Project Justice/Vatsu: Difference between revisions

From SuperCombo Wiki
(Added Colors section)
No edit summary
Line 5: Line 5:


==Normal Moves==
==Normal Moves==
Overhead Attack                b + HP / + HK
{{PJMoveListHeader}}
   
{{PJMoveListRow |  | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 5 | All | }}
Rival Launcher                 df + HP
{{PJMoveListRow |  | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 13 | All | }}
   
{{PJMoveListRow |  | {{d}} {{lp}} | 8 | 20 | -1 | +2 | 5 | Crouching | }}
Mini-Rival Launcher            df + HK
{{PJMoveListRow |  | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }}
   
{{PJMoveListRow |  | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
Aerial Rave Finisher          f + HP / f + HK
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 10 | 29 | -8 | -7 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 15 | 33 | +2 | -11 | 10 | Crouching | }}
{{PJMoveListRow |  | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 10 | Standing | }}
{{MoveListFooter}}
 
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }}
{{PJMoveListRow |  | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 7 | All | }}
{{PJMoveListRow |  | {{f}} {{hp}} | 18 | 41 | - | -17 | 22 | All | Blowback }}
{{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 17 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 13 | Standing | Overhead }}
{{PJMoveListRow |  | {{b}} {{hk}} | 25 | 45 | - | -19 | 13 | Standing | Overhead, Knockdown }}
{{PJMoveListRow |  | {{df}} {{hp}} | 16 | 46 | - | -22 | 11 | All | Rival Launcher }}
{{PJMoveListRow |  | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 16 | Standing | Slamming }}
{{PJMoveListRow |  | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 11 | Standing | }}
{{MoveListFooter}}
 
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{p}} while facing away from opponent | 13 | 24 | +2 | -5 | 5 | Crouching | }}
{{PJMoveListRow | | {{k}} while facing away from opponent | 12 | 39 | - | -15 | 14 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 14 | 47 | - | -23 | 11 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
 
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }}
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 32 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
Kiai Dan                      qcf + P  (air)
{{PJMoveListHeader}}
{{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 14 | All | Attack used determines speed and distance }}
(Rushing Punches)             qcb + P
{{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 14 | All | Attack used determines speed, angle, and distance }}
{{PJMoveListRow | Yami Kagura / Dark Ancient Dance (weak) | {{qcb}} {{lp}} | 16 | 37 | +4 | -13 | 10 | All | }}
(Kyoujuu Reppa)               dp + (hold)
{{PJMoveListRow | Yami Kagura / Dark Ancient Dance (strong) | {{qcb}} {{hp}} | 24 | 30 | +1 | -6 | 10 | All | }}
{{PJMoveListRow | Follow up 1 | {{qcb}} {{p}} {{---}} {{p}} | 10 | 29 | -8 | - | 16 | All | }}
(Yasha-guruma)                 qcf + K  (air, rapidly)
{{PJMoveListRow | Follow up 2 | {{---}} {{p}} | 14 | 40 | - | -16 | 13 | All | Knockdown }}
{{PJMoveListRow | Yasha Guruma / Demon's Vehicle | {{qcf}} {{k}} | 18 | 43 | - | -19 | 15~27 | All | Blowback, Attack used determines angle, Direction + {{k}} to change angle, once }}
{{PJMoveListRow | Air Yasha Guruma / Demon's Vehicle | (Air) {{qcf}} {{k}} | 18 | On landing, 13 | - | - | 15~27 | All | Blowback, Attack used determines angle、Direction + {{k}} to change angle, once }}
{{PJMoveListRow | Roppu Zuki / Six Organ Stab (weak) | {{dp}} {{lp}} | 23 | 38 | +2 | -15 | 28 | All | }}
{{PJMoveListRow | Roppu Zuki / Six Organ Stab (strong) | {{dp}} {{hp}} (Hold to charge) | 36 | 45 | 0~+16 | -17~-21 | 17~50 | All | Blowback }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Pitch-Black Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 38 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }}
{{PJMoveListRow | Pitch-Black Air Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +8 | 42 | All | 5 hits, Blowback on 5th hit }}
{{PJMoveListRow | Ankoku Yami Kagura / Pitch-Black Dark Ancient Dance | {{qcb}} {{qcb}} {{p}} | 19 | 52 | - | -28 | 43 | All | Knockdown }}
{{MoveListFooter}}


==Super Moves==
==Team Up Techniques==
Zenkai Kiai Dan                qcf,qcf + (air)
{{PJMoveListHeader}}
{{PJMoveListRow | Pitch-Black Double Guts Bullet | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 48 | All | Team Up Technique, damage type }}
(Imawano-ryuu Kyoujuu Reppa)  qcb,qcb + P 
{{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
2 Person Team Up Technique     Double Kiai Dan
3 Person Team Up Technique     Final Symphony


==Combos==
==Combos==

Revision as of 19:08, 8 May 2021

Project Justice Vatsu.png

Introduction

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
N.png Lp.png
8
20
+1
+4
5
All
N.png Hp.png
13
32
+2
-8
13
All
D.png Lp.png
8
20
-1
+2
5
Crouching
D.png Hp.png
15
36
+2
-14
13
Crouching
N.png Lk.png
10
18
+2
+6
5
All
N.png Hk.png
16
49
-6
-25
11
All
D.png Lk.png
10
29
-8
-7
4
Crouching
D.png Hk.png
15
33
+2
-11
10
Crouching
U.png Lp.png
9
On landing, 1
-
-
5
Standing
U.png Hp.png
11
On landing, 1
-
-
13
Standing
U.png Lk.png
9
On landing, 1
-
-
4
Standing
U.png Hk.png
19
On landing, 1
-
-
10
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png Lp.png Lp.png
14
40
+1
-16
8
All
Lk.png Lk.png Lk.png
15
28
+2
-4
7
All
F.png Hp.png
18
41
-
-17
22
All
Blowback
F.png Hk.png
16
53
-
-29
17
All
Blowback
B.png Hp.png
23
28
+2
-4
13
Standing
Overhead
B.png Hk.png
25
45
-
-19
13
Standing
Overhead, Knockdown
Df.png Hp.png
16
46
-
-22
11
All
Rival Launcher
Df.png Hk.png
17
44
-
-20
10
All
Mini Launcher
(Air) F.png Hp.png
21
On landing, 1
-
-
16
Standing
Slamming
(Air) F.png Hk.png
14
On landing, 1
-
-
11
Standing

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
P.png while facing away from opponent
13
24
+2
-5
5
Crouching
K.png while facing away from opponent
12
39
-
-15
14
All
Blowback
P.png while running
14
47
-
-23
11
Standing
Overhead, Blowback
Lk.png while running
12
28
-
-6
8
Crouching
Blowback
Hk.png while running
12
32
-
-8
10
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png + Hp.png, near opponent
10
45
-
-
29
-
Standing Throw
D.png + Lp.png + Hp.png, near opponent
10
48
-
-
32
-
Crouching Throw
Lp.png + Hp.png, when behind opponent
11
42
-
-
42
-
Back Throw
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
39
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Guts Bullet
Qcf.png P.png
14
35
0
-9
14
All
Attack used determines speed and distance
Air Guts Bullet
(Air) Qcf.png P.png
18
On landing, 13
-2
-10
14
All
Attack used determines speed, angle, and distance
Yami Kagura / Dark Ancient Dance (weak)
Qcb.png Lp.png
16
37
+4
-13
10
All
Yami Kagura / Dark Ancient Dance (strong)
Qcb.png Hp.png
24
30
+1
-6
10
All
Follow up 1
Qcb.png P.png ---.png P.png
10
29
-8
-
16
All
Follow up 2
---.png P.png
14
40
-
-16
13
All
Knockdown
Yasha Guruma / Demon's Vehicle
Qcf.png K.png
18
43
-
-19
15~27
All
Blowback, Attack used determines angle, Direction + K.png to change angle, once
Air Yasha Guruma / Demon's Vehicle
(Air) Qcf.png K.png
18
On landing, 13
-
-
15~27
All
Blowback, Attack used determines angle、Direction + K.png to change angle, once
Roppu Zuki / Six Organ Stab (weak)
Dp.png Lp.png
23
38
+2
-15
28
All
Roppu Zuki / Six Organ Stab (strong)
Dp.png Hp.png (Hold to charge)
36
45
0~+16
-17~-21
17~50
All
Blowback

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pitch-Black Guts Bullet
Qcf.png Qcf.png P.png
25
38
-
+4
42
All
5 hits, Blowback on 5th hit
Pitch-Black Air Guts Bullet
(Air) Qcf.png Qcf.png P.png
20
On landing, 13
-
+8
42
All
5 hits, Blowback on 5th hit
Ankoku Yami Kagura / Pitch-Black Dark Ancient Dance
Qcb.png Qcb.png P.png
19
52
-
-28
43
All
Knockdown

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pitch-Black Double Guts Bullet
Lp.png + Lk.png (or Hp.png + Hk.png)
24
38
-
-14
48
All
Team Up Technique, damage type
Final Symphony
P.png + P.png + K.png (or K.png + K.png + P.png)
18
25
-
-1
100
All
Party Up Technique

Combos

Videos

Skip to 3:53

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Vatsu 1.png
PJ Vatsu 2.png
PJ Vatsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Vatsu 4.png
PJ Vatsu 5.png
PJ Vatsu 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki