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= Game Mechanics = | = Game Mechanics = | ||
'''Buttons:''' | |||
There are three normal attack buttons and a taunt button. | |||
A - Weak Attack | A - Weak Attack | ||
B - Medium Attack | B - Medium Attack | ||
C - Strong Attack | C - Strong Attack | ||
D - Taunt | |||
'''Throws:''' | |||
While close to an opponent, input forward or backward + B or C button (depending on character). | |||
Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into. | |||
If both players throw at the same time, the winner will be randomly selected. | |||
Some characters can also air-throw. | |||
Double | '''Back Dash:''' | ||
Double-tap backwards. | |||
'''Forward Dash:''' | |||
Forward Dash | Double-tap forwards. | ||
Attacks done while forward dashing deal 50% more damage and may have other special properties. | |||
Medium and Strong normal attacks while dashing deal chip damage. | |||
You can cancel a Forward Dash by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum. | |||
Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase. | |||
= Basic Strategy = | = Basic Strategy = |
Revision as of 04:44, 25 March 2021
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.
Introduction
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
A - Weak Attack B - Medium Attack C - Strong Attack D - Taunt
Throws:
While close to an opponent, input forward or backward + B or C button (depending on character). Throws are instant, and players in hit- or blockstun cannot be thrown. Throws cannot be comboed into. If both players throw at the same time, the winner will be randomly selected. Some characters can also air-throw.
Back Dash:
Double-tap backwards.
Forward Dash:
Double-tap forwards. Attacks done while forward dashing deal 50% more damage and may have other special properties. Medium and Strong normal attacks while dashing deal chip damage. You can cancel a Forward Dash by inputting a Back Dash or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum. Some dashing attacks may also result in a huge blowback, during which your character will automatically auto-chase.