(Added example back) |
(Created a space for Hit Count and Meter use. Replaced KenVGil example with an actual combo.) |
||
Line 1: | Line 1: | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! colspan= | ! colspan=4 | {{Tooltip | text=Notation | hovertext=The inputs in-series required to perform this Combo.}} | ||
|- | |- | ||
| colspan= | | colspan=4 | {{#if:{{{Notation|}}}|{{{Notation|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width: | ! style="width:25%" | {{Tooltip | text=Damage | hovertext=The total damage dealt by the Combo when preformed sucessfully.}} | ||
! style="width: | ! style="width:25%" | {{Tooltip | text=Hits | hovertext=The total number of hits that should accumulate when preformed sucessfully.}} | ||
! style="width:25%"| {{Tooltip | text=Meter Use | hovertext=The amount of Meter required to perform the combo completely.}} | |||
! style="width:25%"| {{Tooltip | text=Stun | hovertext=The total stun accumulated and dealt by the Combo when preformed sucessfully.}} | |||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
| {{#if:{{{Hits|}}}|{{{Hits|}}}|-}} | |||
| {{#if:{{{Meter Use|}}}|{{{Meter Use|}}}|-}} | |||
| {{#if:{{{Stun|}}}|{{{Stun|}}}|-}} | | {{#if:{{{Stun|}}}|{{{Stun|}}}|-}} | ||
|- | |- | ||
Line 21: | Line 25: | ||
<nowiki> | <nowiki> | ||
{{ComboData | {{ComboData | ||
|image= | |image=PJ_batsu_Combo3.mp4 | ||
|caption= | |caption=Here's the caption! | ||
|name= | |name=Here's the name! | ||
|data= | |data= | ||
{{ComboData-PJ | {{ComboData-PJ | ||
|Notation= {{ | |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | ||
|Damage= | |Damage=62 | ||
|Stun= | |Hits=9 | ||
|Description= | |Meter Use=1 | ||
|Stun= | |||
|Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset. | |||
}} | }} | ||
}} | }} | ||
Line 35: | Line 41: | ||
===Result:=== | ===Result:=== | ||
{{ComboData | {{ComboData | ||
|image= | |image=PJ_batsu_Combo3.mp4 | ||
|caption= | |caption=Here's the caption! | ||
|name= | |name=Here's the name! | ||
|data= | |data= | ||
{{ComboData-PJ | {{ComboData-PJ | ||
|Notation= {{ | |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | ||
|Damage= | |Damage=62 | ||
|Stun= | |Hits=9 | ||
|Description= | |Meter Use=1 | ||
|Stun= | |||
|Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset. | |||
}} | }} | ||
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 14:33, 17 September 2021
|- style="line-height:1em"
! colspan=4 | Notation |- | colspan=4 | - |- style="line-height:1em" ! style="width:25%" | Damage ! style="width:25%" | Hits ! style="width:25%"| Meter Use ! style="width:25%"| Stun |- | - | - | - | - |-
|- }}
Usage
This goes into Template:ComboData. Adapted from movedata and attackdata- movedata doesn't play very nicely with larger embedded video sizes due to formatting for a specific image size, so this will use a very similar and recognizable format compared to movedata, but be formatted for short combo videos with large spaces for notation. This template allows for setting the Notation, Damage, Stun, and Description fields into Template:ComboData.
Example
{{ComboData |image=PJ_batsu_Combo3.mp4 |caption=Here's the caption! |name=Here's the name! |data= {{ComboData-PJ |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} |Damage=62 |Hits=9 |Meter Use=1 |Stun= |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset. }} }}
Result:
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
62 | 9 | 1 | - | ||
Since you use |