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Revision as of 22:11, 5 August 2020
Introduction
Placeholder
- 540 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).
- Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90* | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
* Duel Phase Grab damage increases based on the amount of buffs Croagunk has. One Buff = 100 Damage Two Buffs = 150 Damage |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid High | i31 / i51 | 0 / Launch | -8 / +4 |
Croagunk is put into a counter armor state from frame 1-24 (44 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
j.R Midair Float | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Croagunk floats in the air, able to move while active. Can cancel into aerials. |
Wall Cling | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it. Grants a Speed Buff that lasts for 3 seconds. Another Speed Buff is granted for each second Croagunk clings to the wall. Slowly slides down the wall each second. After 3 seconds, Croagunk is forced off of the wall. Can cancel into aerials. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 102 / 164 | 4 | Mid | i19 | Launch | -20 / -12 / -12 |
Croagunk performs a shoryuken. Invincible against Highs and Mid Highs on frame 1. Enhances based on the amount of debuffs Croagunk has. One Debuff = Two additional hits Two Debuffs = Fully invincible on frame 1, Six additional hits |
L+R Alter Ego Army | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (30) | 12 | Mid | i23 | Knockdown | -8 |
Croagunk spirals downwards to the ground. Invincible on frame 13. Counter pierces. Can be activated in midair. Activating it in the air makes the move invincible on frame 1. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent a Speed debuff that lasts for 7 seconds. |
Field Phase Moves
nY / n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 / 30 | Special Mid / Mid Low | i23 / i43 | Crumple | -12 |
Creates a poison cloud that erases incoming projectiles. Can be charged to increase the cloud's size. Special / Jump cancelable. Cannot KO the opponent. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 per hit | Special Mid | i27 | -3 | -12 |
Croagunk walks to the side, throwing out two poison bubbles that track down the opponent. fY / Special / Jump cancelable. Cannot KO the opponent. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 70 / 90 | Mid, Mid | i15 / i35 | Shift (Launch) | -8 |
Croagunk kicks out a large wave of poison. Can be charged to kick out a bomb. The bomb throw deals 20 damage to the opponent. The bomb throw cannot KO the opponent. The explosion deals 100 damage to the opponent. The explosion deals 50 damage to Croagunk. The explosion cannot KO Croagunk or the opponent. If f[Y] Phase Shifts, the bomb will be planted in Duel Phase. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 100 / 160 | Mid | i218 / i338 | Launch | 0 |
Croagunk plants a bomb in the ground that detonates after 3 seconds. Invincible against Special Mid projectiles on frame 5. Can be charged to increase the damage and radius (detonates after 5.5 seconds). The explosion deals 50 / 80 damage to Croagunk. Cannot KO Croagunk or the opponent. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 per hit | Mid High | i18 | +4 | -8 |
Croagunk throws out a wave of three poison bubbles. Can be used twice in a row. Can cancel into aerials. Cannot KO the opponent. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High, Low | i22 | Shift (Knockdown) | -8 |
Croagunk dives to the ground, creating a low shockwave on impact. Can change the trajectory of the landing. |
j.sX | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid High | i17 | -20 | -24 |
Croagunk does a straight rolling motion in the air. Can be used twice in a row. Can be angled in any direction. Can cancel into aerials. If j.sX is used near the wall, j.sX can be held to go into Wall Cling. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Low | i21 | -4 | -8 |
Croagunk homes in on the opponent and slides at them. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i21 | +4 | -8 |
Following up from Homing Attack 1, Croagunk does a flurry of punches. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 60 | Mid | i21 | Shift (+4) | -8 |
Following up from Homing Attack 2, Croagunk hops up and kicks. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i11 | +4 | -8 |
Low swipe to the ground. Invincible against Highs on frame 1. Jump cancelable. Throw crush. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i19 | -4 | -8 |
Croagunk advances forward and shoves the opponent. |
4YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 4 | Mid | i19 | Launch | -12 |
Croagunk lifts up the opponent and launches them. |
4YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 6 | Mid | i19 | Knockdown | +8 |
Croagunk winds up, performing a charging tackle that counter pierces. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | 0 | -4 |
Advances forward and does a quick jab. Special / Jump cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 2 | Mid Low | i15 | 0 | -8 |
Special / Jump cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 3 | Mid Low | i15 | +4 | -8 |
Special / Jump cancelable. |
6Y: Rock | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Special Mid | i19 | 0 | -12 |
Croagunk chucks a rock at the opponent. Holding the input throws the rock at a higher angle. |
6Y: Bomb | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Special Mid, Mid | i19 | 0 | -12 |
6Y has a random chance to throw out a bomb instead of a rock. Holding the input throws the bomb at a higher angle. The bomb detonates after 3 seconds when it touches the ground. The explosion deals 50 damage to Croagunk. The explosion deals 100 damage to the opponent. The bomb throw can KO the opponent. The explosion cannot KO Croagunk or the opponent. In Burst Mode, Croagunk is more likely to throw out a bomb. |
8Y / 8[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 64 | 3 / 4 | High | i19 | 0 / Launch | -8 / -4 |
A soundwave attack that is considered a projectile. Invincible against Highs and Mid Highs on frame 5. Charging this move gives it a larger hitbox and additional hits. Charging 8Y gives added High and Mid High invincibility frames. Jump cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 39 | 0 | Mid High | i15 | +24 | +8 |
An aerial soundwave attack that is considered a projectile. Special cancelable. |
j.#Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 1 | Mid High / Aerial* | i15 | +16 | -4 |
Croagunk swims in the air vertically or diagonally. Can cancel into aerials. If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling. * j.7/8/9Y can only hit aerial opponents. |
j.#Y (Crash) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 1 | Mid High | i15 | Launch | -8 |
Croagunk bonks Its head on the ground, creating a shockwave. Can only be done with j.1/2/3Y when close enough to the ground. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Knockdown | -12* |
Croagunk slides on the ground. Invincible against Highs on frame 1. * Becomes safer on block if done at a distance. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 200 | 12 | Mid Low | i160 | Shift | +8 |
Croagunk winds up a "Miguel Punch" that counter pierces. Can be canceled with R before the attack comes out. If Croagunk has two buffs, the attack will go through an opponent's block. Cannot KO the opponent. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid Low | i23 | 0 | -12 |
Croagunk rushes forward, headbutting the opponent. Special / Jump cancelable. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid Low | i15 | Knockdown | -16 |
Croagunk lunges forward and does a butt bounce. Invincible against Lows on frame 9. Bounces back both on hit and on block. If 6X is used near the wall, 6X can be held to go into Wall Cling. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i25 | -4 | -8 |
An overhead slap attack. Invincible against Lows on frame 9. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 1 | Mid High | i19 | -12 | -16 |
Croagunk does a straight rolling motion in the air. Can cancel into aerials. If j.X is used near the wall, j.X can be held to go into Wall Cling. |
j.8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 2 | Mid High, Mid | i11 | Launch | -16 |
Croagunk teleports upwards and disappears, becoming invincible. Croagunk then falls from above and lands in a relaxing stance. Inputting j.7X causes Croagunk to land in the same spot. Inputting j.9X Causes Croagunk to teleport even farther. Has a random chance to throw out a bomb if the attack was blocked or whiffed. The explosion deals 20 damage to Croagunk. The explosion deals 100 damage to the opponent. The explosion cannot KO Croagunk or the opponent. |
Pokemon Moves
]A[ Acupressure | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Randomly grants Croagunk one or two buffs / debuffs. If only one buff / debuff is granted, it will always be Speed. If two buffs / debuffs are granted, it will always be Attack / Speed. All buffs / debuffs last for 10 seconds. Acupressure gives Synergy on use. The least amount of Synergy gained is from receiving two buffs. The most amount of Synergy gained is from receiving two debuffs. In Burst Mode, Croagunk is more likely to receive positive results.
The four outcomes of Acupressure: -Croagunk receives a Speed buff.* -Croagunk receives an Attack and Speed buff and heals 60 recoverable HP. -Croagunk receives a Speed debuff. -Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil. * Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given. |
2A Venoshock | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 55 (16) / 100 (30) / 136 (42) | 3 / 6 / 12 | Special Mid / Mid / Mid | i25 | Knockdown | -24 / -20 / -16 |
Croagunk spins in place, throwing out a laser afterwards. Invincible against Lows on frame 1. Venoshock becomes enhanced based on the amount of debuffs the opponent has. One Debuff = Additional bottom laser, Counter Pierces Two Debuffs = Additional top and bottom laser, Counter Pierces |
4A Thief | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) / 110 (29) / 150 (40) | 3 | Low | i27 | Launch | -12* / -8* / -4* |
Croagunk slides on the ground, stealing buffs and Synergy from the opponent. Invincible against Highs and Mid Highs on frame 5. Thief becomes enhanced based on the amount of buffs the opponent has. Each buff the opponent has grants Thief additional hits and range. The stolen buffs have a constant duration of 10 seconds, regardless of their original duration. * Becomes safer on block if done at a distance. |
5A / 5AA / 5AAA Poison Sting | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (20) per hit | 0 | Special Mid | i23 | -20 / +4 / -6 | -8 / -16 / -20 |
Croagunk spits poison at the opponent at a maximum of three times. Poison Sting deals the same damage regardless if it was blocked or not. In Field Phase, Croagunk can dodge side to side by inputting left or right. The first hit of Poison Sting (5A) has no hitstun.* * In Burst Mode, 5A gains hitstun. Cannot KO the opponent. |
5[A] Poison Sting | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (40)* | 0 | Special Mid | i43 | +4 | -8 |
A charged variant of Poison Sting that fires an additional projectile. Charging the first hit of Poison Sting (5A) grants it hitstun. In Field Phase, Croagunk can dodge side to side by inputting left or right. Cannot KO the opponent. * In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit. |
6A Poison Jab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | -10 / 80 (21) / 130 | 3 | Mid Low | i23 | -4 / Knockdown / Launch | -12 |
Croagunk extends Its arm and lunges forward, granting red armor on frame 1. Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs. Grants either an Attack or Defense buff / debuff. In Burst Mode, Croagunk is more likely to receive positive results. Throw crush.
The three outcomes of Poison Jab: Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP. Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown. Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them. |
8A Foul Play | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (33) | 0 | Mid | i15 | Knockdown | +4 |
Croagunk does a deceiving slowed down version of a forward jump. Invincible against Lows on frame 1. Croagunk is put into a counter armor state from frame 5-60. Countering an opponent's attack causes Croagunk to become invincible. Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent. Gives the opponent a Defense debuff on hit. |
j.A Gunk Shot: Rock | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 2 | Mid | i19 | -4 | -12 |
Croagunk randomly pulls out a rock. Can be angled closer or farther away from Croagunk. |
j.A Gunk Shot: Bomb | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 2 | Mid | i19 | -2 | -12 |
Croagunk randomly pulls out a bomb. The bomb detonates after 3 seconds when it touches the ground. The explosion deals 50 damage to Croagunk. The explosion deals 100 damage to the opponent. The bomb throw can KO the opponent. The explosion cannot KO Croagunk or the opponent. Can be angled closer or farther away from Croagunk. |
j.A Gunk Shot: Self Destruct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 0 | Mid | i23 | Launch | N/A |
Croagunk randomly pulls out a large bomb that instantly explodes. The explosion deals 45 damage to Croagunk. After the explosion, Croagunk air techs. The explosion cannot KO Croagunk. |
j.A Gunk Shot: Sludge Pool | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5), 48 (10) | 0 | Mid, Low | i19 | Stun | -12 |
Croagunk randomly pulls out sludge that turns into a pool when hitting the ground. The opponent becomes stunned and receives a Defense debuff if they come in contact. The thrown projectile that creates the sludge pool cannot KO the opponent. The sludge pool itself can KO the opponent. Can be angled closer or farther away from Croagunk. |
j.A Gunk Shot: Tornado | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) | 1 per hit | Mid | i19 | Launch | +29 |
Croagunk randomly pulls out a tornado that homes in on the opponent. The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends. In Rage / Burst Mode, Croagunk is more likely to pull a tornado. Can be angled closer or farther away from Croagunk. |
j.A Gunk Shot: Boulder | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 145 (48) | 0 | Mid | i21 | +45 | +45 |
Croagunk randomly pulls out a boulder that homes in on the opponent. The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends. In Rage / Burst Mode, Croagunk is more likely to pull a boulder. Can be angled closer or farther away from Croagunk. |
Combos
Notable Players
- Boolerex (EU): Twitter
- Buppa-san (JP): Vods
- Geno (NA): Twitter