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== Introduction == | == Introduction == | ||
When compared to her sister Sophitia, Cassandra fights with a more uninhibited style, using her shield both to strike her opponent and sometimes even as a projectile. However, perhaps due to this aggressive approach, her defensive abilities occasionally come up lacking. | When compared to her sister Sophitia, Cassandra fights with a more uninhibited style, using her shield both to strike her opponent and sometimes even as a projectile. However, perhaps due to this aggressive approach, her defensive abilities occasionally come up lacking. | ||
Cassandra is an aggressive gorilla character who attacks recklessly with close-range attacks, command grabs and a unique tackle stance. She can kick up the risk/reward a notch by spending her own guard gauge for some attacks, and has a unique powerup mechanic. | |||
{{ProConTable | |||
|pros= | |||
*Fast movement | |||
*Oppressive pressure | |||
*Solid tech crouch and aGI attacks | |||
*Able to force plus frames both on block and on hit | |||
|cons= | |||
*High risk, especially when spending guard gauge | |||
*Potential for high-execution, including just frames and iWR | |||
*Weak ring out and wall game | |||
}} | |||
=== Unique Mechanics === | |||
==== Divine Force ==== | |||
Certain moves will imbue Cassandra's shield with electricity, a state called Divine Force. She can spend this state to use some devastating options, including projectiles at a variety of ranges and new enders for different strings. Divine Force attacks (and those that grant it if she already has it) have the added benefit of recovering 10% of her guard stamina on hit. | |||
==== Spending Guard Gauge ==== | |||
A few of Cassandra's attacks have a pink glass shattering effect on them, signifying her losing 10% of her guard gauge in order to perform that attack. Notably, almost all of the followups from her Angelic Twirl stance cost guard gauge. She also has a lethal hit that she gains access to at critical levels of guard gauge. | |||
See [[Soulcalibur VI/Cassandra/Strategy|Strategy]] for a full strategy breakdown. |
Latest revision as of 10:25, 10 May 2021
Introduction
When compared to her sister Sophitia, Cassandra fights with a more uninhibited style, using her shield both to strike her opponent and sometimes even as a projectile. However, perhaps due to this aggressive approach, her defensive abilities occasionally come up lacking.
Cassandra is an aggressive gorilla character who attacks recklessly with close-range attacks, command grabs and a unique tackle stance. She can kick up the risk/reward a notch by spending her own guard gauge for some attacks, and has a unique powerup mechanic.
Strengths | Weaknesses |
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Unique Mechanics
Divine Force
Certain moves will imbue Cassandra's shield with electricity, a state called Divine Force. She can spend this state to use some devastating options, including projectiles at a variety of ranges and new enders for different strings. Divine Force attacks (and those that grant it if she already has it) have the added benefit of recovering 10% of her guard stamina on hit.
Spending Guard Gauge
A few of Cassandra's attacks have a pink glass shattering effect on them, signifying her losing 10% of her guard gauge in order to perform that attack. Notably, almost all of the followups from her Angelic Twirl stance cost guard gauge. She also has a lethal hit that she gains access to at critical levels of guard gauge.
See Strategy for a full strategy breakdown.