m (→Special Moves) |
(→Throws) |
||
Line 17: | Line 17: | ||
==Throws== | ==Throws== | ||
Oniyarai: | '''Oniyarai:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|B}} | ||
Mizuchi: | '''Mizuchi:''' {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|C}} | ||
==Special Moves== | ==Special Moves== |
Revision as of 05:16, 25 March 2021
Introduction
Move List
Normal Moves
Command Moves
Tensui: df + A
Bassho Hanshu: df + B
Chiko Kagusetsu: df + C
Throws
Special Moves
Kazuma shoots a shadow that works as a projectile.
Mukara Satsu Kazejin: +
/
/
(AIR OK)
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.
Hayate Kaimi Retsu Zansatsu: +
(WHEN CLOSE)
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.