mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
= Introduction = | |||
'''Galaxy Fight: Universal Warriors''' is a 2D fighting game originally released by Sunsoft in 1995. | |||
It features a neat pixel art style and a cast of 8 playable characters. | |||
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. | |||
= Game Mechanics = | = Game Mechanics = | ||
Line 45: | Line 47: | ||
* Back Dashing while guarding is a good way to escape pressure. | * Back Dashing while guarding is a good way to escape pressure. | ||
= | = Other Mechanics = | ||
* All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe. | |||
= The Characters = | = The Characters = |
Revision as of 09:27, 9 August 2021
Introduction
Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking.
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
Throws:
- While close to an opponent,
or
+
/
/
button (depending on character; usually B or C).
- Throws are instant.
- If both players throw at the same time, the winner will be randomly selected.
- Some characters can also air-throw.
Back Dash:
Forward Dash:
. The character will keep dashing until you stop.
- You can stop dashing by inputting
or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
- Attacks done while dashing deal 50% more damage.
- Medium and Strong normal attacks while dashing deal chip damage.
- Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.
Guard Cancel:
- While blocking, you can Guard Cancel to either dash OR a special move.
- Special moves lose their invincibility (if any) when Guard Cancelled to.
- Back Dashing while guarding is a good way to escape pressure.
Other Mechanics
- All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.