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==Special Moves== | ==Special Moves== | ||
Ninpou Kage Utsushi: {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | '''Ninpou Kage Utsushi:''' {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | ||
Kazuma shoots a shadow that works as a projectile. | |||
'''Mukara Satsu Kazejin:''' {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} (AIR OK) | |||
Hayate Kaimi Retsu Zansatsu: | Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air. | ||
'''Oroshi Gufuu Ken:''' {{Motion|623}} + {{Icon-SNK|A}}/{{Icon-SNK|B}}/{{Icon-SNK|C}} | |||
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air. | |||
'''Hayate Kaimi Retsu Zansatsu:''' {{Motion|6}}{{Motion|41236}} + {{Icon-SNK|D}} (WHEN CLOSE) | |||
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult. | |||
=The Basics= | =The Basics= |
Revision as of 05:13, 25 March 2021
Introduction
Move List
Normal Moves
Command Moves
Tensui: df + A
Bassho Hanshu: df + B
Chiko Kagusetsu: df + C
Throws
Oniyarai: b or f + B
Mizuchi: b or f + C
Special Moves
Kazuma shoots a shadow that works as a projectile.
Mukara Satsu Kazejin: +
/
/
(AIR OK)
Kazuma extends his blades and spins around, hitting both sides. Can be done mid-air.
A shoryuken move. However, due to bad hitbox and lack of invincibility, does not work well as an anti-air.
Hayate Kaimi Retsu Zansatsu: +
(WHEN CLOSE)
A Command grab. Opponent can escape this by mashing all possible inputs during the animation. However, it is extremely difficult.