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==Test==
{{#if:{{{version|}}}|! Version }}
! height="25px" |Damage
! Startup
! Active
! Recovery
! Frame Adv
! Cancel
! Guard
! Attribute<noinclude>
===Usage===
Determines the columns to be used for Phantom Breaker: Omnia move lists.
[[Category:Phantom Breaker: Omnia]]</noinclude>
==New Notation Template==
==New Notation Template==
Shows a notation icon for Capcom games.
Shows a notation icon for Capcom games.

Revision as of 22:14, 13 April 2021

Test

! height="25px" |Damage ! Startup ! Active ! Recovery ! Frame Adv ! Cancel ! Guard ! Attribute

Usage

Determines the columns to be used for Phantom Breaker: Omnia move lists.

New Notation Template

Shows a notation icon for Capcom games.

Argument Table

Argument Result
{{NotationIcon-Capcom|lp}} Lp.png
{{NotationIcon-Capcom|mp}} Mp.png
{{NotationIcon-Capcom|hp}} Hp.png
{{NotationIcon-Capcom|lk}} Lk.png
{{NotationIcon-Capcom|mk}} Mk.png
{{NotationIcon-Capcom|hk}} Hk.png
{{NotationIcon-Capcom|p}} P.png
{{NotationIcon-Capcom|k}} K.png
{{NotationIcon-Capcom|236}}
{{NotationIcon-Capcom|214}}
{{NotationIcon-Capcom|623}}
{{NotationIcon-Capcom|421}}
{{NotationIcon-Capcom|360}}


Full list of ex-#motion commands

Directions

Ub.pngU.pngUf.png

B.pngN.pngF.png

Db.pngD.pngDf.png

Motions

Qcf.pngQcb.pngHcf.pngHcb.pngDp.pngRdp.png360.png

Generic Buttons

P.pngK.png---.pngEx.png

Capcom Buttons

Street Fighter Set 1

Lp.pngMp.pngHp.png3p.png

Lk.pngMk.pngHk.png3k.png

Street Fighter Set 2

LP.pngMP.pngHP.png

LK.pngMK.pngHK.png

Marvel

L.pngM.pngH.pngS.pngAtk.png

SNK Buttons

Kof.lp.pngKof.sp.png

Kof.lk.pngKof.sk.png

Netherrealm Buttons

Fp.pngBp.png

Fk.pngBk.png

Bl.pngTg.png

Persona?

Wa.pngWpa.png

Sa.pngSpa.png

Combo

This text is not collapsible; but the next is collapsible and hidden by default:

Expanded, optional info.
Inputs Damage Hits Notes

b lp lp lp lp

{{#motion: b lp lp lp lp}}
|| 33dmg || 4 hits ||
s.lp, s.lp, s.hp, f+hp, qcbx2+p 62dmg 11 hits
d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk 58dmg 11 hits
s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk 49dmg 7 hits
c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk 44dmg 8 hits
qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p 82dmg 10 hits

Movelist Tables

Original

{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

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