Project Justice/Daigo: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 2: Line 2:


==Introduction==
==Introduction==
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are slow, and he's not really very good at the whole reset thing either. But he is good at one thing: punching people really, '''really''' hard. Getting a hit is a lot of work for Daigo, but by god can he make those hits count.


==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp | 11 | 23 | -2 | +1 | 4 | All | }}
{{PJMoveListRow | Standing Strong Punch | n hp | 15 | 37 | +2 | -13 | 11 | All | }}
{{PJMoveListRow | Crouching Light Punch | d lp | 10 | 29 | +1 | -7 | 4 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 26 | +6 | -4 | 14 | All | }}
{{PJMoveListRow | Standing Light Kick | n lk | 11 | 37 | +2 | +6 | 3 | All | }}
{{PJMoveListRow | Standing Strong Kick | n hk | 16 | 49 | -3 | -25 | 11 | All | }}
{{PJMoveListRow | Crouching Light Kick | d lk | 12 | 33 | -2 | -11 | 4 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | d hk | 19 | 37 | - | -15 | 16 | Crouching | Knockdown }}
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 5 | Standing | Recovery on landing }}
{{PJMoveListRow | Jumping Heavy Punch | u hp | 15 | 1 | - | - | 11 | Standing | Recovery on landing }}
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 5 | Standing | Recovery on landing }}
{{PJMoveListRow | Jumping Heavy Kick | u hk | 17 | 1 | - | - | 13 | Standing | Recovery on landing }}
{{MoveListFooter}}


==Normal Moves==
Overhead Attack                b + HP
Rival Launcher                df + HP
Mini-Rival Launcher            b + HK
Aerial Rave Finisher          f + HP


==Special Moves==
==Command Normals==
Kikou Kai                      qcf + P  (in air)
Musou Tsuki                    qcf + P
Daichizuki                    qcb + P
Musouriken                    dp + P
Musou-geri                    qcb + K


== Super Moves ==
{{PJMoveListHeader}}
Kou Kikou Kai                  qcf,qcf + (in air)
{{PJMoveListRow | Komekuri Hook | lp lp | 16 | 33 | +2 | -9 | 10 | All | }}
{{PJMoveListRow | Uraken | f hp | 22 | 43 | 0 | -19 | 14 | All | }}
{{PJMoveListRow | Otoko Geri | f hk | 20 | 58 | - | -34 | 19 | All | Blowback | }}
{{PJMoveListRow | Nouten Kudaki | b hp | 19 | 35 | - | -11 | 13 | Standing | Knockdown | }}
{{PJMoveListRow | Otoko Upper | df hp | 17 | 48 | - | -24 | 16 | All | Rival Launcher | }}
{{PJMoveListRow | Kiwametsuke Straight | (air) f hp | 12 | 1 | - | - | 14 | Standing | Recovery on landing | }}
{{MoveListFooter}}


Musou Seiken Tsuki            qcf,qcf + P
==Special Moves==


Shin Otoko no Senaka          qcb,qcb + K
{{PJMoveListHeader}}
{{PJMoveListRow | Musou Tsuki (weak) | qcf lp | 20 | 40 | - | -16 | 16 | All | Blowback | }}
{{PJMoveListRow | Musou Tsuki (strong) | qcf hp | 19 | 39 | +1 | -15 | 10 | All | }}
{{PJMoveListRow | Follow Up 1 | --- qcf hp | 16 | 38 | +1 | -15 | 10 | All | }}
{{PJMoveListRow | Follow Up 2 | --- --- qcf hp | 20 | 39 | - | -16 | 14 | All | Blowback | }}
{{PJMoveListRow | Musou Uraken (weak) | dp lp | 20 | 53 | - | -26 | 10 | All | Blowback | }}
{{PJMoveListRow | Musou Uraken (strong) | dp hp | 25 | 43 | - | -20 | 19 | All | Blowback | }}
{{PJMoveListRow | Daichi Tsuki | qcb p | 33 | 53 | - | -19 | 17 | All | Long-range attack | }}
{{PJMoveListRow | Musou Geri (weak) | qcb lk | 15 | 43 | - | -19 | 17 | All | Hits twice, blowback | }}
{{PJMoveListRow | Musou Geri (strong) | qcb hk | 15 | 58 | - | -31 | 28 | All | Hits three times, blowback | }}
{{PJMoveListRow | Kikou Kai | (air) qcf p | 18 | 13 | - | - | 26 | All | Knockdown, button changes angle, recovery on landing | }}
{{MoveListFooter}}


2 Person Team Up Technique    Nan no Naka no Otoko
== Burning Vigor Attacks ==
{{PJMoveListHeader}}
{{PJMoveListRow | Shin Musou Seiken Tsuki | qcf qcf p | 26 | 38 | - | -14 | 44 | All | Knockdown, fixed damage | }}
{{PJMoveListRow | Shin Otoko no Senaka | qcf qcf k | 36 | 80 | - | -2 | 41~54 | All | Knockdown, mash kicks to increase damage | }}
{{PJMoveListRow | Kou Kikou Kai | (air) qcf qcf P | 18 | 13 | - | - | 35 | All | Knockdown, button changes angle | }}
{{MoveListFooter}}


3 Person Team Up Technique     Gedou Koma
== Team Up Techniques ==
{{PJMoveListHeader}}
{{PJMoveListRow | Otoko no Naka no Otoko | lp + lk or hp + hk | 21 | 50 | - | -26 | 55 | All | Team Up Technique, damage type | }}
{{PJMoveListRow | Gedo Koma | p + p + k | 19 | 50 | - | -26 | 100 | All | }}
{{MoveListFooter}}


==Combos==
==Combos==
*c.lk, s.hp, s.hk, f+hp, qcb+hk. 55dmg, 8 hits
*cr.LK > st.HP > st.HK > f+HP xx Musou Tsuki/Shin Musou Seiken Tsuki
*c.lp, c.hp, s.hk, b+hk, /, j.lp, j.lp, j.hp, qcfx2+hp. 70dmg, 12 hits
*...b+HK, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai
*s.lk, s.hk, f+hp, dp+hp. 45dmg, 5 hits
*df+HP, j.LK,LK > j.HP, j.LP,LP > j.HP, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai
*c.lp, s.lp, c.hp, s.hk, f+hp, qcfx2+k. 79dmg, 11 hits
*s.lp, s.lp, s.hp, s.hk, f+hp, qcf+hp, qcf+hp, qcf+hp. 65dmg, 8hits
*s.lp, s.lp, c.hp, s.hk, f+hp, qcfx2+p. 92dmg, 15 hits
*d/f+hp, /, sj. lp, sj.lp, sj.hp, sj. lp, sj.lp, sj.hp, sj. lp, sj.lp, sj.hp, qcf+hp. 73dmg, 11 hits


==Videos==
==Videos==

Revision as of 14:11, 27 August 2020

Project Justice Daigo.gif

Introduction

Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are slow, and he's not really very good at the whole reset thing either. But he is good at one thing: punching people really, really hard. Getting a hit is a lot of work for Daigo, but by god can he make those hits count.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
11
23
-2
+1
4
All
Standing Strong Punch
n hp
15
37
+2
-13
11
All
Crouching Light Punch
d lp
10
29
+1
-7
4
Crouching
Crouching Strong Punch
d hp
14
26
+6
-4
14
All
Standing Light Kick
n lk
11
37
+2
+6
3
All
Standing Strong Kick
n hk
16
49
-3
-25
11
All
Crouching Light Kick
d lk
12
33
-2
-11
4
Crouching
Crouching Strong Kick
d hk
19
37
-
-15
16
Crouching
Knockdown
Jumping Light Punch
u lp
9
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Punch
u hp
15
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
u lk
13
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Kick
u hk
17
1
-
-
13
Standing
Recovery on landing


Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Komekuri Hook
lp lp
16
33
+2
-9
10
All
Uraken
f hp
22
43
0
-19
14
All
Otoko Geri
f hk
20
58
-
-34
19
All
Blowback
Nouten Kudaki
b hp
19
35
-
-11
13
Standing
Knockdown
Otoko Upper
df hp
17
48
-
-24
16
All
Rival Launcher
Kiwametsuke Straight
(air) f hp
12
1
-
-
14
Standing
Recovery on landing

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Musou Tsuki (weak)
qcf lp
20
40
-
-16
16
All
Blowback
Musou Tsuki (strong)
qcf hp
19
39
+1
-15
10
All
Follow Up 1
--- qcf hp
16
38
+1
-15
10
All
Follow Up 2
--- --- qcf hp
20
39
-
-16
14
All
Blowback
Musou Uraken (weak)
dp lp
20
53
-
-26
10
All
Blowback
Musou Uraken (strong)
dp hp
25
43
-
-20
19
All
Blowback
Daichi Tsuki
qcb p
33
53
-
-19
17
All
Long-range attack
Musou Geri (weak)
qcb lk
15
43
-
-19
17
All
Hits twice, blowback
Musou Geri (strong)
qcb hk
15
58
-
-31
28
All
Hits three times, blowback
Kikou Kai
(air) qcf p
18
13
-
-
26
All
Knockdown, button changes angle, recovery on landing

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Shin Musou Seiken Tsuki
qcf qcf p
26
38
-
-14
44
All
Knockdown, fixed damage
Shin Otoko no Senaka
qcf qcf k
36
80
-
-2
41~54
All
Knockdown, mash kicks to increase damage
Kou Kikou Kai
(air) qcf qcf P
18
13
-
-
35
All
Knockdown, button changes angle

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Otoko no Naka no Otoko
lp + lk or hp + hk
21
50
-
-26
55
All
Team Up Technique, damage type
Gedo Koma
p + p + k
19
50
-
-26
100
All

Combos

  • cr.LK > st.HP > st.HK > f+HP xx Musou Tsuki/Shin Musou Seiken Tsuki
  • ...b+HK, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai
  • df+HP, j.LK,LK > j.HP, j.LP,LP > j.HP, j.LP,LP > j.HP xx Kikou Kai/Kou Kikou Kai

Videos

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki