No edit summary |
|||
Line 7: | Line 7: | ||
{{#motion: db}}{{#motion: d}}{{#motion: df}} | {{#motion: db}}{{#motion: d}}{{#motion: df}} | ||
==Motions== | ===Motions=== | ||
{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}} | {{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}} | ||
Revision as of 11:13, 11 August 2020
Full list of #motion commands
Directions
{{#motion: ub}}{{#motion: u}}{{#motion: uf}}
{{#motion: b}}{{#motion: n}}{{#motion: f}}
{{#motion: db}}{{#motion: d}}{{#motion: df}}
Motions
{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}}
Original
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}
Hyper Fighting
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}
PJ Test
Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{1}}}