Template:AttackData-NASB: Difference between revisions

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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }}


! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage)  | hovertext=Base damage done by this attack. (%).}}
! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage)  | hovertext=Base damage done by this attack (%).}}
! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present}}
! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action}}
! style="width:16.6%" | {{Tooltip | text=Frame Advantage | hovertext=The number of frames that an attacking character can act before a defending character.}}
! style="width:16.6%" | {{Tooltip | text=Frame Advantage (Hit/Block)| hovertext=The number of frames that an attacking character can act before a defending character}}
|-  
|-  
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}}
| {{#if:{{{Frame Advantage|}}}|{{{Frame Advantage|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"


! style="width:16.6%" | {{Tooltip | text=Knockback      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Knockback      | hovertext=The distance the defending character is pushed back when they are not blocking}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=The distance the defending character is pushed back when they block}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%" | {{Tooltip | text=Angle (in Degrees)     | hovertext=The angle at which the defending character is knocked up (going counter clockwise from horizontal)}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle (in Degrees)| hovertext=The angle at which the defending character can manipulate their trajectory after being knocked back}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Knockback|}}}|{{{Knockback|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Knockback on Block|}}}|{{{Knockback on Block|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Angle|}}}|{{{Angle|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{DI Angle|}}}|{{{DI Angle|}}}|-}}
<!-- Second row in chart for future reference
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}}
! style="width:16.7%" | {{Tooltip | text=Knockback      | hovertext=The way this move must be blocked.}}
 
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
%! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}-->


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{{{description}}} }}
{{{description}}} }}
{{!}}- }}
{{!}}- }}
[[Category:Nickelodeon All-Star Brawl]]
<noinclude>
<noinclude>
==Usage==
==Usage==
This AttackData template uses the newer format with added tooltips by [[User:Bee_chan| Bee]], but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!
This AttackData template is built on [[Template:AttackData-PJ]]. As the necessary move data is not available as NASB is not released, the data presented is tentative.
 
The currently available stats are
* Damage
* Startup Frames
* Active Frames
* Recovery Frames
* Frame Advantage
* Knockback
* Knockback on block
* Angle of knockback
* Directional Influence Angle
* Special Properties


==Example:==
==Example:==
Damage
Knockback
Block Knockback
Angle
DI Angle
Startup
Active
Recovery
Invulnerabiliy
Special properties
  <nowiki>{{MoveData
  <nowiki>{{MoveData
|image=NASB_spongebob_5l.png
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|caption=Captioning SpongeBob's Jab
|name= Horizontal Punch
|name= Horizontal Punch
|input=5L / Light Neutral
|input=5L / Light Neutral
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{{AttackData-NASB
{{AttackData-NASB
|Damage=4
|Damage=4
|Guard=Mid
|Startup=8
|Startup=8
|Active=Mid
|Recovery=20
|Recovery=20
|Adv. Hit=+1
|Frame Advantage=+1/-2
|Adv. Guard=+4
|Knockback=+1
|Launcher Type=None
|Knockback on Block=+4
|Special Property=None
|Angle=12
|DI Angle=17
|Special Properties=Invulnerable when the moon is full
|description= A basic Jab
|description= A basic Jab
}}
}}
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{{MoveData
{{MoveData
|image=NASB_spongebob_5l.png
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|caption=Captioning SpongeBob's Jab
|name= Standing Light  Punch
|name= Horizontal Punch
|input=5{{lp}}
|input=5L / Light Neutral
|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=4
|Damage=4
|Guard=Mid
|Startup=8
|Startup=8
|Active=Mid
|Recovery=20
|Recovery=20
|Adv. Hit=+1
|Frame Advantage=+1/-2
|Adv. Guard=+4
|Knockback=+1
|Launcher Type=None
|Knockback on Block=+4
|Special Property=None
|Angle=12
|DI Angle=17
|Special Properties=Invulnerable when the moon is full
|description= A basic Jab
|description= A basic Jab
}}
}}

Revision as of 22:39, 15 September 2021

|- style="line-height:1em"


! style="width:16.6%" | Damage (in Percentage) ! style="width:16.6%" | Startup Frames ! style="width:16.6%" | Active Frames ! style="width:16.6%" | Recovery Frames ! style="width:16.6%" | Frame Advantage (Hit/Block) |- | - | - | - | - | - |- style="line-height:1em"

! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle (in Degrees) ! style="width:16.6%"| DI Angle (in Degrees) ! style="width:16.6%" | Special Properties |- | - | - | - | - | -


|-

|- }}

Usage

This AttackData template is built on Template:AttackData-PJ. As the necessary move data is not available as NASB is not released, the data presented is tentative.

The currently available stats are

  • Damage
  • Startup Frames
  • Active Frames
  • Recovery Frames
  • Frame Advantage
  • Knockback
  • Knockback on block
  • Angle of knockback
  • Directional Influence Angle
  • Special Properties

Example:

{{MoveData
|image=NASB_spongebob_5l.png
|caption=Captioning SpongeBob's Jab
|name= Horizontal Punch
|input=5L / Light Neutral
|data=
{{AttackData-NASB
|Damage=4
|Startup=8
|Active=Mid
|Recovery=20
|Frame Advantage=+1/-2
|Knockback=+1
|Knockback on Block=+4
|Angle=12
|DI Angle=17
|Special Properties=Invulnerable when the moon is full
|description= A basic Jab
}}
}}

Result:

Horizontal Punch
5L / Light Neutral
NASB spongebob 5l.png
Captioning SpongeBob's Jab
Damage (in Percentage) Startup Frames Active Frames Recovery Frames Frame Advantage (Hit/Block)
4 8 Mid 20 +1/-2
Knockback Knockback on Block Angle (in Degrees) DI Angle (in Degrees) Special Properties
+1 +4 12 17 Invulnerable when the moon is full


A basic Jab