}
{{PJMoveListRow | Avalanche Smash / Helicopter Smash | (Air) {{qcf}} {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 58 | - | Air Throw }}
{{MoveListFooter}}
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Active Volcano | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 60 | - | -36 | 60 | All | Team Up Technique, damage type }}
{{PJMoveListRow | Gedo Top | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
==Combos==
{{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{hk}} {{---}} {{qcf}} {{hk}} 
{{lk}} {{lk}} {{hk}} {{---}} {{qcf}} {{qcf}} {{p}} 
{{u}} {{hk}} {{---}} (Air) {{qcf}} {{hk}} 
{{df}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hk}} {{---}} (Air) {{qcf}} {{hk}}
{{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{qcb}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{f}} {{hp}}
==Videos==
''Skip to 1:16''
<youtube>ILJ9XpzhPm8</youtube>
==Colors==
{{PJColors
|Character=Gan
}}
}}


</div></div>
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Revision as of 19:48, 26 September 2021

Introduction

Gan is a big and fun-loving guy with immense physical strength. Despite being the oldest of his siblings; a younger brother and sister, occasionally he can come across as just a big kid himself. While maybe a little hardheaded, you can't get much closer to a jolly-green-giant than Gan.

Gameplay-wise, Gans got it a little rough. While he has the highest defense among the cast, Gan is painfully slow in neutral. His walk speed is incredibly lackluster; one of his few redeeming qualities being the utility of his command grab special- considering how "high-mid pressure into throw" heavy Project Justice is in general. On top of this, Gan is also the largest character, which unfortunately means there is quite literally Gan-specific combos that some characters can keep up their sleeves just to beat up the poor guy a little more than others.


{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |urlargs=start=75&end=95&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • placeholder
  • placeholder
Gan Isurugi

Project Justice Gan.gif
School:

{{{school}}}

Assist Type:

{{{assist}}}

Tier:

{{{tier}}}

Difficulty:

{{{difficulty}}}

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Gan 1.png
PJ Gan 2.png
PJ Gan 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Gan 4.png
PJ Gan 5.png
PJ Gan 6.png
Gan Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


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