User:Jotamide/sandbox: Difference between revisions

From SuperCombo Wiki
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{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
Combo !! Position !! Meter Gain !! Damage !! Difficulty !! Notes
Inputs !! Damage !! Hits !! Notes
|-
|-
| (K) c.5h > 236H > U > c.5h > 236H|| corner || 34% || 3640 || {{clr|6|Very Easy}} ||  
| b+lp, lp, lp, lp || 33dmg || 4 hits ||
|-
|-
| (G) c.5h(f.5h) > 236H || Midscreen || 16%(11%) || 1800(1600) || {{clr|3|Easy}} ||  
| s.lp, s.lp, s.hp, f+hp, qcbx2+p || 62dmg || 11 hits ||  
|-
|-
| (G) 5h > 214H > 236H || Midscreen || 26% || 2000 || {{clr|7|Medium}} ||  
| d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk || 58dmg || 11 hits ||  
|-
|-
| (G) f.5h > 214H > 236H > U > c.5h > 236H || corner || 31% || 3440 || {{clr|4|Hard}} ||  
| s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk || 49dmg || 7 hits ||  
|-
|-
| (G) f.5h > 214H > 236H > U > c.5h > 236H > U > TKJ214H > U > 5h > 623L || corner || 49% || 4859 || {{clr|8|Very Hard}} ||
| c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk || 44dmg || 8 hits ||
|-
| qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p || 82dmg || 10 hits ||  
|}
|}



Revision as of 17:57, 16 August 2020

Full list of #motion commands

Directions

{{#motion: ub}}{{#motion: u}}{{#motion: uf}}

{{#motion: b}}{{#motion: n}}{{#motion: f}}

{{#motion: db}}{{#motion: d}}{{#motion: df}}

Motions

{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}}

Generic Buttons

{{#motion: p}}{{#motion: k}}{{#motion: ---}}{{#motion: ex}}

Capcom Buttons

Street Fighter Set 1

{{#motion: lp}}{{#motion: mp}}{{#motion: hp}}{{#motion: 3p}}

{{#motion: lk}}{{#motion: mk}}{{#motion: hk}}{{#motion: 3k}}

Street Fighter Set 2

{{#motion: LP}}{{#motion: MP}}{{#motion: HP}}

{{#motion: LK}}{{#motion: MK}}{{#motion: HK}}

Marvel

{{#motion: l}}{{#motion: m}}{{#motion: h}}{{#motion: s}}{{#motion: atk}}

SNK Buttons

{{#motion: kof.lp}}{{#motion: kof.sp}}

{{#motion: kof.lk}}{{#motion: kof.sk}}

Netherrealm Buttons

{{#motion: fp}}{{#motion: bp}}

{{#motion: fk}}{{#motion: bk}}

{{#motion: bl}}{{#motion: tg}}

Persona?

{{#motion: wa}}{{#motion: wpa}}

{{#motion: sa}}{{#motion: spa}}

Combo

This text is not collapsible; but the next is collapsible and hidden by default:

Expanded, optional info.
Inputs Damage Hits Notes
b+lp, lp, lp, lp 33dmg 4 hits
s.lp, s.lp, s.hp, f+hp, qcbx2+p 62dmg 11 hits
d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk 58dmg 11 hits
s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk 49dmg 7 hits
c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk 44dmg 8 hits
qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p 82dmg 10 hits

Movelist Tables

Original

{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

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