The King of Fighters '99/Iori: Difference between revisions

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Kyo's Rival  
Kyo's Rival  


 
=In-depth Analysis=
''Qualities :''
''Qualities :''
*Build meter quickly with his combos
*Build meter quickly with his combos

Revision as of 16:06, 1 August 2020

Introduction

Top-Tier character (One of best character in kof99 thus). He can do everything. Kyo's Rival

In-depth Analysis

Qualities :

  • Build meter quickly with his combos
  • Can stun with 2 combos
  • Good damage
  • One of best mixups of game
  • His normal attacks and jump attacks have good priority and reach
  • Gets 2 reversals
  • One of best fireballs of game
  • His DMS who evades high normals attacks and specials (Kin 1211 Shiki >> qcf, hcb + P) and low normals attacks and specials (Ura 311 Shiki >> qcf, qcf + K)
  • Easy to play


Faults :

  • Slow Overhead (f+b)
  • His sweep isn't cancellable and easily punishable (even if good damage and reach)


Mid-Tier as Striker.

Movelist

Throws

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Yumebiki >> f + A, A >> Can be cancelled into a special move.

Ge Shiki : Goufu In "Shinigami" >> f + B >> Overhead (2).

   Can be cancelled into a special move.

Ge Shiki : Yuri Ori >> In the air - b + K


SPECIAL MOVES------------------------------------------------------------------

108 Shiki : Yami Barai >> qcf + P >> Hits opponents on the ground.

127 Shiki : Aoi Hana >> qcb + P >> Can be performed up to 3 times.

100 Shiki : Oni Yaki >> f, d, df + P

311 Shiki : Tsuma Kushi >> f, d, df + K >> Evades several normal attacks.

   Negates several projectile moves.

212 Shiki : Kototsuki In >> hcb + K >> Evades several low attacks.

Kuzu Kaze >> When close - hcb, f + P >> Command throw.


DESPERATION MOVES--------------------------------------------------------------

Kin 1211 Shiki : Ya Otome >> qcf, hcb + P >> Evades several normal attacks and specials.

Ura 311 Shiki : Saku Tsumagushi >> qcf, qcf + K >> Evades several normal attacks and specials.

Combos

Jump Attack > Close C > qcb+C x3 or hcb+K or dp+P or qcf, hcb + P

j.b+B > Close A or Close B or Close C or Crouch C > f+A > qcb+C x3 or qcf, hcb + P

j.b+B > Close A or Close B > hcb,f+P> f+A or Crouch C > qcb+C x3 or qcf, hcb + P

j.b+B > Close A or Close B > f+A,A > qcb+C x3 or qcf, hcb + P


[Corner Combos]

Close C or Crouch C > f+A > qcf+C or qcb+C x3 or dp+P or qcf, hcb + P

Jump Attack > Close C > f+A > qcb+C x3 or qcf, hcb + P

Close A or Close B > f+A,A > qcb+C x3 or qcf, hcb + P

Strategies