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==Command Normals== | ==Command Normals== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Shoutei | lp lp lp | 12 | 39 | +2 | -15 | 8 | All | }} | ||
{{PJMoveListRow | | {{PJMoveListRow | Hirakihou Shou | f hp | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Kuuten Geri | f hk | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Touten Geri | --- hk | 27 | 41 | - | -17 | 11 | All | Blow away}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Tenshuu Kyaku | --- d hk | 20 | 39 | - | -17 | 8 | Crouching | Blow away}} | ||
{{PJMoveListRow | Haten Rengeki | b lp | 12 | 39 | +2 | 0 | 7 | All | Rekka starter}} | {{PJMoveListRow | Haten Rengeki | b lp | 12 | 39 | +2 | 0 | 7 | All | Rekka starter}} | ||
{{PJMoveListRow | Follow up 1 | --- lp | 17 | 34 | +2 | -10 | 7 | All | }} | {{PJMoveListRow | Follow up 1 | --- lp | 17 | 34 | +2 | -10 | 7 | All | }} | ||
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{{PJMoveListRow | Follow up 7 | --- lk hk hk | 28 | 48 | - | -24 | 29 | All | Blow away}} | {{PJMoveListRow | Follow up 7 | --- lk hk hk | 28 | 48 | - | -24 | 29 | All | Blow away}} | ||
{{PJMoveListRow | Follow up 8 | --- lp lk | 21 | 54 | - | -30 | 7 | All | Air launcher}} | {{PJMoveListRow | Follow up 8 | --- lp lk | 21 | 54 | - | -30 | 7 | All | Air launcher}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Tsuuten Dan | df hp | 15 | 38 | - | -14 | 11 | All | Air launcher starter}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Shuuten Kyaku | (air) f hk | 18 | 1 | - | - | 14 | Standing | Knockdown, recovery after landing}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==Special Moves== | ==Special Moves== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Kai Rimon (weak) | qcf lp | 16 | 31 | - | -7 | 14 | Standing | Blow away}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Kai Rimon (strong) | qcf hp | 33 | 30 | - | -6 | 14 | Standing | Blow away}} | ||
{{PJMoveListRow | | {{PJMoveListRow | Hougeki Shuu | qcb p --- k | 36 | 13 | - | -2 | 25 | Standing | Knockdown, recovery after landing }} | ||
{{PJMoveListRow | | {{PJMoveListRow | Senshuubu (weak) | qcf lk | 26 | 39 | -8 | -17 | 22 | Crouching | 236K series can be chained into 3 times in succession }} | ||
{{PJMoveListRow | | {{PJMoveListRow | Senshuubu (strong) | qcf hk | 23| 34 | - | -10 | 14 | Any | 236K series can be chained into 3 times in succession}} | ||
{{PJMoveListRow | Houbu | qcb k | 13 | 34 | - | -10 | 26 | Any | High launcher}} | {{PJMoveListRow | Houbu | qcb k | 13 | 34 | - | -10 | 26 | Any | High launcher}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{PJMoveListRow | Kikou Kai | qcf qcf p | 35 | 53 | - | -37 | 42 | Any | Blowback }} | {{PJMoveListRow | Kikou Kai | qcf qcf p | 35 | 53 | - | -37 | 42 | Any | Blowback }} | ||
{{PJMoveListRow | Air Kikou Kai | (Air) qcf qcf p | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | {{PJMoveListRow | Air Kikou Kai | (Air) qcf qcf p | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | ||
{{PJMoveListRow | | {{PJMoveListRow | Ha no Renbu | qcb qcb p | 19 | 43 | - | -19 | 45 | Any | Blowback }} | ||
{{PJMoveListRow | | {{PJMoveListRow | Ten no Renbu | qcb qcb k | 35 | 54 | - | -30 | 38 | Any | Knockdown }} | ||
{{PJMoveListRow | Haten Mueishu | qcf qcf k | 35 | 41 | - | -24 | 55 | Any | Blowback }} | {{PJMoveListRow | Haten Mueishu | qcf qcf k | 35 | 41 | - | -24 | 55 | Any | Blowback }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 14:23, 27 August 2020
Overview
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range but once she's in can run a train on you. Your objective with her is to land the first hit of her rekka series (from 4LP / back light) into air launcher follow up or cr.lk into her textbook combo. Some of her go-to tardy counters include side steps and hitgrabs which make her a good pick for players who favor a defensive playstyle. Her main shortcomings are her short range and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard but level 3 is hella cool so there's that.
Normal Moves
Command Normals
Throws
Special Moves
Burning Vigor Attacks
Team Up Techniques
Combos
- b+LP,LP,LP,LP
- st.LP,LP > st.HP > f+HP xx Dancing Cyclone Kick LK,HK/Reflex Barrage
- (df+HP/b+LP,LP,LK), j.HP, [j.LK,LK > j.HP]x2, j.LK,LK xx Kikou Kai
- (st.LP,LP > st.HP/Houbu), j.LK,LK > j.HP > j.HK (> j.f+HK)/(xx Kikou Kai))