User:Glomzubuk/sandbox: Difference between revisions

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(Created my user's sandbox)
 
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{{DISPLAYTITLE: Rising Thunder}}
==cl.L==
 
<section begin=cl.L/>
 
{{MoveData
<div class="left-column" style="  float: right;padding: 5px; width: 67%">
|name=close s.L
<div class="srkbox" style="padding: 10px; ">
|image=Chel cl.L.png
Rising Thunder was initially released in 2015 by Radiant Entertainment as a public alpha. The game featured 6 characters and a customisable loadout system. The game went offline in 2016 after Radiant was acquired by Riot Games.  
|caption=close s.L
 
|data=
Rising Thunder: Community Edition was released in 2018 in response to community efforts to bring the game back, bringing with it some quality of life features, alongside two prototype characters.
  {{AttackData-RT
</div>
  |damage=30
<br>
  |stun=50
 
  |guard=Mid (Whiffs crouching)
<div class="srkbox" style="text-align:center;">
  |cancel=Spc/OD/KA
<div class="" style="font-size: 2.0em;">Roadmap</div>
  |startup=5
<hr style="background-color:#404040;margin: 0px 0px 0px;">
  |active=2
{{#lst:Roadmap-RT|Main}}
  |recovery=7
<br>
  |total=14
</div>
  |advHit=6
<br>
  |advBlock=4
 
  }}
<div class="srkbox" style="text-align:center;">
}}
<div class="header" style="font-size: 2.0em;">Characters</div>
<section end=cl.L/>
<hr style="background-color:#404040;margin: 0px 0px 1.25em;">
==cl.M==
<div style="display: flex; flex-direction: row; justify-content: center; flex-wrap: wrap; border: 3px solid #404040; background:#1a1a1a;border-radius: 10px; padding: 5px">
<section begin=cl.M/>
<div>
{{MoveData
<div>[[File:RT_Edge.png|link=Rising Thunder/Edge|120x326px]][[File:RT_Gun.png|link=Rising Thunder/Gun|120x326px]]</div>
|name=close s.M
<div>[[File:RT_Chel.png|link=Rising Thunder/Chel|120x326px]][[File:RT_Vlad.png|link=Rising Thunder/Vlad|120x326px]]</div>
|image=Chel cl.M.png
</div>
|caption=close s.M
<div>
|data=
<div>[[File:RT_Dauntless.png|link=Rising Thunder/Dauntless|120x326px]][[File:RT_Aegis.png|link=Rising Thunder/Aegis|120x326px]]</div>
  {{AttackData-RT
<div>[[File:RT_Crow.png|link=Rising Thunder/Crow|120x326px]][[File:RT_Talos.png|link=Rising Thunder/Talos|120x326px]]</div>
  |damage=65
</div>
  |stun=100
 
  |guard=Mid
</div>
  |cancel=Spc/OD/KA
</div>
  |startup=6
</div>
  |active=3
 
  |recovery=8
<div class="left-column" style="  float: left;padding: 5px; width:30%;">
  |total=17
<div class="srkbox" style="text-align:center; flex 1;">
  |advHit=8
<div class="header" style="font-size: 2.0em;">About Rising Thunder</div>
  |advBlock=5
<hr style="background-color:#404040;margin: 0px 0px 0px;">
  }}
<div style="overflow:auto;">[[Image:RT_Logo_Small.png]]</div>
}}
<div style="background-color:#404040;padding: 1px;">
<section end=cl.M/>
'''Publisher: '''Radiant Entertainment
==cl.H==
</div>
<section begin=cl.H/>
<div style="padding: 1px ;">
{{MoveData
'''Release Date: '''19/01/2018
|name=close s.H
</div>
|image=Chel cl.H.png
<div style="background-color:#404040; padding: 1px;">
|caption=close s.H
'''Version: '''Community Edition
|data=
</div>
  {{AttackData-RT
</div>
  |damage=100
<br>
  |stun=200
 
  |guard=Mid
<div class="srkbox" style="text-align:center;">
  |cancel=Spc/OD/KA
<div class="header" style="font-size: 2.0em;">Systems</div>
  |startup=7
<hr style="background-color:#404040;margin: 0px 0px 20px;">
  |active=5
 
  |recovery=22
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Controls|Controls]]''</div>
  |total=34
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Defence|Defence]]''</div>
  |advHit=-4
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Offence|Offence]]''</div> <br><br>
  |advBlock=-8
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Combo Mechanics|Combos]]''</div>
  }}
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Meter|Meter]]''</div>
}}
<div style="width:20%;background-color:#1f1f1f;border: 1px solid #404040;color: white;text-align: center;text-decoration: none;display: inline-block;padding: 4px 8px 4px;border-radius: 4px;margin: 0 2.5% 0;font-size:1vw;">''[[Rising Thunder/System#Miscellaneous|Misc.]]''</div>  
<section end=cl.H/>
<br>
==f.L==
</div>
<section begin=f.L/>
<br>
{{MoveData
 
|name=far s.L
<div class="srkbox" style="">
|image=Chel f.L.png
<div class="header" style="font-size: 2.0em;text-align: center;">Links</div>
|caption=far s.L
<hr style="background-color:#404040;margin: 0px 0px 0px;">
|data=
<div style="padding-left:15px>
  {{AttackData-RT
<big>'''Resources'''</big>
  |version=0
</div>
  |damage=30
<div style="padding-left:25px>
  |stun=50
*[[Rising Thunder/Glossary|Glossary]]
  |guard=Mid (Whiffs crouching)
*[https://discord.com/invite/U5S6TTp/ Community Discord]
  |cancel=Spc/OD/KA
*[https://docs.google.com/spreadsheets/d/1FsDsWL3XnBugEpteqIp2YE4nP7POiRwFn5b1o12K5FU/ Frame Data Sheet]
  |startup=5
</div>
  |active=2
</div>
  |recovery=8
<br>
  |total=15
</div>
  |advHit=5
  |advBlock=3
  }}
  {{AttackData-RT
  |version=1
  |damage=30
  |stun=50
  |guard=Mid (Whiffs crouching)
  |cancel=Spc/OD/KA
  |startup=5
  |active=2
  |recovery=8
  |total=15
  |advHit=5
  |advBlock=3
  }}
}}
<section end=f.L/>
==f.M==
<section begin=f.M/>
{{MoveData
|name=far s.M
|image=Chel f.M.png
|caption=far s.M
|data=
  {{AttackData-RT
  |damage=70
  |stun=100
  |guard=Mid (Whiffs crouching)
  |cancel=OD/KA
  |startup=7
  |active=3
  |recovery=14
  |total=24
  |advHit=2
  |advBlock=-1
  }}
}}
<section end=f.M/>
==f.H==
<section begin=f.H/>
{{MoveData
|name=far s.H
|image=Chel f.H.png
|caption=far s.H
|data=
  {{AttackData-RT
  |damage=105
  |stun=200
  |guard=Mid (Whiffs crouching)
  |cancel=OD/KA
  |startup=9
  |active=4
  |recovery=22
  |total=35
  |advHit=-3
  |advBlock=-7
  }}
}}
<section end=f.H/>
==cr.L==
<section begin=cr.L/>
{{MoveData
|name=cr.L
|image=Chel cr.L.png
|caption=cr.L
|data=
  {{AttackData-RT
  |damage=30
  |stun=50
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=6
  |active=2
  |recovery=8
  |total=16
  |advHit=5
  |advBlock=3
  }}
}}
<section end=cr.L/>
==cr.M==
<section begin=cr.M/>
{{MoveData
|name=cr.M
|image=Chel cr.M.png
|caption=cr.M
|data=
  {{AttackData-RT
  |damage=65
  |stun=100
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=7
  |active=3
  |recovery=15
  |total=25
  |advHit=1
  |advBlock=-2
  }}
}}
<section end=cr.M/>
==cr.H==
<section begin=cr.H/>
{{MoveData
|name=cr.H
|image=Chel cr.H.png
|caption=cr.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=150
  |guard=Low
  |cancel=Spc/OD/KA
  |startup=8
  |active=4
  |recovery=27
  |total=39
  |advHit=sweep
  |advBlock=-12
  }}
}}
<section end=cr.H/>
==dj.L==
<section begin=dj.L/>
{{MoveData
|name=diagonal j.L
|image=Chel dj.L.png
|caption=diagonal j.L
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=High
  |cancel=Special
  |startup=5
  |active=15
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=dj.L/>
==dj.M==
<section begin=dj.M/>
{{MoveData
|name=diagonal j.M
|image=Chel dj.M.png
|caption=diagonal j.M
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=High
  |cancel=None
  |startup=6
  |active=10
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=dj.M/>
==dj.H==
<section begin=dj.H/>
{{MoveData
|name=diagonal j.H
|image=Chel dj.H.png
|caption=diagonal j.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=7
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=dj.H/>
==nj.L==
<section begin=nj.L/>
{{MoveData
|name=neutral j.L
|image=Chel nj.L.png
|caption=neutral j.L
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=High
  |cancel=Special
  |startup=5
  |active=15
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=nj.L/>
==nj.M==
<section begin=nj.M/>
{{MoveData
|name=neutral j.M
|image=Chel nj.M.png
|caption=neutral j.M
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=High
  |cancel=None
  |startup=6
  |active=10
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=nj.M/>
==nj.H==
<section begin=nj.H/>
{{MoveData
|name=neutral j.H
|image=Chel nj.H.png
|caption=neutral j.H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=7
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=nj.H/>
==F+M==
<section begin=F+M/>
{{MoveData
|name=F+M
|image=Chel F+M.png
|caption=F+M
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=Spc/OD/KA
  |startup=20
  |active=4
  |recovery=12
  |total=36
  |advHit=3
  |advBlock=0
  }}
}}
<section end=F+M/>
==F+H first hit==
<section begin=F+H first hit/>
{{MoveData
|name=F+H first hit
|image=Chel F+H first hit.png
|caption=F+H first hit
|data=
  {{AttackData-RT
  |version=0
  |damage=55
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=15
  |active=2
  |recovery=19
  |total=36
  |advHit=-
  |advBlock=-
  }}
  {{AttackData-RT
  |version=1
  |damage=55
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=3
  |active=2
  |recovery=13
  |total=18
  |advHit=8
  |advBlock=4
  }}
}}
<section end=F+H first hit/>
==j.D+H==
<section begin=j.D+H/>
{{MoveData
|name=j.D+H
|image=Chel j.D+H.png
|caption=j.D+H
|data=
  {{AttackData-RT
  |damage=100
  |stun=200
  |guard=High
  |cancel=None
  |startup=9
  |active=7
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=j.D+H/>
==Forward Throw Attempt==
<section begin=Forward Throw Attempt/>
{{MoveData
|name=Forward Throw Attempt
|image=Chel Forward Throw Attempt.png
|caption=Forward Throw Attempt
|data=
  {{AttackData-RT
  |damage=50+50
  |stun=50+0
  |guard=Unblk
  |cancel=KnAdv
  |startup=5
  |active=3
  |recovery=27
  |total=35
  |advHit=
  |advBlock=
  }}
}}
<section end=Forward Throw Attempt/>
==Back Throw Attempt==
<section begin=Back Throw Attempt/>
{{MoveData
|name=Back Throw Attempt
|image=Chel Back Throw Attempt.png
|caption=Back Throw Attempt
|data=
  {{AttackData-RT
  |damage=125
  |stun=150
  |guard=Unblk
  |cancel=None
  |startup=5
  |active=3
  |recovery=27
  |total=35
  |advHit=
  |advBlock=
  }}
}}
<section end=Back Throw Attempt/>
==Air Throw Attempt==
<section begin=Air Throw Attempt/>
{{MoveData
|name=Air Throw Attempt
|image=Chel Air Throw Attempt.png
|caption=Air Throw Attempt
|data=
  {{AttackData-RT
  |damage=55+55
  |stun=100+0
  |guard=Unblk
  |cancel=None
  |startup=5
  |active=3
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=Air Throw Attempt/>
==Forward Dash==
<section begin=Forward Dash/>
{{MoveData
|name=Forward Dash
|image=Chel Forward Dash.png
|caption=Forward Dash
|data=
  {{AttackData-RT
  |version=0
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  }}
  {{AttackData-RT
  |version=1
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
  {{AttackData-RT
  |version=2
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  }}
}}
<section end=Forward Dash/>
==Back Dash==
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Chel Back Dash.png
|caption=Back Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=30
  |advHit=
  |advBlock=
  }}
}}
<section end=Back Dash/>
==S1.1==
<section begin=S1.1/>
{{MoveData
|name=Night Sun
|image=Chel S1.1.png
|caption=Night Sun
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=15
  |active=1
  |recovery=35
  |total=51
  |advHit=-5
  |advBlock=-9
  }}
}}
<section end=S1.1/>
==S1.1==
<section begin=S1.1/>
{{MoveData
|name=Aerial Night Sun
|image=Chel S1.1.png
|caption=Aerial Night Sun
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=None
  |startup=15
  |active=1
  |recovery=
  |total=
  |advHit=
  |advBlock=
  }}
}}
<section end=S1.1/>
==S1.2==
<section begin=S1.2/>
{{MoveData
|name=Solar Flare
|image=Chel S1.2.png
|caption=Solar Flare
|data=
  {{AttackData-RT
  |damage=80
  |stun=100
  |guard=Mid
  |cancel=OD/KA
  |startup=14
  |active=1
  |recovery=33
  |total=48
  |advHit=knockback
  |advBlock=-7
  }}
}}
<section end=S1.2/>
==S2.1==
<section begin=S2.1/>
{{MoveData
|name=Crush Breeze
|image=Chel S2.1.png
|caption=Crush Breeze
|data=
  {{AttackData-RT
  |version=0
  |damage=80 [60]
  |stun=125 [100]
  |guard=Mid
  |cancel=OD/KA
  |startup=8
  |active=11
  |recovery=41
  |total=60
  |advHit=launch
  |advBlock=-36
  }}
  {{AttackData-RT
  |version=1
  |damage=35!
  |stun=75!
  |guard=Mid
  |cancel=None
  |startup=19
  |active=4
  |recovery=33
  |total=56
  |advHit=grd bounce
  |advBlock=-
  }}
}}
<section end=S2.1/>
==S2.2==
<section begin=S2.2/>
{{MoveData
|name=Spiral Eclipse
|image=Chel S2.2.png
|caption=Spiral Eclipse
|data=
  {{AttackData-RT
  |damage=100 [75]
  |stun=150 [100]
  |guard=Mid
  |cancel=OD/KA
  |startup=6
  |active=10
  |recovery=29
  |total=45
  |advHit=launch
  |advBlock=-23
  }}
}}
<section end=S2.2/>
==S3.1==
<section begin=S3.1/>
{{MoveData
|name=Dancing Wind
|image=Chel S3.1.png
|caption=Dancing Wind
|data=
  {{AttackData-RT
  |damage=20 + 20 + 20 + 50 = 110
  |stun=40 + 40 + 40 + 80 = 200
  |guard=Mid (Whiffs crouching)
  |cancel=KnAdv
  |startup=14
  |active=3 (10) 3 (10) 3 (12) 4
  |recovery=25
  |total=84
  |advHit=launch
  |advBlock=-10
  }}
}}
<section end=S3.1/>
==S3.2==
<section begin=S3.2/>
{{MoveData
|name=Stinging Wind
|image=Chel S3.2.png
|caption=Stinging Wind
|data=
  {{AttackData-RT
  |damage=20 + 20 + 20 + 45 = 105
  |stun=40 + 40 + 40 + 80 = 200
  |guard=Mid
  |cancel=KnAdv
  |startup=10
  |active=3 (12) 3 (10) 3 (15) 4
  |recovery=21
  |total=81
  |advHit=backslide
  |advBlock=-6
  }}
}}
<section end=S3.2/>
==S3.3==
<section begin=S3.3/>
{{MoveData
|name=Soaring Wind
|image=Chel S3.3.png
|caption=Soaring Wind
|data=
  {{AttackData-RT
  |damage=30! + 30! + 60! = 120!
  |stun=60! + 60! + 80! = 200!
  |guard=Mid (Whiffs standing and crouching)
  |cancel=None
  |startup=18
  |active=3 (10) 3 (13) 4
  |recovery=37
  |total=88
  |advHit=wall bounce
  |advBlock=-
  }}
}}
<section end=S3.3/>
==OD==
<section begin=OD/>
{{MoveData
|name=Supernova
|image=Chel OD.png
|caption=Supernova
|data=
  {{AttackData-RT
  |damage=45!x4 + 70! = 250!
  |stun=0
  |guard=Mid
  |cancel=KnAdv
  |startup=5+5+7
  |active=1
  |recovery=84
  |total=102
  |advHit=twist
  |advBlock=-30
  }}
}}
<section end=OD/>

Revision as of 11:45, 23 January 2021

cl.L

close s.L
Chel cl.L.png
close s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cl.M

close s.M
Chel cl.M.png
close s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 6 3 8 17 8 5 -

cl.H

close s.H
Chel cl.H.png
close s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 7 5 22 34 -4 -8 -

f.L

far s.L
Chel f.L.png
far s.L
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

f.M

far s.M
Chel f.M.png
far s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid (Whiffs crouching) 100 OD/KA 7 3 14 24 2 -1 -

f.H

far s.H
Chel f.H.png
far s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Mid (Whiffs crouching) 200 OD/KA 9 4 22 35 -3 -7 -

cr.L

cr.L
Chel cr.L.png
cr.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 8 16 5 3 -

cr.M

cr.M
Chel cr.M.png
cr.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 7 3 15 25 1 -2 -

cr.H

cr.H
Chel cr.H.png
cr.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 8 4 27 39 sweep -12 -

dj.L

diagonal j.L
Chel dj.L.png
diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

dj.M

diagonal j.M
Chel dj.M.png
diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

dj.H

diagonal j.H
Chel dj.H.png
diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

nj.L

neutral j.L
Chel nj.L.png
neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

nj.M

neutral j.M
Chel nj.M.png
neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

nj.H

neutral j.H
Chel nj.H.png
neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

F+M

F+M
Chel F+M.png
F+M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 20 4 12 36 3 0 -

F+H first hit

F+H first hit
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 55 Mid 100 OD/KA 15 2 19 36 - - -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 55 Mid 100 OD/KA 3 2 13 18 8 4 -

j.D+H

j.D+H
Chel j.D+H.png
j.D+H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 9 7 - - - - -

Forward Throw Attempt

Forward Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw Attempt

Back Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Air Throw Attempt

Air Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Unblk 100+0 None 5 3 - - - - -

Forward Dash

Forward Dash
Chel Forward Dash.png
Forward Dash
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - - - None - - - 20 - - -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 - - - Any - - - - - - -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
2 - - - Any - - - 10 - - -

Back Dash

Back Dash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -

S1.1

Night Sun
Chel S1.1.png
Night Sun
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 15 1 35 51 -5 -9 -

S1.1

Aerial Night Sun
Chel S1.1.png
Aerial Night Sun
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 15 1 - - - - -

S1.2

Solar Flare
Chel S1.2.png
Solar Flare
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 OD/KA 14 1 33 48 knockback -7 -

S2.1

Crush Breeze
Chel S2.1.png
Crush Breeze
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 80 [60] Mid 125 [100] OD/KA 8 11 41 60 launch -36 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
1 35! Mid 75! None 19 4 33 56 grd bounce - -

S2.2

Spiral Eclipse
Chel S2.2.png
Spiral Eclipse
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 [75] Mid 150 [100] OD/KA 6 10 29 45 launch -23 -

S3.1

Dancing Wind
Chel S3.1.png
Dancing Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 50 = 110 Mid (Whiffs crouching) 40 + 40 + 40 + 80 = 200 KnAdv 14 3 (10) 3 (10) 3 (12) 4 25 84 launch -10 -

S3.2

Stinging Wind
Chel S3.2.png
Stinging Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 45 = 105 Mid 40 + 40 + 40 + 80 = 200 KnAdv 10 3 (12) 3 (10) 3 (15) 4 21 81 backslide -6 -

S3.3

Soaring Wind
Chel S3.3.png
Soaring Wind
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30! + 30! + 60! = 120! Mid (Whiffs standing and crouching) 60! + 60! + 80! = 200! None 18 3 (10) 3 (13) 4 37 88 wall bounce - -

OD

Supernova
Chel OD.png
Supernova
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
45!x4 + 70! = 250! Mid 0 KnAdv 5+5+7 1 84 102 twist -30 -