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* Medium and Strong normal attacks while dashing deal chip damage. | * Medium and Strong normal attacks while dashing deal chip damage. | ||
* Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase. | * Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase. | ||
'''Guard Cancel:''' | '''Guard Cancel:''' |
Revision as of 04:54, 25 March 2021
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.
Introduction
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
- A - Weak Attack
- B - Medium Attack
- C - Strong Attack
- D - Taunt
Throws:
- While close to an opponent, input forward or backward + B or C button (depending on character).
- Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into.
- If both players throw at the same time, the winner will be randomly selected.
- Some characters can also air-throw.
Back Dash:
- Double-tap backwards.
Forward Dash:
- Double-tap forwards. The character will keep dashing until you stop.
- You can stop by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
- Attacks done while forward dashing deal 50% more damage and may have other special properties.
- Medium and Strong normal attacks while dashing deal chip damage.
- Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase.
Guard Cancel:
- While blocking, you can Guard Cancel to any dash or special move.
- Special moves lose their invincibility (if any) when Guard Cancelled to.
- Back Dashing while guarding is a good way to escape pressure.