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=Introduction= | ==Introduction== | ||
Up Mid tier character in this game. Choi's best friend | Up Mid tier character in this game. Choi's best friend | ||
Chang is a mid-range zoning, powerhouse and tank character | Chang is a mid-range zoning, powerhouse and tank character | ||
=In-depth Analysis= | ==In-depth Analysis== | ||
''Qualities :'' | ''Qualities :'' | ||
*More powerful character of game | *More powerful character of game | ||
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*Is pretty sensitive to low attacks and characters who have low crouching | *Is pretty sensitive to low attacks and characters who have low crouching | ||
=Movelist= | ==Movelist== | ||
THROWS------------------------------------------------------------------------- | THROWS------------------------------------------------------------------------- | ||
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Tekkyuu Dai Bousou | Tekkyuu Dai Bousou | ||
>> qcf, hcb + P | >> qcf, hcb + P | ||
>> His main DM to combo with Striker Clark | |||
Tekkyuu Dai Assatsu | Tekkyuu Dai Assatsu | ||
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>> qcf, qcf + K | >> qcf, qcf + K | ||
>> Negates several projectiles. | >> Negates several projectiles. | ||
>> Hits opponents on the floor. | |||
=Combos= | ==Combos== | ||
cr.C > cr,df+A or hcb,f+C | cr.C > cr,df+A or hcb,f+C | ||
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cl.B > qcf,qcf+A | cl.B > qcf,qcf+A | ||
=Frame Data and Hitboxes= | ==Frame Data and Hitboxes== | ||
Red Color = Hurtbox | Red Color = Hurtbox | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Cl.a chang kof99.jpg|center]] | |colspan="3" | [[image:Cl.a chang kof99.jpg|center]] | ||
| | |Very good move vs short hop. It beats Shingo's hcf+K or Kyo's reverse dragon kick for example. | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|valign="bottom" style="border-right:0px;"| [[image:Cl.c 1 chang kof99.jpg|center]] | |valign="bottom" style="border-right:0px;"| [[image:Cl.c 1 chang kof99.jpg|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Cl.c 2 chang kof99.jpg|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Cl.c 2 chang kof99.jpg|center]] | ||
| | |This move is generally unsafe because it isn't cancelable. Easily punishable by opponent's Guard Cancel Roll | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Far d chang kof99.jpg|center]] | |colspan="3" | [[image:Far d chang kof99.jpg|center]] | ||
| | |Useful as long range poke like Far.C but it has more recovery than far.C | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
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|align="center"| H | |align="center"| H | ||
|colspan="3" | [[image:J.a chang kof99.jpg|center]] | |colspan="3" | [[image:J.a chang kof99.jpg|center]] | ||
|Fastest and "meatiest" Chang's jump normal attack move. Great priority and effective on air-to-air | |Fastest and "meatiest" Chang's jump normal attack move. Great priority and effective on air-to-air and vs short hop | ||
|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|colspan="9" align="center"| '''Command Normals''' | |colspan="9" align="center"| '''Command Normals''' | ||
|- | |- | ||
! | ! [[image:Df.png]] + [[image:snka.gif]] | ||
|align="center"| 12/12/31 | |align="center"| 12/12/31 | ||
|align="center"| KD/-19 | |align="center"| KD/-19 | ||
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|colspan="9" align="center"| '''Special Moves''' | |colspan="9" align="center"| '''Special Moves''' | ||
|- | |- | ||
! ( | ! ([[image:B.png]]) [[image:F.png]] + [[image:snka.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
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The C version has an additional ball swing during the auto-guard before he attacks, and it can actually hit the opponent. This hardly ever hits, but it does do a shit ton fuck of damage. If it's a counter-hit, it'll hit twice, too. Once I tested on Yuri (low hp), MAX mode activated, counter-hit and it did about 90% damage. Not practical but good to know. | The C version has an additional ball swing during the auto-guard before he attacks, and it can actually hit the opponent. This hardly ever hits, but it does do a shit ton fuck of damage. If it's a counter-hit, it'll hit twice, too. Once I tested on Yuri (low hp), MAX mode activated, counter-hit and it did about 90% damage. Not practical but good to know. | ||
|- | |- | ||
! | ! [[image:Hcb.png]] f + [[image:punch.gif]] | ||
|align="center"| 0/1/32 | |align="center"| 0/1/32 | ||
|align="center"| | |align="center"| | ||
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Instant command throw. You use it to throw people. Good after empty short hop, etc. you know the drill. This is KOF so get crackin'. | Instant command throw. You use it to throw people. Good after empty short hop, etc. you know the drill. This is KOF so get crackin'. | ||
|- | |- | ||
! | ! [[image:Hcf.png]] + [[image:kick.gif]] | ||
|align="center"| 16/36/28 | |align="center"| 16/36/28 | ||
|align="center"| KD | |align="center"| KD |
Revision as of 18:10, 11 August 2020
Introduction
Up Mid tier character in this game. Choi's best friend
Chang is a mid-range zoning, powerhouse and tank character
In-depth Analysis
Qualities :
- More powerful character of game
- His jump attacks who get good range, priority and various roles
- His ball who helps him to have a good keepaway gameplay
- Doesn't stay in corner vs Chang, above all without meter
Faults :
- He's slow, which gives him difficult matchups vs fireball characters (King, Bao, Iori, Takuma, K') and is pretty bad vs Choi
- Very big hitbox thus can enough be crossuped
- No viable anti-air
- Tekkyuu Dai Bousou >> qcf, hcb + P has startup invincibility but is very slow thus cannot surprise opponent
- Is pretty sensitive to low attacks and characters who have low crouching
Movelist
THROWS-------------------------------------------------------------------------
Hagan Geki >> When close - b / f + C, tap P repeatedly
Kusari Jime >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Hiki Nige >> df + P >> Hits low.
Evades several high attacks.
SPECIAL MOVES------------------------------------------------------------------
Tekkyuu Dai Kaiten >> Tap P repeatedly, move b/f >> Tap ABCD to stop.
Tekkyuu Tai Kouchi >> hcf + K
Tekkyuu Funsai Geki >> Charge b, f + P >> Has autoguard.
Dai Hakai Nage >> When close - hcb, f + P >> Unblockable.
DESPERATION MOVES--------------------------------------------------------------
Tekkyuu Dai Bousou >> qcf, hcb + P >> His main DM to combo with Striker Clark
Tekkyuu Dai Assatsu >> qcf, qcf + P
Tekkyuu Dai Bokusatsu >> qcf, qcf + K >> Negates several projectiles. >> Hits opponents on the floor.
Combos
cr.C > cr,df+A or hcb,f+C
j.D > cl.B > hcb,f+C or cr,df+A
cl.A or cr.A or cr.C or cl.B or Cl.D or cr.B > hcb,f+P
cl.B > qcf,qcf+A
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
S = Special Cancel
Su = Super Cancel
For Special Moves :
Black Color = Hitbox
Yellow = Fireball