m (→Game Mechanics) |
m (→Game Mechanics) |
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There are three normal attack buttons and a taunt button. | There are three normal attack buttons and a taunt button. | ||
A - Weak Attack | * A - Weak Attack | ||
* B - Medium Attack | |||
B - Medium Attack | * C - Strong Attack | ||
* D - Taunt | |||
C - Strong Attack | |||
D - Taunt | |||
'''Throws:''' | '''Throws:''' | ||
While close to an opponent, input forward or backward + B or C button (depending on character). | * While close to an opponent, input forward or backward + B or C button (depending on character). | ||
Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into. | * Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into. | ||
If both players throw at the same time, the winner will be randomly selected. | * If both players throw at the same time, the winner will be randomly selected. | ||
Some characters can also air-throw. | * Some characters can also air-throw. | ||
'''Back Dash:''' | '''Back Dash:''' | ||
Double-tap backwards. | * Double-tap backwards. | ||
'''Forward Dash:''' | '''Forward Dash:''' | ||
Double-tap forwards. | * Double-tap forwards. | ||
Attacks done while forward dashing deal 50% more damage and may have other special properties. | * Attacks done while forward dashing deal 50% more damage and may have other special properties. | ||
Medium and Strong normal attacks while dashing deal chip damage. | * Medium and Strong normal attacks while dashing deal chip damage. | ||
You can cancel a Forward Dash by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum. | * You can cancel a Forward Dash by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum. | ||
Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase. | * Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase. | ||
= Basic Strategy = | = Basic Strategy = |
Revision as of 04:46, 25 March 2021
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.
Introduction
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
- A - Weak Attack
- B - Medium Attack
- C - Strong Attack
- D - Taunt
Throws:
- While close to an opponent, input forward or backward + B or C button (depending on character).
- Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into.
- If both players throw at the same time, the winner will be randomly selected.
- Some characters can also air-throw.
Back Dash:
- Double-tap backwards.
Forward Dash:
- Double-tap forwards.
- Attacks done while forward dashing deal 50% more damage and may have other special properties.
- Medium and Strong normal attacks while dashing deal chip damage.
- You can cancel a Forward Dash by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
- Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase.