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There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. This infinity combo passes when opponent is cornered and hited on air | There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. This infinity combo passes when opponent is cornered and hited on air | ||
==Fastest Attacks== | |||
* 0F: C throw; D throw | |||
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==Frame Data and Hitboxes== | ==Frame Data and Hitboxes== |
Revision as of 18:17, 12 August 2020
Introduction
The new hero of KOF and Kyo's Rival.
Mid tier character.
Zoning and Poking character.
Crouch height: Low
Jump : 3/33/1
Stand | Crouch | Backdash | Run |
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In-depth Analysis
Qualities :
- Good damage
- His impassable j.b
- good juggle combos
- His j.qcb.b who can surprise in air-to-air
- Builts meter quickly
- Fastest short hop of game
Faults :
- His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM
- Gets little frame traps options
- little normal attacks gets high priority and almost all have bad recovery and thus easily punishable
- bad high/low mixup (his f.b is unsafe and have very slow startup and no instant overhead)
- can just pass dp.a in combos after cr.light attack
- Haven't viable crossups even if j.d, j.c and j.a can do
Low-tier as Striker
Movelist
THROWS-------------------------------------------------------------------------
Sport Pile
>> When close - b / f + C
Knee Strike >> When close - b / f + D
SPECIAL MOVES------------------------------------------------------------------
Iron Trigger >> qcf + P >> Negates 1-hit projectiles.
Can be followed with Second Shoot or Second Shell.
/Second Shoot >> After Iron Trigger - f + B
/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.
Juggles.
Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).
Can be followed with Crow Bite follow-up (C).
/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.
Minute Spike >> qcb + K >> Can be done in the air.
Blackout >> qcf + K >> Half screen (B).
Full screen (D). Evades normal attacks and projectiles (D).
DESPERATION MOVES--------------------------------------------------------------
Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof
Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers
Combos
- Jump Attack > cl.C (2 hit) > DP+P or qcf,qcf+A
- Jump Attack > cl.C (1hit) > f+A > qcb+B or qcf,qcf+A
- cr.B*1-2 > DP+A
[Juggle Combos]
- f + D after qcf+P > qcb+B or qcf,qcf+A
- f + B after qcf+P > qcb+K or qcf,qcf+A (This combo only passes when opponent is cornered)
[Corner Combos]
- cl.C (1 hit) > f+A > f+D after qcf+A > qcb+K or qcf,qcf+P (This combo passes on some characters like Shingo, Chang or Maxima, not on all characters)
[Note]
There's Second Shell infinity combo when K' is in Counter Mode or Armor Mode. This infinity combo passes when opponent is cornered and hited on air
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F:
- 3F:
- 4F:
- 5F:
- 6F:
- 7F:
- 8F:
- 9F:
- 10F:
- 11F:
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
For Special Moves :
Black Color = Hitbox