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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }} | ||
! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage) | hovertext=Base damage done by this attack | ! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage) | hovertext=Base damage done by this attack (%).}} | ||
! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present | ! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present}} | ||
! style="width:16.6%" | {{Tooltip | text=Active Frames | hovertext=The number of frames that this move will have a hitbox | ! style="width:16.6%" | {{Tooltip | text=Active Frames | hovertext=The number of frames that this move will have a hitbox}} | ||
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action | ! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action}} | ||
! style="width:16.6%" | {{Tooltip | text=Frame Advantage | hovertext=The number of frames that an attacking character can act before a defending character | ! style="width:16.6%" | {{Tooltip | text=Frame Advantage (Hit/Block)| hovertext=The number of frames that an attacking character can act before a defending character}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | | {{#if:{{{Active|}}}|{{{Active|}}}|-}} | ||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Frame Advantage|}}}|{{{Frame Advantage|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16.6%" | {{Tooltip | text=Knockback | hovertext=The | ! style="width:16.6%" | {{Tooltip | text=Knockback | hovertext=The distance the defending character is pushed back when they are not blocking}} | ||
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext= | ! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=The distance the defending character is pushed back when they block}} | ||
! style="width:16.6%" | {{Tooltip | text=Angle | hovertext= | ! style="width:16.6%" | {{Tooltip | text=Angle (in Degrees) | hovertext=The angle at which the defending character is knocked up (going counter clockwise from horizontal)}} | ||
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The | ! style="width:16.6%"| {{Tooltip | text=DI Angle (in Degrees)| hovertext=The angle at which the defending character can manipulate their trajectory after being knocked back}} | ||
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}} | ! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}} | ||
|- | |- | ||
| {{#if:{{{ | | {{#if:{{{Knockback|}}}|{{{Knockback|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Knockback on Block|}}}|{{{Knockback on Block|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Angle|}}}|{{{Angle|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{DI Angle|}}}|{{{DI Angle|}}}|-}} | ||
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}} | |||
| {{#if:{{{Special | |||
|- | |- | ||
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{{{description}}} }} | {{{description}}} }} | ||
{{!}}- }} | {{!}}- }} | ||
[[Category:Nickelodeon All-Star Brawl]] | |||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== | ||
This AttackData template | This AttackData template is built on [[Template:AttackData-PJ]]. As the necessary move data is not available as NASB is not released, the data presented is tentative. | ||
The currently available stats are | |||
* Damage | |||
* Startup Frames | |||
* Active Frames | |||
* Recovery Frames | |||
* Frame Advantage | |||
* Knockback | |||
* Knockback on block | |||
* Angle of knockback | |||
* Directional Influence Angle | |||
* Special Properties | |||
==Example:== | ==Example:== | ||
<nowiki>{{MoveData | <nowiki>{{MoveData | ||
|image=NASB_spongebob_5l.png | |image=NASB_spongebob_5l.png | ||
|caption=Captioning | |caption=Captioning SpongeBob's Jab | ||
|name= Horizontal Punch | |name= Horizontal Punch | ||
|input=5L / Light Neutral | |input=5L / Light Neutral | ||
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{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=4 | |Damage=4 | ||
|Startup=8 | |Startup=8 | ||
|Active=Mid | |||
|Recovery=20 | |Recovery=20 | ||
| | |Frame Advantage=+1/-2 | ||
| | |Knockback=+1 | ||
| | |Knockback on Block=+4 | ||
|Special | |Angle=12 | ||
|DI Angle=17 | |||
|Special Properties=Invulnerable when the moon is full | |||
|description= A basic Jab | |description= A basic Jab | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=NASB_spongebob_5l.png | |image=NASB_spongebob_5l.png | ||
|caption=Captioning | |caption=Captioning SpongeBob's Jab | ||
|name= | |name= Horizontal Punch | ||
|input= | |input=5L / Light Neutral | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=4 | |Damage=4 | ||
|Startup=8 | |Startup=8 | ||
|Active=Mid | |||
|Recovery=20 | |Recovery=20 | ||
| | |Frame Advantage=+1/-2 | ||
| | |Knockback=+1 | ||
| | |Knockback on Block=+4 | ||
|Special | |Angle=12 | ||
|DI Angle=17 | |||
|Special Properties=Invulnerable when the moon is full | |||
|description= A basic Jab | |description= A basic Jab | ||
}} | }} |
Revision as of 22:39, 15 September 2021
|- style="line-height:1em"
! style="width:16.6%" | Damage (in Percentage)
! style="width:16.6%" | Startup Frames
! style="width:16.6%" | Active Frames
! style="width:16.6%" | Recovery Frames
! style="width:16.6%" | Frame Advantage (Hit/Block)
|-
| -
| -
| -
| -
| -
|- style="line-height:1em"
! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle (in Degrees) ! style="width:16.6%"| DI Angle (in Degrees) ! style="width:16.6%" | Special Properties |- | - | - | - | - | -
|-
|- }}
Usage
This AttackData template is built on Template:AttackData-PJ. As the necessary move data is not available as NASB is not released, the data presented is tentative.
The currently available stats are
- Damage
- Startup Frames
- Active Frames
- Recovery Frames
- Frame Advantage
- Knockback
- Knockback on block
- Angle of knockback
- Directional Influence Angle
- Special Properties
Example:
{{MoveData |image=NASB_spongebob_5l.png |caption=Captioning SpongeBob's Jab |name= Horizontal Punch |input=5L / Light Neutral |data= {{AttackData-NASB |Damage=4 |Startup=8 |Active=Mid |Recovery=20 |Frame Advantage=+1/-2 |Knockback=+1 |Knockback on Block=+4 |Angle=12 |DI Angle=17 |Special Properties=Invulnerable when the moon is full |description= A basic Jab }} }}
Result:
Damage (in Percentage) | Startup Frames | Active Frames | Recovery Frames | Frame Advantage (Hit/Block) | |
---|---|---|---|---|---|
4 | 8 | Mid | 20 | +1/-2 | |
Knockback | Knockback on Block | Angle (in Degrees) | DI Angle (in Degrees) | Special Properties | |
+1 | +4 | 12 | 17 | Invulnerable when the moon is full
| |
A basic Jab |