Kazuma (Galaxy Fight): Difference between revisions

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==Command Moves==
==Command Moves==


Tensui: {{Motion|3}} + {{Icon-SNK|A}}
'''Tensui:''' {{Motion|3}} + {{Icon-SNK|A}}


Bassho Hanshu: {{Motion|3}} + {{Icon-SNK|B}}
A crouching jab. Usage unknown.


Chiko Kagusetsu: {{Motion|3}} + {{Icon-SNK|C}}
'''Bassho Hanshu:''' {{Motion|3}} + {{Icon-SNK|B}}
 
A crouching medium punch. Usage unknown.
 
'''Chiko Kagusetsu:''' {{Motion|3}} + {{Icon-SNK|C}}
 
An upwards kick. Extremely good anti-air attack.


==Throws==
==Throws==

Revision as of 05:19, 25 March 2021

GfKazuma.gif

Introduction

Move List

Normal Moves

Command Moves

Tensui: Df.png + Kof.lp.png

A crouching jab. Usage unknown.

Bassho Hanshu: Df.png + Kof.lk.png

A crouching medium punch. Usage unknown.

Chiko Kagusetsu: Df.png + Kof.sp.png

An upwards kick. Extremely good anti-air attack.

Throws

Oniyarai: B.png or F.png + Kof.lk.png

Mizuchi: B.png or F.png + Kof.sp.png

Special Moves

Ninpou Kage Utsushi: Qcf.png + Kof.lp.png/Kof.lk.png/Kof.sp.png

Kazuma shoots a shadow that works as a projectile.

Mukara Satsu Kazejin: Qcb.png + Kof.lp.png/Kof.lk.png/Kof.sp.png (AIR OK)

Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.

Oroshi Gufuu Ken: Dp.png + Kof.lp.png/Kof.lk.png/Kof.sp.png

A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.

Hayate Kaimi Retsu Zansatsu: F.pngHcf.png + Kof.sk.png (WHEN CLOSE)

A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.

The Basics

Combos

Advanced Strategies