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{{GenericTableRow | {{ | {{GenericTableRow | {{low}} | These are Normal Moves or Special Moves or even Hyper Combos that must be blocked while crouching. You can always Air Block these moves, however.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{high}} | These are Normal Moves or Special Moves or Hyper Combos that must be blocked while standing. You can always Air Block these moves, however.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{unblockable}} | These are moves that cannot be blocked at all. These moves are very, very rare. Taskmaster's follow-ups to a blocked Sword Master, X-23's Silent Kill, and C. Viper's Level 3 Focus Attack may be the only examples in the game.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{chipdamage}} | Interestingly enough, some Normal Moves actually do Chip Damage even though they are Normal Moves. Doctor Doom's Hidden Missiles, Sentinel's Standing and Crouching Hard Attacks, and Wesker's Toward + Hard Attack are just a few examples.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{throw}} | Ground Throws cannot be blocked. Ground Throws only connect on grounded opponents who are not in Hit Stun or Block Stun. All instances of being Dizzied or Staggered or Crumpled count as being in Hit Stun, so Throws will not connect on opponents in those states.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{airthrow}} | Air Throws only connect on opponents in the air and also cannot be blocked. They cannot connect on opponents in Hit Stun or Block Stun. Character who are falling from a Knock-Down attack are considered to be in a Hit Reel state, so Air Throws cannot juggle opponents.}} | ||
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Revision as of 07:21, 7 December 2020


Attack Properties
Cancel and Movement Properties








Hit Properties






Hit Effects
Controller Motion Terminology
Commonly Used Jargon
Hit Stun and Block Stun
Two terms will be used a lot in this guide: Hit Stun and Block Stun. If you notice, whenever you land an attack on the opponent, the opponent gets "stuck" in a state. When you hit them, they go into an animation of reeling from getting hit. When they block your attack, they get stuck in a blocking pose for a fixed amount of time.
These are what are referred to as Hit Stun and Block Stun. Hit Stun is the concept that, when hit, you are stuck in the reel animation for a while. Any hits that connect during your Hit Stun are considered a hit that combos on you. And Block Stun is the concept that, when you block an attack, you are stuck in the block pose for a while. Any attack that connects on you during Block Stun is considered a true Block String. These are very important concepts to know about, and they will be talked about a lot throughout this guide.
Frames
The word "Frame" is going to be used a lot in this guide. We're going to be talking about Active Frames, Frame Advantage, animation frames, etc. etc. So without understanding what a frame is, you're going to get very lost very quickly. The easiest way to understand frames is to think about everything that happens on the screen as a cartoon. In a cartoon, you have to draw one picture at a time so that, when played in rapid succession, each picture creates an animation. Each of these pictures can be called an animation frame.
That's what happens on the screen in Marvel Vs. Capcom 3. Every movement a character makes, every attack they perform goes through a set of what you can call an animation frame. So some moves are made up of 20 animation frames. Some moves are made up of as many as 200 frames. This is all we are referring to when we talk about frames. And keep in mind that Marvel Vs. Capcom 3 is a game that outputs 60 frames per second. So if we say something like "there is a 6 frame window you can perform this action," that means you have 1/10th of a second to perform the action.
Requests?
Got a request for the definition for particular jargon you don't understand? Edit this page and put the term below as a request and we will define them if appropriate!
{{#motion: d}}ADD TERMS BELOW HERE{{#motion: d}}
- Please define "Physical attack". I heard Tron's giant servbot attack counts as a physical attack, and MODOK's barrier also counts as a physical attack....but what is a physical attack in the first place?
- Can X-Factor only be activated on the ground? Thank you
I think the following terms should be explained on this Jargon page:
- DHC Glitch
- Bnb
- BROKEN
- Cheap
- Nerf
- Buff
- Mix-up
- Reset