Project Justice/Edge: Difference between revisions

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==Videos==
==Videos==
''Skip to 0:39''
<youtube>ILJ9XpzhPm8</youtube>
<youtube>ILJ9XpzhPm8</youtube>



Revision as of 13:58, 12 May 2021

Project Justice Edge.gif

Introduction

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
N.png Lp.png
11
16
+5
+8
4
All
N.png Hp.png
18
40
+1
-16
14
All
D.png Lp.png
11
31
-5
-9
4
Crouching
D.png Hp.png
18
47
-4
-25
13
Crouching
N.png Lk.png
11
35
+2
-11
5
All
N.png Hk.png
14
46
-3
-22
13
All
D.png Lk.png
10
27
+4
-5
4
Crouching
D.png Hk.png
14
29
+2
-7
11
Crouching
U.png Lp.png
12
On landing, 1
-
-
4
Standing
U.png Hp.png
11
On landing, 1
-
-
10
Standing
U.png Lk.png
13
On landing, 1
-
-
5
Standing
U.png Hk.png
17
On landing, 1
-
-
11
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png Lp.png Lp.png
17
32
+2
-8
7
All
F.png Hp.png
10
42
-
-18
19
All
Blowback
F.png Hk.png
16
36
-
0
13
*
2 Hits, 1st is All Guard, 2nd is Standing / Overhead, Knockdown
B.png Hk.png
16
25
+2
-1
10
All
Addition 1
---.png B.png Hk.png
16
25
+2
-1
10
All
Addition 2
---.png B.png Hk.png ---.png B.png Hk.png
16
25
-
-1
10
All
Blowback
Addition 3
---.png B.png Hk.png ---.png F.png Hk.png
13
45
-14
-21
11
All
Addition 4
After Addition 3, F.png Hk.png
12
49
-
-25
11
All
Blowback
Addition 5
After Addition 1, F.png Hk.png
24
41
+1
-17
11
Standing
Overhead
Addition 6
After Addition 3, B.png Hk.png
24
41
+1
-17
11
Standing
Overhead
Df.png Hp.png
15
36
-
-12
10
All
Rival Launcher
Df.png Hk.png
15
33
-
-9
10
All
Mini Launcher, Startup may vary to 17
(Air) F.png Hk.png
16
On landing, 1
-
-
14
Standing
Slamming

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png while facing away from opponent
10
16
+2
+8
5
All
Hp.png while facing away from opponent
15
29
-
-
10
All
Projectile
K.png while facing away from opponent
9
37
-
-13
7
All
Blowback
P.png while running
12
31
-
-7
10
Standing
Overhead, Blowback
Lk.png while running
12
28
-
-6
10
Crouching
Blowback
Hk.png while running
12
32
-
-8
10
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png + Hp.png, near opponent
7
41
-
-
27
-
Standing Throw
D.png + Lp.png + Hp.png, near opponent
7
41
-
-
33
-
Crouching Throw
Lp.png + Hp.png, when behind opponent
8
42
-
-
39
-
Back Throw
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
32
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Backstab / Reversing Blade Strike(weak)
Qcf.png Lp.png
24
36
-11
-10
10
All
Strike 1
---.png Qcf.png Lp.png
19
37
-22
-11
10
All
Strike 2
---.png Qcf.png Hp.png
13
47
-22
-21
10
All
Also leads into Strike 3
Backstab / Reversing Blade Strike(strong)
Qcf.png Hp.png
17
46
-21
-20
10
All
Strike 3
---.png Qcf.png Hp.png
15
29
-4
-3
10
All
Aerial Backstab / Reversing Blade Strike (weak)
(Air) Qcf.png Lp.png
15
17
+6
+9
13
All
Recovery frames may vary
Aerial Backstab / Reversing Blade Strike (strong)
(Air) Qcf.png Hp.png
15
On landing, 1
+1
+3
13
All
Anti-air Backstab / Reversing Blade Strike (weak)
Qcb.png Lp.png
22
35
-11
-9
10
All
Anti-air Backstab / Reversing Blade Strike (strong)
Qcb.png Hp.png
20
34
+1
-8
10
All
Abuse / Cheap Shot (weak)
Qcf.png Lk.png
16
30
-1
-5
11
All
Abuse / Cheap Shot (strong)
Qcf.png Hk.png
23
38
+27
-12
11
All
Destruction / Low Blow (weak)
Qcb.png Lk.png
27
45
-
-23
22
Crouching
Knockdown
Destruction / Low Blow (strong)
Qcb.png Hk.png
31
40
-
-13
22
All
Blowback
Aerial Destruction / Low Blow
(Air) Qcb.png K.png
22
On landing, 48
-
-30
22
All
Slamming、Attack used determines angle

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Grand Backstab / Stake Out
Qcf.png Qcf.png P.png
46
38
-
+6
51
All
Blowback, Deals multiple hits when guarded
Aerial Grand Backstab / Stake Out
(Air) Qcf.png Qcf.png P.png
33
On landing, 13
-
-8
51
All
Blowback, Deals multiple hits when guarded
Bloodbath / Slash Out
Qcb.png Qcb.png P.png
24
34
-
-10
43
All
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Bloody Prison
Lp.png + Lk.png (or Hp.png + Hk.png)
24
20
-
+4
48
All
Team Up Technique, damage type
Gedo Top
P.png + P.png + K.png (or K.png + K.png + P.png)
19
50
-
-26
100
All
Party Up Technique


Combos

Lp.png Lk.png Hp.png ---.png B.png Hk.png ---.png B.png Hk.png ---.png B.png Hk.png

Lp.png Lp.png ---.png D.png Hp.png ---.png Qcb.png Lk.png

Lk.png Hp.png ---.png Qcb.png Qcb.png P.png

Lp.png Lp.png Hk.png ---.png Df.png Hk.png ---.png U.png ---.png Lk.png Lk.png Hp.png Hk.png ---.png Qcf.png Hp.png

Df.png Hp.png ---.png U.png ---.png Lk.png Lk.png ---.png Lk.png Lk.png ---.png Lk.png Lk.png Hp.png Hk.png ---.png (Air) F.png Hk.png

Videos

Skip to 0:39

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Edge 1.png
PJ Edge 2.png
PJ Edge 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Edge 4.png
PJ Edge 5.png
PJ Edge 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki