mNo edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
|advHit=6 | |advHit=6 | ||
|advBlock=4 | |advBlock=4 | ||
|description=cancelable into Light attacks | |||
}} | }} | ||
}} | }} | ||
Line 38: | Line 39: | ||
|advHit=8 | |advHit=8 | ||
|advBlock=5 | |advBlock=5 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 59: | Line 61: | ||
|advHit=-4 | |advHit=-4 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description=forces stand | |||
}} | }} | ||
}} | }} | ||
Line 81: | Line 84: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=3 | |advBlock=3 | ||
|description=cancelable into Light attacks | |||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 94: | Line 98: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=3 | |advBlock=3 | ||
|description=cancelable into Light attacks | |||
}} | }} | ||
}} | }} | ||
Line 115: | Line 120: | ||
|advHit=2 | |advHit=2 | ||
|advBlock=-1 | |advBlock=-1 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 136: | Line 142: | ||
|advHit=-3 | |advHit=-3 | ||
|advBlock=-7 | |advBlock=-7 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 157: | Line 164: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=3 | |advBlock=3 | ||
|description=cancelable into Light attacks | |||
}} | }} | ||
}} | }} | ||
Line 178: | Line 186: | ||
|advHit=1 | |advHit=1 | ||
|advBlock=-2 | |advBlock=-2 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 199: | Line 208: | ||
|advHit=sweep | |advHit=sweep | ||
|advBlock=-12 | |advBlock=-12 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 220: | Line 230: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 241: | Line 252: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 262: | Line 274: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 283: | Line 296: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 304: | Line 318: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 325: | Line 340: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 346: | Line 362: | ||
|advHit=3 | |advHit=3 | ||
|advBlock=0 | |advBlock=0 | ||
|description=cancelable into specials on landing | |||
}} | }} | ||
}} | }} | ||
Line 368: | Line 385: | ||
|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
|description=cancelable into F+M | |||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 381: | Line 399: | ||
|advHit=8 | |advHit=8 | ||
|advBlock=4 | |advBlock=4 | ||
|description=cancelable into F+M | |||
}} | }} | ||
}} | }} | ||
Line 402: | Line 421: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=crossup air attack | |||
}} | }} | ||
}} | }} | ||
Line 423: | Line 443: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 444: | Line 465: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 465: | Line 487: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames | |||
}} | }} | ||
}} | }} | ||
Line 487: | Line 510: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 500: | Line 524: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=cancelable into attack or jump; transitions into forward run stop | |||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 513: | Line 538: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=cancelable into attack or jump; all actions enabled after 10 frames | |||
}} | }} | ||
}} | }} | ||
Line 534: | Line 560: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 555: | Line 582: | ||
|advHit=-5 | |advHit=-5 | ||
|advBlock=-9 | |advBlock=-9 | ||
|description=cooldown resets when projectile dies | |||
}} | }} | ||
}} | }} | ||
Line 576: | Line 604: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies | |||
}} | }} | ||
}} | }} | ||
Line 597: | Line 626: | ||
|advHit=knockback | |advHit=knockback | ||
|advBlock=-7 | |advBlock=-7 | ||
|description=cooldown resets when projectile dies | |||
}} | }} | ||
}} | }} | ||
Line 619: | Line 649: | ||
|advHit=launch | |advHit=launch | ||
|advBlock=-36 | |advBlock=-36 | ||
|description=transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 632: | Line 663: | ||
|advHit=grd bounce | |advHit=grd bounce | ||
|advBlock=- | |advBlock=- | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 653: | Line 685: | ||
|advHit=launch | |advHit=launch | ||
|advBlock=-23 | |advBlock=-23 | ||
|description=damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||
}} | }} | ||
}} | }} | ||
Line 674: | Line 707: | ||
|advHit=launch | |advHit=launch | ||
|advBlock=-10 | |advBlock=-10 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 695: | Line 729: | ||
|advHit=backslide | |advHit=backslide | ||
|advBlock=-6 | |advBlock=-6 | ||
|description=1st hit forces stand, 2nd-3rd hits whiff over crouching opponents | |||
}} | }} | ||
}} | }} | ||
Line 716: | Line 751: | ||
|advHit=wall bounce | |advHit=wall bounce | ||
|advBlock=- | |advBlock=- | ||
|description=1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count | |||
}} | }} | ||
}} | }} | ||
Line 737: | Line 773: | ||
|advHit=twist | |advHit=twist | ||
|advBlock=-30 | |advBlock=-30 | ||
|description=all hits stop raising juggle count at 4 | |||
}} | }} | ||
}} | }} | ||
<section end=OD/> | <section end=OD/> |
Latest revision as of 11:55, 23 January 2021
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Mid | 100 | Spc/OD/KA | 6 | 3 | 8 | 17 | 8 | 5 | - |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | Spc/OD/KA | 7 | 5 | 22 | 34 | -4 | -8 | - |
forces stand |
f.L
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
1 | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | Mid (Whiffs crouching) | 100 | OD/KA | 7 | 3 | 14 | 24 | 2 | -1 | - |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Mid (Whiffs crouching) | 200 | OD/KA | 9 | 4 | 22 | 35 | -3 | -7 | - |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 8 | 16 | 5 | 3 | - |
cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Low | 100 | Spc/OD/KA | 7 | 3 | 15 | 25 | 1 | -2 | - |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Low | 150 | Spc/OD/KA | 8 | 4 | 27 | 39 | sweep | -12 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 20 | 4 | 12 | 36 | 3 | 0 | - |
cancelable into specials on landing |
F+H first hit
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 55 | Mid | 100 | OD/KA | 15 | 2 | 19 | 36 | - | - | - |
cancelable into F+M | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
1 | 55 | Mid | 100 | OD/KA | 3 | 2 | 13 | 18 | 8 | 4 | - |
cancelable into F+M |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 9 | 7 | - | - | - | - | - |
crossup air attack |
Forward Throw Attempt
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw Attempt
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Air Throw Attempt
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55+55 | Unblk | 100+0 | None | 5 | 3 | - | - | - | - | - |
can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames |
Forward Dash
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | - | - | - | None | - | - | - | 20 | - | - | - |
transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
1 | - | - | - | Any | - | - | - | - | - | - | - |
cancelable into attack or jump; transitions into forward run stop | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
2 | - | - | - | Any | - | - | - | 10 | - | - | - |
cancelable into attack or jump; all actions enabled after 10 frames |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 30 | - | - | - |
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 15 | 1 | 35 | 51 | -5 | -9 | - |
cooldown resets when projectile dies |
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 15 | 1 | - | - | - | - | - |
can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | OD/KA | 14 | 1 | 33 | 48 | knockback | -7 | - |
cooldown resets when projectile dies |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 80 [60] | Mid | 125 [100] | OD/KA | 8 | 11 | 41 | 60 | launch | -36 | - |
transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
1 | 35! | Mid | 75! | None | 19 | 4 | 33 | 56 | grd bounce | - | - |
S2.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 [75] | Mid | 150 [100] | OD/KA | 6 | 10 | 29 | 45 | launch | -23 | - |
damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 50 = 110 | Mid (Whiffs crouching) | 40 + 40 + 40 + 80 = 200 | KnAdv | 14 | 3 (10) 3 (10) 3 (12) 4 | 25 | 84 | launch | -10 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 45 = 105 | Mid | 40 + 40 + 40 + 80 = 200 | KnAdv | 10 | 3 (12) 3 (10) 3 (15) 4 | 21 | 81 | backslide | -6 | - |
1st hit forces stand, 2nd-3rd hits whiff over crouching opponents |
S3.3
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30! + 30! + 60! = 120! | Mid (Whiffs standing and crouching) | 60! + 60! + 80! = 200! | None | 18 | 3 (10) 3 (13) 4 | 37 | 88 | wall bounce | - | - |
1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
45!x4 + 70! = 250! | Mid | 0 | KnAdv | 5+5+7 | 1 | 84 | 102 | twist | -30 | - |
all hits stop raising juggle count at 4 |