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(added skeletons so I can just grab'em easy when each section of characters are done.) |
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{{PJ Character Intro|char= Batsu|full=Batsu Ichimonji|short=BATSU|content= | |||
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{{Content Box|header=Introduction|content= | |||
Placeholder | |||
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|content2= | |||
{{Content Box|content= | |||
{{#evt: | |||
service=youtube | |||
|id=https://youtu.be/OHsldIbzGag | |||
|dimensions=480x320 | |||
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{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
* placeholder | |||
|cons= | |||
* placeholder | |||
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{{2 Column Flex|flex1=2|flex2=4 | |||
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{{Content Box|header=Colors|content= | |||
{{PJColors | |||
|Character=Batsu | |||
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|content2= | |||
{{Content Box|header=Batsu Wiki Roadmap|content= | |||
{{BatsuRoadmap-PJ}} | |||
}} | |||
}} | |||
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<br> | |||
<center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page covers all information to new format!'''''</u><span></center> | |||
<br> | |||
<div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
</div></div> | |||
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__NOTOC__ | |||
<br<br><br><br><br><br><br> | |||
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<section begin=Main/> | |||
{{ProgressBar|10}} | |||
{| class="wikitable" style="margin: auto;" | |||
! In Progress / Completed !! To-do | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
'''Completed:''' | |||
* Main Page with skeletons | |||
'''In-Progress:''' | |||
* Converting framedata with script from spreadsheets | |||
* Crop and rename movelists | |||
| style="width: 50%;"| | |||
* Add Strategy, Matchup, and further outside player resources. | |||
** (Chime into the [https://discord.gg/PPq7WRe Project Justice Discord] to help!) | |||
|- | |||
|} | |||
<br><br> | |||
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<br><br><br><br> | |||
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<br><br> | |||
<div style="text-align: center; font-size:1.4em; text-decoration: underline; padding-left: 300px; padding-right: 300px;">'''''Click 'Expand' on each categories box to unroll their moves!''''' | |||
[[Image:PJ_Batsu_Face.png|left|50px|link=]] | |||
[[Image:PJ_Batsu_Face.png|right|50px|link=]] | |||
</div> | |||
<br> | |||
<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | |||
<span style="font-size:1.2em;"> | |||
-Select from below to jump to each section- | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | |||
</div> | |||
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<br> | |||
<center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center> | |||
<br> | |||
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==Grounded Normals== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Air Normals== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Command Normals== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Specials== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Supers== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Team-Up & Party-Up== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
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==Throws & Universals== | |||
{{Content Box|content= | |||
<div class="mw-collapsible mw-collapsed" style="padding: 30px;"> | |||
<div class="mw-collapsible-content"> | |||
<br> | |||
</div></div> | |||
}} | |||
__NOTOC__ | |||
{{Project Justice}} | |||
[[Category: Project Justice]] | |||
[[Category: Batsu Ichimonji]] |
Revision as of 19:26, 25 September 2021
:) me like pj gaem
Placeholder
{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |dimensions=480x320 }}
Strengths | Weaknesses |
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85% complete | ||
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In Progress / Completed | To-do |
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Completed:
In-Progress:
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<br
10% complete | ||
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In Progress / Completed | To-do |
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Completed:
In-Progress:
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-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
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Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
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BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
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Grounded Normals
Air Normals
Command Normals
Specials
Supers
Team-Up & Party-Up
Throws & Universals