Project Justice/Akira: Difference between revisions

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Akira was originally a silent girl who rarely spoke her mind. She may be tough and commanding while wearing her biker outfit, but is a docile and gentle person without it. The outfit was originally intended to hide her true gender prior to enrolling in Gedo High in order to find her then missing brother, [[Project_Justice/Daigo| Daigo]]. With the help of her newfound friends [[Project Justice/Gan |Gan]] and [[Project Justice/Edge |Edge]], she was able to not only rescue her brother but also further come out of her shell; gaining immense self-confidence leading into '''''Project Justice'''''. She continues to strive to be just like her big brother- both in terms of fighting ability, confidence, and pride.
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Akira is a character that struggles at long/mid range, but once she's in, can easily continue pressure. Your objective with her is to land the first hit of her rekka series ({{b}}{{lp}}) into air launcher follow up, or {{d}}{{lk}} to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game.
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==Introduction==
==Introduction==
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can easily continue pressure. Your objective with her is to land the first hit of her rekka series ({{b}}{{lp}}) into air launcher follow up, or {{d}}{{lk}} to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard.
 


==Normal Moves==
==Normal Moves==

Revision as of 19:16, 26 September 2021

Introduction

Akira was originally a silent girl who rarely spoke her mind. She may be tough and commanding while wearing her biker outfit, but is a docile and gentle person without it. The outfit was originally intended to hide her true gender prior to enrolling in Gedo High in order to find her then missing brother, Daigo. With the help of her newfound friends Gan and Edge, she was able to not only rescue her brother but also further come out of her shell; gaining immense self-confidence leading into Project Justice. She continues to strive to be just like her big brother- both in terms of fighting ability, confidence, and pride.

Akira is a character that struggles at long/mid range, but once she's in, can easily continue pressure. Your objective with her is to land the first hit of her rekka series (B.pngLp.png) into air launcher follow up, or D.pngLk.png to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game.


{{#evt: service=youtube |id=https://www.youtube.com/watch?v=l21dlusQChc |dimensions=480x320 }}

Strengths Weaknesses
  • placeholder
  • placeholder
Akira Kazama

Project Justice Akira.gif
School:

{{{school}}}

Assist Type:

{{{assist}}}

Tier:

{{{tier}}}

Difficulty:

{{{difficulty}}}

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Akira 1.png
PJ Akira 2.png
PJ Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Akira 4.png
PJ Akira 5.png
PJ Akira 6.png
Akira Wiki Roadmap

85% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All available Frame Data added!
  • All moves have Images!
  • All Previous combos recorded and added into combo video templates!

In-Progress:

  • Akiras followups after 4Lp.png are pretty dense with a few different variations. They're all on the movelist with data but could use some additional content (maybe videos?) to more clearly show how the routes are performed.


  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!
  • Lab and add new combos when discovered.
  • Add Strategy, Matchup, and further outside player resources.


Old page below the fold until new page covers all information to new format!


Project Justice Akira.gif

Introduction

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
9
20
+1
+4
4
All
Standing Strong Punch
N.png Hp.png
12
31
+2
-7
10
All
Crouching Light Punch
D.png Lp.png
9
26
+1
-4
4
Crouching
Crouching Strong Punch
D.png Hp.png
15
37
-
-15
12
All
Mini Launcher
Standing Light Kick
N.png Lk.png
10
18
+2
+6
3
All
Standing Strong Kick
N.png Hk.png
15
47
-4
-23
10
All
Crouching Light Kick
D.png Lk.png
12
32
-1
-10
3
Crouching
Crouching Strong Kick
D.png Hk.png
15
39
-
-17
13
Crouching
Knockdown
Jumping Light Punch
U.png Lp.png
17
On landing, 1
-
-
4
Standing
Jumping Heavy Punch
U.png Hp.png
12
On landing, 1
-
-
11
Standing
Jumping Light Kick
U.png Lk.png
9
On landing, 1
-
-
4
Standing
Jumping Heavy Kick
U.png Hk.png
17
On landing, 1
-
-
10
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Palm Strike
Lp.png Lp.png Lp.png
12
39
+2
-15
8
All
Open Hand Strike
F.png Hp.png
17
41
+1
-17
13
All
Wheel Kick
F.png Hk.png
28
45
-2
-21
10
Standing
Overhead
Roundhouse Kick
---.png Hk.png
27
41
-
-17
11
All
Blowback
Low Sweep Kick
---.png D.png Hk.png
20
39
-
-17
8
Crouching
Blowback
Haten Rengeki / Fractured Heaven Combo
B.png Lp.png
12
39
+2
0
7
All
Follow up 1
---.png Lp.png
17
34
+2
-10
7
All
Follow up 2
---.png Lp.png Lp.png
11
27
+2
-3
10
All
Follow up 3
---.png Lp.png Lp.png Lp.png
8
46
-
-22
11
All
Blowback
Follow up 4
---.png Lk.png
14
29
+2
-5
10
All
Follow up 5
---.png Lk.png Lk.png
28
45
-2
-21
10
Standing
Follow up 6
---.png Lk.png Hk.png
15
20
+2
+2
10
Crouching
Follow up 7
---.png Lk.png Hk.png Hk.png
28
48
-
-24
29
All
Blowback
Follow up 8
---.png Lp.png Lk.png
21
54
-
-30
7
All
Rival Launcher
Heaven's Gate
Df.png Hp.png
15
38
-
-14
11
All
Rival Launcher
Extended Spin Kick
(Air) F.png Hk.png
18
On landing, 1
-
-
14
Standing
Slamming

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Turn Around Punch
P.png while facing away from opponent
10
16
+2
+8
7
All
Turn Around Kick
K.png while facing away from opponent
9
37
-
-13
8
All
Blowback
Running Shoulder Tackle
P.png while running
12
31
-
-7
10
Standing
Overhead, Blowback
Low Slide Kick
Lk.png while running
12
31
-
-7
7
Crouching
Blowback
Flying Jump Kick
Hk.png while running
12
32
-
-8
8
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pulling Throw
Lp.png + Hp.png, near opponent
7
44
-
-
26
-
Standing Throw
Monkey Flip
D.png + Lp.png + Hp.png, near opponent
7
44
-
-
32
-
Crouching Throw
Behind Monkey Toss
Lp.png + Hp.png, when behind opponent
8
30
-
-
30
-
Back Throw
Hell Wheel
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
34
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gairimon / Gate Elbow (weak)
Qcf.png Lp.png
16
31
-
-7
14
Standing
Blowback
Gairimon / Gate Elbow (strong)
Qcf.png Hp.png
33
30
-
-6
14
Standing
Sidesteps, Blowback
Fuugekishuu / Leaping Smash
Qcb.png P.png ---.png K.png
36
On landing, 13
-
-2
25
Standing
Attack used determines jump distance, Slamming
Senshuubu / Dancing Cyclone Kick (weak)
Qcf.png Lk.png
26
39
-8
-17
22
Crouching
Sidesteps, repeat up to 2 times using either Attack
Senshuubu / Dancing Cyclone Kick (strong)
Qcf.png Hk.png
23
34
-
-10
14
All
Sidesteps, Blowback, repeat up to 2 times using either Attack
Houbu / Releasing Dance
Qcb.png K.png
13
34
-
-10
26
All
Mini Launcher

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kikou Kai / Energy Focus Cluster
Qcf.png Qcf.png P.png
35
53
-
-37
42
All
5 hits, Blowback on 5th hit
Kuchuu Kikou Kai / Aerial Energy Focus Cluster
(Air) Qcf.png Qcf.png P.png
20
On landing, 13
-
+3
46
All
5 hits, Blowback on 5th hit
Ha no Renbu / Reflex Barrage
Qcb.png Qcb.png P.png
19
43
-
-19
45
All
7 hits, Blowback on 7th hit
Ten no Renbu / Aerial Barrage
Qcb.png Qcb.png K.png
35
54
-
-30
38
All
6 hits, Blowback on 6th hit, Slamming
Haten Mueishu / Destructive Heaven's Stealth Kick
Qcf.png Qcf.png K.png
35
41
-
-24
55
All
10 hits, Blowback on 10th hit

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kyousou Rengekishuu / Synchronized Kick Chain
Lp.png + Lk.png (or Hp.png + Hk.png)
24
38
-
-14
47
All
Team Up Technique, damage type
Divine Woman's Hammer
P.png + P.png + K.png (or K.png + K.png + P.png)
23
37
-
-13
100
All
Party Up Technique

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki