Capcom vs SNK/Sakura: Difference between revisions

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[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]
[[Category:Sakura]]

Revision as of 01:14, 3 January 2021

Introduction

Move List

n Hadosho: QCF+P x Hadoken: QCF+P,(P,P) n Ko Oh Ken: DP+P x Sho Oh Ken: DP+P n Oukakyaku: ^QCB+K n Shunpu Renkyaku: QCB+K -(low kick): QCB+3 -(side kick): QCB+4 x Shunpu Kyaku: (^)QCB+K

 Flower Kick: F+3

x (toe kick): ^D+4

 SHINKU HADOKEN: DQCF+P

x MIDARE ZAKURA: DQCF+K n HARU ISSEN: DQCB+K x HARUICHIBAN: DQCB+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

o1  ::  16 hit  ::  capcom  ::  marvelous!!!!  ::  SF2Freak Combo Ex.
    On large opponent. cu.Roundhouse \/ c.Short > c.Short > c.Short > c.Short
    XX Fierce Kou Ou Ken [6 hit], LV-3/MAX Shinkuu Hadou Ken
    (Cross-up HK \/ c.LK > c.LK > c.LK > c.LK XX f,d,df + HP, qcf,qcf + PP)
o2  ::  14 hit  ::  capcom / snk  ::  marvelous!!!
    j.Fierce \/ s.Jab > s.Short XX Fierce Kou Ou Ken [6 hit], LV-3/MAX Shinkuu
    Hadou Ken
    (Jump HP \/ s.LP > s.LK XX f,d,df + HP, qcf,qcf + PP)
o3  ::  10 hit  ::  capcom / snk  ::  fantastic!
    Opponent in corner. j.Roundhouse \/ c.Jab > s.Fierce XX Fierce Kou Ou Ken
    [6 hit], Taunt
    (Jump HK \/ c.LP > s.HP XX f,d,df + HP, LK + Start)
o4  ::  10 hit  ::  capcom / snk  ::  fantastic!
    On large opponent. cu.Roundhouse \/ c.Jab > c.Fierce XX LV-3/MAX Haru
    Ichiban
    (Cross-up HK \/ c.LP > c.HP XX qcb,qcb + KK)
o5  ::  10 hit  ::  capcom / snk  ::  fantastic!
    j.Fierce \/ s.Jab > s.Short XX Fierce Kou Ou Ken [6 hit], Jab Kou Ou Ken
    (Jump HP \/ s.LP > s.LK XX f,d,df + HP, f,d,df + LP)
o6  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    cu.Roundhouse \/ c.Short > s.Jab > c.Short XX LV-3/MAX Shinkuu Hadou Ken
    (Cross-up HK \/ c.LK > s.LP > c.LK XX qcf,qcf + PP)
o7  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    j.Roundhouse \/ s.Fierce XX LV-3/MAX Haru Ichiban
    (Jump HK \/ s.HP XX qcb,qcb + KK)
o8  ::  8 hit  ::  capcom / snk  ::  wonderful!
    j.Roundhouse \/ s.Jab > s.Short XX LV-3/MAX Shinkuu Hadou Ken
    (Jump HK \/ s.LP > s.LK XX qcf,qcf + PP)
o9  ::  5 hit  ::  capcom / snk  ::  great!!
    j.Roundhouse \/ s.Fierce XX Roundhouse Shunpuu Ren Kyaku (LK ender)
    (Jump HK \/ s.HP XX qcb + HK, qcb + LK


EX


o1  ::  13 hit  ::  capcom / snk  ::  fantastic!
    cu.Roundhouse \/ c.Short > c.Short > c.Short XX LV-3/MAX Midare Zakura
    (Cross-up HK \/ c.LK > c.LK > c.LK XX qcf,qcf + KK)
o2  ::  12 hit  ::  capcom / snk  ::  marvelous!
    j.Roundhouse \/ s.Jab > s.Short XX LV-3/MAX Midare Zakura
    (Jump HK \/ s.LP > s.LK XX qcf,qcf + KK)
o3  ::  10 hit  ::  capcom / snk  ::  fantastic!
    On large opponent. cu.Roundhouse \/ c.Short > c.Short > c.Short > c.Short
    XX Fierce Shou`ou Ken
    (Cross-up HK \/ c.LK > c.LK > c.LK > c.LK XX f,d,df + HP)
o4  ::  10 hit  ::  capcom / snk  ::  fantastic!
    On large opponent. cu.Roundhouse \/ c.Jab > c.Fierce XX LV-3/MAX Haru
    Ichiban
    (Cross-up HK \/ c.LP > c.HP XX qcb,qcb + KK)
o5  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    cu.Roundhouse \/ c.Short > s.Jab > c.Short XX LV-3/MAX Shinkuu Hadou Ken
    (Cross-up HK \/ c.LK > s.LP > c.LK XX qcf,qcf + PP)
o6  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    j.Roundhouse \/ s.Fierce XX LV-3/MAX Haru Ichiban
    (Jump HK \/ s.HP XX qcb,qcb + KK)
o7  ::  8 hit  ::  capcom / snk  ::  wonderful!
    j.Roundhouse \/ s.Jab > s.Short XX LV-3/MAX Shinkuu Hadou Ken
    (Jump HK \/ s.LP > s.LK XX qcf,qcf + PP)
o8  ::  8 hit  ::  capcom / snk  ::  wonderful!
    j.Roundhouse \/ c.Jab > s.Fierce XX Fierce Shou`ou Ken
    (Jump HK \/ c.LP > s.HP XX f,d,df + HP)
o9  ::  8 hit  ::  capcom / snk  ::  wonderful!
    j.Fierce \/ s.Jab > s.Short XX Fierce Shou`ou Ken
    (Jump HP \/ s.LP > s.LK XX f,d,df + HP)
1o  ::  3 hit  ::  capcom / snk  ::  good!!
    j.Roundhouse \/ s.Fierce XX Roundhouse Shunpuu Ren Kyaku
    (Jump HK \/ s.HP XX qcb + HK)

EX Changes

CVS Pro Changes

  • Her standing roundhouse is much faster and has better priority.
  • She has two new jumping fierce punches, the normal one hits straight out and is good for air to air but not for jump ins, pressing down + FP causes her to do her old two fisted smackdown, but now it knocks down on contact (much like Kyo's) so you can't combo after it.
  • Better anti air priority it seems on her jab dragon punches in both regular and EX.