Terry Bogard(KOF96): Difference between revisions

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=Combos=
=Combos=
:cr.B ,cr.A ,Rising Tackle C (dp+P)
:(general purpose) j.A/B/C/D, cl.C(2), dp+C
:j. D, cl. C (two hits), Crack Shoot B (qcb+K)
:(more consistent in MAX) j.A/B/C/D, st.A, dp+C
:j. D, cl. C (two hits), Rising Tackle C (dp+P)
:(low starter) cr.B, st./cr.A, dp+C
:Crossup D, cl. C (two hits), Power Dunk (dp+K)
:(corner punish) cl.C(2), dp+D
:Crossup D, cl. C (two hits), Crack Shoot B  
:(far starter) j.D, j.CD
"Crossup D, cl. C (two hits), Burn Knuckle A (qcb+P)
:(instant overhead) j.A/B/C/D, j.D


=Strategies=
=Strategies=
[[Category:The King of Fighters '96]]
[[Category:The King of Fighters '96]]

Revision as of 15:30, 7 April 2021

Terry96win.gif

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Grasping Upper Near f or b + C
Buster Throw Near f or b + D

Special Moves

Move Name Motion Nickname Description
Power Wave qcf+P Ground Projectile
Burn Knuckle qcb+P Terry lunges Forward with a flaming punch. A version starts up faster, while the C Version travels further
Crack Shot qcb+K Crack Shoot Terry does a flipkick in the air.
Rising Tackle dp+P Terry does a bunch kicks upwards into the air.
Power Dunk dp+K Terry punches upwards and then punches downwards. Last Hit is an overhead.


Super Moves

Move Name Motion Nickname Description
Power Geyser qcb , db, f + A or C 3 times in SDM version

Combos

(general purpose) j.A/B/C/D, cl.C(2), dp+C
(more consistent in MAX) j.A/B/C/D, st.A, dp+C
(low starter) cr.B, st./cr.A, dp+C
(corner punish) cl.C(2), dp+D
(far starter) j.D, j.CD
(instant overhead) j.A/B/C/D, j.D

Strategies