Project Justice/Gan: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 6: Line 6:
==Normal Moves==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | 振り回し | {{n}} {{lp}} | 13 | 37 | +2 | -13 | 8 | All | }}
{{PJMoveListRow | | {{n}} {{lp}} | 13 | 37 | +2 | -13 | 8 | All | }}
{{PJMoveListRow | こぶし落とし | {{n}} {{hp}} | 19 | 36 | +2 | -12 | 17 | All | }}
{{PJMoveListRow | | {{n}} {{hp}} | 19 | 36 | +2 | -12 | 17 | All | }}
{{PJMoveListRow | しゃがみ振り回し | {{d}} {{lp}} | 16 | 40 | +1 | -19 | 8 | Crouching | }}
{{PJMoveListRow | | {{d}} {{lp}} | 16 | 40 | +1 | -19 | 8 | Crouching | }}
{{PJMoveListRow | パワーハンマー | {{d}} {{hp}} | 23 | 41 | +1 | -17 | 17 | All | }}
{{PJMoveListRow | | {{d}} {{hp}} | 23 | 41 | +1 | -17 | 17 | All | }}
{{PJMoveListRow | 腹蹴り | {{n}} {{lk}} | 12 | 29 | +2 | -5 | 7 | All | }}
{{PJMoveListRow | | {{n}} {{lk}} | 12 | 29 | +2 | -5 | 7 | All | }}
{{PJMoveListRow | 突き出しキック | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow | 蹴り出し | {{d}} {{lk}} | 9 | 27 | +4 | -5 | 4 | Crouching | }}
{{PJMoveListRow | | {{d}} {{lk}} | 9 | 27 | +4 | -5 | 4 | Crouching | }}
{{PJMoveListRow | 根性下駄キック | {{d}} {{hk}} | 16 | 44 | -1 | -22 | 13 | Crouching | }}
{{PJMoveListRow | | {{d}} {{hk}} | 16 | 44 | -1 | -22 | 13 | Crouching | }}
{{PJMoveListRow | ジャンプ裏拳 | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 7 | Standing | }}
{{PJMoveListRow | | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 7 | Standing | }}
{{PJMoveListRow | ジャンピングパワーハンマー | {{u}} {{hp}} | 16 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow | | {{u}} {{hp}} | 16 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow | ジャンプ振り上げキック | {{u}} {{lk}} | 17 | On landing, 1 | - | - | 5 | Standing | Startup may vary to 13 }}
{{PJMoveListRow | | {{u}} {{lk}} | 17 | On landing, 1 | - | - | 5 | Standing | Startup may vary to 13 }}
{{PJMoveListRow | 跳び下駄キック | {{u}} {{hk}} | 13 | On landing, 1 | - | - | 10 | Standing | Startup may vary to 17 }}
{{PJMoveListRow | | {{u}} {{hk}} | 13 | On landing, 1 | - | - | 10 | Standing | Startup may vary to 17 }}
{{MoveListFooter}}
{{MoveListFooter}}


==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | ぶん回し | {{lp}} {{lp}} | 11 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow | | {{lp}} {{lp}} | 11 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow | ぶん回し | {{f}} {{lp}} | 17 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow | | {{f}} {{lp}} | 17 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow | 相撲張り手 | {{f}} {{hp}} | 23 | 45 | - | -11 | 23 | All | Blowback }}
{{PJMoveListRow | | {{f}} {{hp}} | 23 | 45 | - | -11 | 23 | All | Blowback }}
{{PJMoveListRow | 四股踏み | {{b}} {{hk}} | 29 | 41 | - | -17 | 20 | Standing | Overhead, Blowback }}
{{PJMoveListRow | | {{b}} {{hk}} | 29 | 41 | - | -17 | 20 | Standing | Overhead, Blowback }}
{{PJMoveListRow | ちゃぶ台返し | {{df}} {{lp}} | 26 | 43 | - | -19 | 22 | All | Mini Launcher }}
{{PJMoveListRow | | {{df}} {{lp}} | 26 | 43 | - | -19 | 22 | All | Mini Launcher }}
{{PJMoveListRow | 岩アッパー | {{df}} {{hp}} | 19 | 55 | - | -31 | 20 | All | Rival Launcher }}
{{PJMoveListRow | | {{df}} {{hp}} | 19 | 55 | - | -31 | 20 | All | Rival Launcher }}
{{PJMoveListRow | ジャンピングちゃぶ台返し | (Air) {{f}} {{hp}} | 16 | On landing, 1 | - | - | 16 | Standing | Blowback }}
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 16 | On landing, 1 | - | - | 16 | Standing | Blowback }}
{{PJMoveListRow | 相撲プレス | (Air) {{d}} {{hk}} | 15 | On landing, 45 | - | - | 29 | Standing | Blowback }}
{{PJMoveListRow | | (Air) {{d}} {{hk}} | 15 | On landing, 45 | - | - | 29 | Standing | Blowback }}
{{MoveListFooter}}
{{MoveListFooter}}


==Universals/Generics==
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | 振り向きストレート | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow | 振り向きキック | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow | タックル | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
{{PJMoveListRow | スライディング | {{lk}} while running | 14 | 84 | - | -62 | 10 | Crouching | Blowback }}
{{PJMoveListRow | | {{lk}} while running | 14 | 84 | - | -62 | 10 | Crouching | Blowback }}
{{PJMoveListRow | 百貫落とし | {{hk}} while running | 14 | 58 | - | -34 | 11 | Standing | Overhead, Blowback }}
{{PJMoveListRow | | {{hk}} while running | 14 | 58 | - | -34 | 11 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
{{MoveListFooter}}


==Throws==
==Throws==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | 脳天ぶちかまし | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 34 | - | Standing Throw }}
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 34 | - | Standing Throw }}
{{PJMoveListRow | ジャンピングパイルドライバー | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 42 | - | - | 42 | - | Crouching Throw }}  
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 42 | - | - | 42 | - | Crouching Throw }}  
{{PJMoveListRow | フェイスクラッシャー | {{lp}} + {{hp}}, when behind opponent | 8 | 51 | - | - | 39 | - | Back Throw }}  
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 51 | - | - | 39 | - | Back Throw }}  
{{PJMoveListRow | ジャンピングパワーボム | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 42 | - | Air Throw }}
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 42 | - | Air Throw }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 70: Line 70:
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Unruly Gun Stabbing | {{qcf}} {{qcf}} {{p}} | 11 | 69 | - | -45 | 43 | All | Blowback }}
{{PJMoveListRow | Unruly Gun Stabbing | {{qcf}} {{qcf}} {{p}} | 11 | 69 | - | -45 | 43 | All | Blowback }}
{{PJMoveListRow | Volcanic Eruption | {{qcb}} {{qcb}} {{lp}} | 14 | 49 | - | - | 58 | - | Throw connects whether Standing or Crouching }}
{{PJMoveListRow | Volcanic Eruption | {{qcb}} {{qcb}} {{p}} | 14 | 49 | - | - | 58 | - | Throw connects whether Standing or Crouching }}
{{PJMoveListRow | Avalanche Smash | (Air) {{qcf}} {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 58 | - | Air Throw }}
{{PJMoveListRow | Avalanche Smash | (Air) {{qcf}} {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 58 | - | Air Throw }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 17:24, 8 May 2021

Project Justice Gan.gif

Introduction

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
N.png Lp.png
13
37
+2
-13
8
All
N.png Hp.png
19
36
+2
-12
17
All
D.png Lp.png
16
40
+1
-19
8
Crouching
D.png Hp.png
23
41
+1
-17
17
All
N.png Lk.png
12
29
+2
-5
7
All
N.png Hk.png
16
49
-6
-25
11
All
D.png Lk.png
9
27
+4
-5
4
Crouching
D.png Hk.png
16
44
-1
-22
13
Crouching
U.png Lp.png
12
On landing, 1
-
-
7
Standing
U.png Hp.png
16
On landing, 1
-
-
13
Standing
U.png Lk.png
17
On landing, 1
-
-
5
Standing
Startup may vary to 13
U.png Hk.png
13
On landing, 1
-
-
10
Standing
Startup may vary to 17

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png Lp.png
11
39
+2
-15
11
All
F.png Lp.png
17
39
+2
-15
11
All
F.png Hp.png
23
45
-
-11
23
All
Blowback
B.png Hk.png
29
41
-
-17
20
Standing
Overhead, Blowback
Df.png Lp.png
26
43
-
-19
22
All
Mini Launcher
Df.png Hp.png
19
55
-
-31
20
All
Rival Launcher
(Air) F.png Hp.png
16
On landing, 1
-
-
16
Standing
Blowback
(Air) D.png Hk.png
15
On landing, 45
-
-
29
Standing
Blowback

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
P.png while facing away from opponent
10
16
+2
+8
8
All
K.png while facing away from opponent
9
37
-
-13
7
All
Blowback
P.png while running
12
31
-
-7
13
Standing
Overhead, Blowback
Lk.png while running
14
84
-
-62
10
Crouching
Blowback
Hk.png while running
14
58
-
-34
11
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png + Hp.png, near opponent
7
60
-
-
34
-
Standing Throw
D.png + Lp.png + Hp.png, near opponent
7
42
-
-
42
-
Crouching Throw
Lp.png + Hp.png, when behind opponent
8
51
-
-
39
-
Back Throw
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
42
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gun Stabbing (weak)
Qcf.png Lp.png
10
38
-
-13
16
All
Blowback
Gun Stabbing (strong)
Qcf.png Hp.png
15
35
-14
-11
16
All
Follow up
---.png Qcf.png Hp.png
4
37
-
-13
15
All
Blowback
Clapping Smash (weak)
Dp.png Lp.png
23
40
-
-16
26
All
Blowback
Clapping Smash (strong)
Dp.png Hp.png
30
57
+4
-33
32
All
Rough Wave Stomping (weak)
Qcf.png Lk.png
28
46
-
-22
29
Standing
Overhead, Knockdown
Rough Wave Stomping (strong)
Qcf.png Hk.png
28
46
-
-22
20
Standing
Overhead, Knockdown
Follow up
---.png (strong)、Qcf.png Hk.png
22
41
-
-17
12
Standing
Overhead, Blowback
Gedo Tackle (weak)
Qcb.png Lk.png
33
25
-
-1
22
All
Blowback
Gedo Tackle (strong)
Qcb.png Hk.png
33
32
-
-8
25
All
Rival Launcher
Giant Storm
Hcb.png P.png
14
49
-
-
43
-
Standing Throw
The Rock (weak)
(Air) Qcf.png Lk.png
7
95
-
-65
22
Standing
Overhead, Blowback
The Rock (strong)
(Air) Qcf.png Hk.png
7
106
+11
-77
26
Standing
Overhead, causes Dizzy / Stun on hit if opponent is not airborne
Giant Cyclone
(Air) Qcf.png P.png
6
On landing, 13
-
-
43
-
Air Throw

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Unruly Gun Stabbing
Qcf.png Qcf.png P.png
11
69
-
-45
43
All
Blowback
Volcanic Eruption
Qcb.png Qcb.png P.png
14
49
-
-
58
-
Throw connects whether Standing or Crouching
Avalanche Smash
(Air) Qcf.png Qcf.png P.png
6
On landing, 13
-
-
58
-
Air Throw

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Active Volcano
Lp.png + Lk.png (or Hp.png + Hk.png)
21
60
-
-36
60
All
Team Up Technique, damage type
Gedo Top
P.png + P.png + K.png (or K.png + K.png + P.png)
19
50
-
-26
100
All
Party Up Technique

Combos

  • s.lp, s.lp, c.hp, qcb+hk, /, sj.lp, sj.lp, sj.hp, sj.f+hp. 80dmg, 9 hits
  • s.lp, s.lp, s.hp, qcf+hk, qcf+hk. 64dmg, 4 hits
  • j.hk, qcf+hk. 35dmg, 2 hits
  • s.lk, s.lk, s.hk, qcfx2+p. 57dmg, 9 hits
  • d/f+hp, /, sj.lk, sj.lk, sj.hk, qcf+hk. 62dmg, 5 hits

Videos

Skip to 1:16

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Gan 1.png
PJ Gan 2.png
PJ Gan 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Gan 4.png
PJ Gan 5.png
PJ Gan 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki