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=Introduction= | ==Introduction== | ||
The famous electric seducer and Kyo's Friend in KOF. | The famous electric seducer and Kyo's Friend in KOF. | ||
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Benimaru is a poking, footsies and block strings based character. | Benimaru is a poking, footsies and block strings based character. | ||
=Movelist= | ==Movelist== | ||
THROWS------------------------------------------------------------------------- | THROWS------------------------------------------------------------------------- | ||
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>> This move is unfortunately useless in kof 99 | >> This move is unfortunately useless in kof 99 | ||
=In-depth Analysis= | ==In-depth Analysis== | ||
''Qualities :'' | ''Qualities :'' | ||
*He's the alone character of game who can call a striker and guard at same time | *He's the alone character of game who can call a striker and guard at same time | ||
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*bad damage to a top tier | *bad damage to a top tier | ||
=Combos= | ==Combos== | ||
cr.Bx1-3 > qcf+K > d,u+K | cr.Bx1-3 > qcf+K > d,u+K | ||
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cr.Bx1-3 > qcf,qcf+A | cr.Bx1-3 > qcf,qcf+A | ||
== Fastest Attacks == | ==Fastest Attacks== | ||
* 0F: C throw; D throw | * 0F: C throw; D throw | ||
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* 10F: qcf.C | * 10F: qcf.C | ||
=Frame Data and Hitboxes= | ==Frame Data and Hitboxes== | ||
Red Color = Hurtbox | Red Color = Hurtbox | ||
Revision as of 17:03, 11 August 2020
Introduction
The famous electric seducer and Kyo's Friend in KOF.
Top-tier character (best character of game among no-banned characters).
He's chosen in all the teams or almost.
Benimaru is a poking, footsies and block strings based character.
Movelist
THROWS-------------------------------------------------------------------------
Catch and Shoot >> When close - b / f + C
Front Suplex >> When close - b / f + D >> Best Benimaru's throw
Spinning Knee Drop >> When close in the air - any dir. except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Jackknife Kick >> f + B >> No Overhead.
Evades several low attacks. Can be cancelled into a special move or DM move.
Flying Drill >> In the air - d + D
SPECIAL MOVES------------------------------------------------------------------
Iai-geri >> qcf + K >> Can be followed with Handou Sandan Geri.
/Handou Sandan Geri >> After Iai-geri - d, u + K
Shinkuu Katategoma >> qcb + P
Raijin Ken >> qcf + P >>Main chip damage and pressure attack of Benimaru.
Kuuchuu Raijin Ken >> In the air - qcf + P >> Genreally useful to combo with striker Clark when you has no meter
DESPERATION MOVES--------------------------------------------------------------
Raikou Ken >> qcf, qcf + A >> Main combo ender when you have a meter. The C version is his main DM to combo with strikers
Gen'ei Hurricane >> qcf, qcf + K >> Evades 1-hit strong normal attack and specials. >> This move is unfortunately useless in kof 99
In-depth Analysis
Qualities :
- He's the alone character of game who can call a striker and guard at same time
- Builts meter very quickly
- Almost all his normal attacks get good hitbox (thus good priority), good reach (same thing for his jump attacks), fast recovery and startup (who permits him to have a good frame trap gameplay thus)
- very good mixup with his crossup j.d (good for okizeme), his air throw, his option select cr.b > cr.c (https://www.youtube.com/watch?v=uEGLuOaBdwY), his meaty cl.d
- He stuns fastly opponent
- His normal attacks manage opponent's striker well (especially the most used strikers Clark and Kasumi)
- His cr.c is low crouching thus permit to pass opponent's high and medium jump attacks
- Easy to play. The alone combo which requires execution skills is that : cr.Bx1-3 > qcf,qcf+A
Faults :
- no reversal
- Gen'ei Hurricane (qcf, qcf + K) is really needless most of the time
- bad damage to a top tier
Combos
cr.Bx1-3 > qcf+K > d,u+K
cr.C > qcb+C or qcf,qcf+A
Jump Attack > cl.C or cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
cr.A > cl.D > qcf+A or qcf+K or qcb+P or qcf,qcf+A
cr.Bx1-3 > qcf,qcf+A
Fastest Attacks
- 0F: C throw; D throw
- 1F:
- 2F: cl.D ; cr.B ; nj.D
- 3F: cl.A ; cl.B ; far.A ; far.B ; cr.A ; j.B
- 4F: cl.C ; cr.C
- 5F: far.C ; cr.D ; j.A ; j.C ; j.D ; nj.A ; nj.C
- 6F:
- 7F:
- 8F:
- 9F:
- 10F: qcf.C
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
S = Special Cancel
Su = Super Cancel
For Special Moves :
Black Color = Hitbox
Yellow = Fireball