Street Fighter X Tekken/Dudley: Difference between revisions

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{{SFxTCharacterHeader|Dudley|Dudley|
{{SFxTCharacterHeader|Dudley|Dudley|
TBW
Anchor
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TBW}}
Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from on whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.
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*Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
*St.mk, cr.hp, and his dp are all great anti airs.
*Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
*A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
*Ducking moves Dudley forward a great amount while he's completely projectile invincible.
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*Lack of reliable long range normals makes it difficult for Dudley to compete in neutral despite his great walk speed.
*Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
*Doesn't have a true crossup outside of the corner.
*His best normals having very high hitboxes makes him vulnerable to low profiling in neutral.}}


== Moves ==
== Moves ==

Revision as of 21:23, 17 June 2020

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Dudley

Sfxt Dudley face.jpg

Ideal Team Position: Anchor


Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from on whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.


Strengths Weaknesses
  • Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
  • St.mk, cr.hp, and his dp are all great anti airs.
  • Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
  • A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
  • Ducking moves Dudley forward a great amount while he's completely projectile invincible.
  • Lack of reliable long range normals makes it difficult for Dudley to compete in neutral despite his great walk speed.
  • Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
  • Doesn't have a true crossup outside of the corner.
  • His best normals having very high hitboxes makes him vulnerable to low profiling in neutral.

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel rpdfire
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
speccancel (Forces Standing)
Crouching Light Punch
d + lp
speccancel rpdfire
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
(Forces Standing)
Crouching Light Kick
d + lk
speccancel
Crouching Medium Kick
d + mk
hardknockdown
Crouching Hard Kick
d + hk
Launch
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
uf / u / ub + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
groundbounce on airborne opponent
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
groundbounce on airborne opponent

Unique Attacks

Name
Command
Notes
Slipping Jab
f + lp --- mp
speccancel rpdfire
knockdown on airborne
Stomach Blow
f + mp
knockdown on airborne
Step Straight
f + hp
knockdown on airborne
Kidney Blow
f + mk
knockdown on airborne
Dart Shot
f + hk
knockdown on airborne
Target Combo 1
f + lp --- mp
speccancel
Target Combo 2
d + lk --- mk
speccancel
Target Combo 3
f + hk --- mk
Target Combo 4
lp --- mp --- mk
speccancel
Can start from Boost Combo
Target Combo 5
mp or f + mk--- mk --- hp
Target Combo 6
d + lk --- d + mp --- d + hp
On block: 0 if d+HP
is blocked only once
Target Combo 7
mk --- hk --- hp
Can start from Boost Combo
Target Combo 8
lk --- mk --- mp --- hp
On block: 0 if HP is
blocked only once

Throws

Name
Command
Notes
Kidney Crusher
f or n + lp + lk
throw
Dynamite Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Jet Upper
dp + p
knockdown
ex Full body Invincible through 6f
mp full body strike inv. through 6f
Machne Gun Blow
hcf + p
Forces Standing
ex Floats
Cross Counter
hcb + p
hardknockdown
Only Counters waist up
ex
Thunder Bolt
d (charge) u + k
hardknockdown
ex groundbounce
Full body invul 1-10f
Ducking
hcf + k
Projectile Invulnerable
Duck Straight
p during Ducking
Forces Standing
Duck Upper
k during Ducking
Forces Standing
Short Swing Blow
hcb + k
ex chrg
Upper Body Projectile inv. during charge

Super Combo

Name
Command
Notes
Rolling Thunder
hcb + 3k
Full Body Invul 1-10f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's SFxT Frame data for Dudley