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{{SFxTCharacterHeader|Dudley|Dudley| | {{SFxTCharacterHeader|Dudley|Dudley| | ||
Anchor | |||
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Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from on whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him. | |||
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*Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit. | |||
*St.mk, cr.hp, and his dp are all great anti airs. | |||
*Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset. | |||
*A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close. | |||
*Ducking moves Dudley forward a great amount while he's completely projectile invincible. | |||
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*Lack of reliable long range normals makes it difficult for Dudley to compete in neutral despite his great walk speed. | |||
*Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations. | |||
*Doesn't have a true crossup outside of the corner. | |||
*His best normals having very high hitboxes makes him vulnerable to low profiling in neutral.}} | |||
== Moves == | == Moves == |
Revision as of 21:23, 17 June 2020


Dudley
Ideal Team Position: Anchor
Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from on whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.
Strengths | Weaknesses |
---|---|
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Moves
Normal Attacks
Unique Attacks
knockdown on airborne
Can start from Boost Combo
is blocked only once
blocked only once
Throws
Special Moves
ex Full body Invincible through 6f
mp full body strike inv. through 6f
ex Floats
Only Counters waist up
ex
ex groundbounce
Full body invul 1-10f
Upper Body Projectile inv. during charge
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A