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{{SFxTCharacterHeader|Bryan|Bryan| | {{SFxTCharacterHeader|Bryan|Bryan| | ||
Point | |||
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Bryan is a very strange character thanks to his very unorthodox buttons. Although they're far from standard, his buttons are some of the best in the game, with most being relatively safe with incredibly long reach. This gives Bryan an excellent poking game almost unrivaled through the whole cast. He's able to make use of his several strong target combos to convert into big damage or simply to get in while remaining safe. Finding the right range with Bryan is important for playing him, but once you find that range, you can easily pester your opponent with his long and safe limbs to convert into great damage and corner carry. Pick Bryan if you like playing at a distance and pestering the opponent with pokes. | |||
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*Moveset is littered with fantastic pokes like st.hp, f.mk, st.mp, and Mach Breaker, which are all safe when spaced correctly, giving him very strong space control. | |||
*Great close anti airs with Fisherman's Slam (dp+p) and cr.hp and at a distance he can make great use of EX Mach breaker (f<f+pp) and f.mk. | |||
*F.mk target combo can end in a delayed launcher, a low, or just not be finished, creating a nice mixup. | |||
*F.mp overhead is safe on block, has lots of range, and can start a combo on hit. | |||
*Snake Pit (hcf+p) is a safe tag on block. | |||
*All of his EX specials have varying amounts of armor and invincibility, giving him a strong wake up game. | |||
*Cl.mp is +4 on block and the boost combo version is only -1, giving him a safe low confirm and frame trap tool. | |||
*Flying Knee (qcb+k) goes through projectiles and hits even if the opponent is blocking, although it can be crouched. | |||
*St.hp > st.lp target combo can be confirmed into a full combo on hit or CADC'd for safety. | |||
*St.lk is a standing low. | |||
*Great corner carry and oki thanks to most of his specials having vast amounts of forward movement. | |||
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*Slow walk and mediocre dash. | |||
*St.hp > st.lp target combo will whiff at max range. | |||
*Weak to jump ins right above his head and crossups. | |||
*Somewhat weak lows.}} | |||
Revision as of 16:47, 20 June 2020


Bryan
Ideal Team Position: Point
Bryan is a very strange character thanks to his very unorthodox buttons. Although they're far from standard, his buttons are some of the best in the game, with most being relatively safe with incredibly long reach. This gives Bryan an excellent poking game almost unrivaled through the whole cast. He's able to make use of his several strong target combos to convert into big damage or simply to get in while remaining safe. Finding the right range with Bryan is important for playing him, but once you find that range, you can easily pester your opponent with his long and safe limbs to convert into great damage and corner carry. Pick Bryan if you like playing at a distance and pestering the opponent with pokes.
Strengths | Weaknesses |
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Moves
Normal Attacks
Unique Attacks
Causes float
can cancel lp into Mach Breaker
Throws
Special Moves
lp Upper Body Projectile Invul (1-17f), Strike Invul (32-51f)
mp Upper Body Projectile Invul (1-19f), Strike Invul (32-51f)
hp Upper Body Projectile Invul (1-22f), Strike Invul (32-51f)
ex Fully Invul (1-5f), Strike Invul (32-51f)
exwallbounce - 1 point of armor
lp air crush (1-11f)
mp / hp whiffs on airborne opponents
ex Strike/projectile invul (1-11f)
mp, hp or ex
ex 1 point of armor (1-15f)
groundbounce on ex
Projectile invincible
Whiffs on crouching
ex Tracks opponent
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A