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{{SFxTCharacterHeader|Poison|poison| | {{SFxTCharacterHeader|Poison|poison| | ||
Point | |||
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Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her dp requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character. | |||
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*Most whip normals are disjointed, giving her a great poking game. | |||
*Possesses a true invincible dp. | |||
*HP fireball dominates neutral, is good for pressure, and lets Poison keep the opponent at bay while letting her move in a bit. | |||
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*Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters. | |||
*Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her dp which requires strict timing. | |||
*Her rekka (qcb+p) can whiff from max range cancels. | |||
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Revision as of 12:00, 20 October 2020


Poison
Ideal Team Position: Point
Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her dp requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.
Strengths | Weaknesses |
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Moves
Normal Attacks
rpdfire
speccancel
hardknockdown
speccancel
crossup
crossup
Unique Attacks
Throws
Special Moves
tap p twice for follow-up hits
tap p 3 times on ex for follow-up hits
knockdown on 3rd hit
groundbounce on 3rd hit on ex
hardknockdown on 4th hit on ex
knockdown vs airborne
knockdown
press k on hit for throw follow-up
ex gains proj invincibility
knockdown vs airborne
knockdown vs airborne
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{#motion: qcb + p }} . Input the command {{#motion: qcb + p }} , {{#motion: qcb + p }} , {{#motion: qcb + p }} , and the move will come out far easier.
Super Combos
- At full range, Poison throws a single hit fireball. At closer ranges, though, this fireball will trigger a cinematic super, dealing its full damage.
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A