The King of Fighters '99/Whip: Difference between revisions

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Alpha
Alpha
>>  When close - b / f + C
>>  When close - b / f + C
>>  Is followed with cr.A.
>>  Is followed with cr.A
>> Unbreakable


Tsuetto (?)
Tsuetto (?)
Line 21: Line 20:
>>  Can be followed with Gun Shot.
>>  Can be followed with Gun Shot.
>> Is also followed with cr.A
>> Is also followed with cr.A
>> Unbreakable
 


COMMAND ATTACKS----------------------------------------------------------------
COMMAND ATTACKS----------------------------------------------------------------

Revision as of 20:08, 11 August 2020

Introduction

Top-tier character (in top 5 of best no-banned characters in kof99) .

New KOF character and sister of K'

Whip is a high/low mixup , jumper rushdown and okizeme based character


Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Is followed with cr.A

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P


hcb+D > Close D > hcf+C


[Corner Combos]

j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P


Whip Sideswitch setup cornered (if opponent doesn't tech roll)

In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :

Close B x1-2 > cr.B > qcb,hcf+P

After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :

Close B x1-2 > cr.B > qcb,hcf+P

At 1:39 of this video


Inifinite Combo Glitch with D Throw on tall characters

Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only

https://twitter.com/geos9104/status/839875436859416576


In-depth Analysis

Qualities :

  • Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C which is low etc)
  • Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, which help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
  • Nice backdash (who help her to keep away fastly opponent)
  • One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
  • Good damage
  • her cr.b can connect in combo after Cancel roll forward
  • Her throws are unbreakable, which is particularly valuable to she for her okizeme gameplay

Faults :

  • Doesn't build meter fast
  • Never stun opponent in matches
  • Almost all her far normal attacks are unsafe, not cancellable thus without interest
  • Only one dm (even if good dm)
  • Has a reversal which is her DM but you will be easily punished if you bad predict opponent's move
  • Pretty hard to play comparing to most others characters
  • One of worst cd and cr.c of game



Bad as Striker

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball