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==Command Moves== | ==Command Moves== | ||
Tensui: {{Motion|3}} + {{Icon-SNK|A}} | '''Tensui:''' {{Motion|3}} + {{Icon-SNK|A}} | ||
A crouching jab. Usage unknown. | |||
Chiko Kagusetsu: {{Motion|3}} + {{Icon-SNK|C}} | '''Bassho Hanshu:''' {{Motion|3}} + {{Icon-SNK|B}} | ||
A crouching medium punch. Usage unknown. | |||
'''Chiko Kagusetsu:''' {{Motion|3}} + {{Icon-SNK|C}} | |||
An upwards kick. Extremely good anti-air attack. | |||
==Throws== | ==Throws== |
Revision as of 05:19, 25 March 2021
Introduction
Move List
Normal Moves
Command Moves
A crouching jab. Usage unknown.
A crouching medium punch. Usage unknown.
An upwards kick. Extremely good anti-air attack.
Throws
Special Moves
Kazuma shoots a shadow that works as a projectile.
Mukara Satsu Kazejin: +
/
/
(AIR OK)
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.
Hayate Kaimi Retsu Zansatsu: +
(WHEN CLOSE)
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.