Galaxy Fight: Universal Warriors: Difference between revisions

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'''Galaxy Fight: Universal Warriors''' is a 2D fighting game released by Sunsoft in 1995.
= Introduction =


= Introduction =
'''Galaxy Fight: Universal Warriors''' is a 2D fighting game originally released by Sunsoft in 1995.
It features a neat pixel art style and a cast of 8 playable characters.
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking.


= Game Mechanics =
= Game Mechanics =
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* Back Dashing while guarding is a good way to escape pressure.
* Back Dashing while guarding is a good way to escape pressure.


= Basic Strategy =
= Other Mechanics =


= Advanced Strategy =
* All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.


= Game Versions =


= The Characters =
= The Characters =

Revision as of 09:27, 9 August 2021

Introduction

Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking.

Game Mechanics

Buttons:

There are three normal attack buttons and a taunt button.

  • Kof.lp.png - Weak Attack
  • Kof.lk.png - Medium Attack
  • Kof.sp.png - Strong Attack
  • Kof.sk.png - Taunt


Throws:

  • While close to an opponent, B.png or F.png + Kof.lp.png/Kof.lk.png/Kof.sp.png button (depending on character; usually B or C).
  • Throws are instant.
  • If both players throw at the same time, the winner will be randomly selected.
  • Some characters can also air-throw.


Back Dash:

  • B.pngB.png
  • Strike invincibility.


Forward Dash:

  • F.pngF.png. The character will keep dashing until you stop.
  • You can stop dashing by inputting B.pngB.png or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
  • Attacks done while dashing deal 50% more damage.
  • Medium and Strong normal attacks while dashing deal chip damage.
  • Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.


Guard Cancel:

  • While blocking, you can Guard Cancel to either dash OR a special move.
  • Special moves lose their invincibility (if any) when Guard Cancelled to.
  • Back Dashing while guarding is a good way to escape pressure.

Other Mechanics

  • All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.


The Characters

Bosses

External Links