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=Introduction= | ==Introduction== | ||
Top-tier character (in top 5 of best no-banned characters in kof99) . | Top-tier character (in top 5 of best no-banned characters in kof99) . | ||
New KOF character and sister of K' | New KOF character and sister of K' | ||
Whip is a high/low mixup jumper rushdown and okizeme based character | Whip is a high/low mixup , jumper rushdown and okizeme based character | ||
==Movelist== | |||
=Movelist= | |||
THROWS------------------------------------------------------------------------- | THROWS------------------------------------------------------------------------- | ||
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Alpha | Alpha | ||
>> When close - b / f + C | >> When close - b / f + C | ||
>> | >> Is followed with cr.A. | ||
>> Unbreakable | |||
Tsuetto (?) | Tsuetto (?) | ||
>> When close - b / f + D | >> When close - b / f + D | ||
>> Can be followed with Gun Shot. | >> Can be followed with Gun Shot. | ||
>> Is also followed with cr.A | |||
>> Unbreakable | |||
COMMAND ATTACKS---------------------------------------------------------------- | COMMAND ATTACKS---------------------------------------------------------------- | ||
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>> Evades 1-hit when SDM. | >> Evades 1-hit when SDM. | ||
=Combos= | ==Combos== | ||
j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P | j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P | ||
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j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P | j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P | ||
=In-depth Analysis= | |||
==Whip Sideswitch setup cornered (if opponent doesn't tech roll)== | |||
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner : | |||
Close B x1-2 > cr.B > qcb,hcf+P | |||
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo : | |||
Close B x1-2 > cr.B > qcb,hcf+P | |||
At 1:39 of [https://www.youtube.com/watch?v=uEGLuOaBdwY this video] | |||
==Inifinite Combo Glitch with D Throw on tall characters== | |||
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only | |||
https://twitter.com/geos9104/status/839875436859416576 | |||
==In-depth Analysis== | |||
''Qualities :'' | ''Qualities :'' | ||
*Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C which is low etc) | *Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C which is low etc) | ||
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*Good damage | *Good damage | ||
*her cr.b can connect in combo after Cancel roll forward | *her cr.b can connect in combo after Cancel roll forward | ||
*Her throws are unbreakable, which is particularly valuable to she for her okizeme gameplay | |||
''Faults :'' | ''Faults :'' | ||
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Bad as Striker | Bad as Striker | ||
=Frame Data and Hitboxes= | ==Frame Data and Hitboxes== | ||
Red Color = Hurtbox | Red Color = Hurtbox | ||
Revision as of 20:01, 11 August 2020
Introduction
Top-tier character (in top 5 of best no-banned characters in kof99) .
New KOF character and sister of K'
Whip is a high/low mixup , jumper rushdown and okizeme based character
Movelist
THROWS-------------------------------------------------------------------------
Alpha >> When close - b / f + C >> Is followed with cr.A. >> Unbreakable
Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A >> Unbreakable
COMMAND ATTACKS----------------------------------------------------------------
Whip Shot >> f + A >> Can be done up to 5 times.
SPECIAL MOVES------------------------------------------------------------------
Boomerang Shoot "Code : SC" >> hcf + P
Assassin Strike "Code : BB" >> f, d, df + P/K
Hook Shot "Code : Kaze" >> In the air - qcb + P
Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).
Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay
Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).
Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D
Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.
Hits opponents on the ground. After the sixth shot, Whip will reload the gun. (I thought the Desert Eagle has a max. ammo count of 15?)
DESPERATION MOVES--------------------------------------------------------------
Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.
Combos
j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P
hcb+D > Close D > hcf+C
[Corner Combos]
j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P
Whip Sideswitch setup cornered (if opponent doesn't tech roll)
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
Close B x1-2 > cr.B > qcb,hcf+P
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :
Close B x1-2 > cr.B > qcb,hcf+P
At 1:39 of this video
Inifinite Combo Glitch with D Throw on tall characters
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only
https://twitter.com/geos9104/status/839875436859416576
In-depth Analysis
Qualities :
- Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C which is low etc)
- Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, which help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
- Nice backdash (who help her to keep away fastly opponent)
- One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
- Good damage
- her cr.b can connect in combo after Cancel roll forward
- Her throws are unbreakable, which is particularly valuable to she for her okizeme gameplay
Faults :
- Doesn't build meter fast
- Never stun opponent in matches
- Almost all her far normal attacks are unsafe, not cancellable thus without interest
- Only one dm (even if good dm)
- Has a reversal which is her DM but you will be easily punished if you bad predict opponent's move
- Pretty hard to play comparing to most others characters
- One of worst cd and cr.c of game
Bad as Striker
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball