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==Fastest Attacks== | |||
* 0F: C throw; D throw | |||
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* 2F: | |||
* 3F: | |||
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* 6F: | |||
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* 11F: | |||
==Frame Data and Hitboxes== | ==Frame Data and Hitboxes== |
Revision as of 18:20, 12 August 2020
Introduction
Up Mid tier character in this game. Choi's best friend
Chang is a mid-range zoning, powerhouse and tank character
In-depth Analysis
Qualities :
- More powerful character of game
- His jump attacks who get good range, priority and various roles
- His ball who helps him to have a good keepaway gameplay
- Doesn't stay in corner vs Chang, above all without meter
Faults :
- He's slow, which gives him difficult matchups vs fireball characters (King, Bao, Iori, Takuma, K') and is pretty bad vs Choi
- Very big hitbox thus can enough be crossuped
- No viable anti-air
- Tekkyuu Dai Bousou >> qcf, hcb + P has startup invincibility but is very slow thus cannot surprise opponent
- Is pretty sensitive to low attacks and characters who have low crouching
Movelist
THROWS-------------------------------------------------------------------------
Hagan Geki >> When close - b / f + C >> Breakable
Kusari Jime >> When close - b / f + D >> This is his best normal throw because unbreakable and mashable
COMMAND ATTACKS----------------------------------------------------------------
Hiki Nige >> df + P >> Hits low.
Evades several high attacks.
SPECIAL MOVES------------------------------------------------------------------
Tekkyuu Dai Kaiten >> Tap P repeatedly, move b/f >> Tap ABCD to stop.
Tekkyuu Tai Kouchi >> hcf + K
Tekkyuu Funsai Geki >> Charge b, f + P >> Has autoguard.
Dai Hakai Nage >> When close - hcb, f + P >> Unblockable.
DESPERATION MOVES--------------------------------------------------------------
Tekkyuu Dai Bousou >> qcf, hcb + P >> His main DM to combo with Striker Clark
Tekkyuu Dai Assatsu >> qcf, qcf + P
Tekkyuu Dai Bokusatsu >> qcf, qcf + K >> Negates several projectiles. >> Hits opponents on the floor.
Combos
cr.C > cr,df+A or hcb,f+C
j.D > cl.B > hcb,f+C or cr,df+A
cl.A or cr.A or cr.C or cl.B or Cl.D or cr.B > hcb,f+P
cl.B > qcf,qcf+A
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F:
- 3F:
- 4F:
- 5F:
- 6F:
- 7F:
- 8F:
- 9F:
- 10F:
- 11F:
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
For Special Moves :
Black Color = Hitbox
Yellow = Fireball