Aneesh Roy (talk | contribs) (Formatting jump attacks) |
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * st.MK~st.MP~st.HK~HP_HK | ||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * cr.LP, cr.LP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP '''(325)''' | ||
* cr.LP, cl.MP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP '''(355)''' | |||
* st.LP>LK>LK xx hcf+KK, cl.HP xx dp+K>MP, cl.HP xx dp+K>MP '''(372)''' | |||
=== Low Combos === | |||
* cr.LK~cl.MP~cl.HK~HP_HK | |||
* cr.LK~cl.MP, st.LP>b+MP xx dp+LK>LK>LP+MP '''(201)''' | |||
* cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>P '''(274)''' | |||
* cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K '''(281)''' | |||
* cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+HK>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP '''(279)''' | |||
* st.LK~cl.MK~cr.HP xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K '''(321)''' | |||
* (corner) st.LK xx hcf+MK>P, st.LP>b+MP xx dp+LK>MP, cl.HP xx dp+K>MP '''(317)''' | |||
* cl.MK xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP | |||
* (st.MK)>MK~cr.HP xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K '''(340)''' | |||
=== Overhead Combos === | |||
* (st.LP>b+MP)>LP+MP xx dp+MK>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP '''(379)''' | |||
* (st.MK)>HP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP '''(401)''' | |||
* cr.HK>HK>HK, qcf+HP '''(200)''' | |||
=== Tag-in Combos === | |||
* cr.MP, cr.HP xx dp+HP>P | |||
* cr.MP, cr.HP xx dp+HP>K | |||
* cl.HP xx dp+K>MP, walk forward cr.HP xx dp+MK>MP | |||
** If in the corner, replace the cr.HP with another cl.HP. | |||
* dp+K>MP, dp+LK>MP, walk forward cr.HP xx dp+MK>MP, qcf+HP | |||
=== Anti-Air Combos === | |||
* dp+LP>P, walk forward st.LK~st.MK>MP>HP xx dp+HP>K '''(289)''' | |||
* dp+LP>P, walk forward st.LK, cr.HP xx dp+HP>P, qcf+HP '''(303)''' | |||
* dp+LP>P, walk forward cr.HP xx dp+HP>P, qcf+HP '''(310)''' | |||
* CH cr.HP xx dp+K>LP+MP, dp+K>MP, qcf+HP '''(374)''' | |||
=== Advanced Combos === | === Advanced Combos === | ||
* | * dp+K>LP+MP, dp+LK>MP, walk forward cr.HP xx dp+MK>MP, qcf+HP '''(445)''' | ||
* CH cr.MK xx dp+MK>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP '''(384)''' | |||
=== Combos Into Supers === | === Combos Into Supers === |
Revision as of 19:43, 8 February 2020


Bob
Ideal Team Position: A man renowned as a bounty hunter who developed his body to immense proportions in order to fight larger opponents. While others vehemently disagree, Bob believes that he now has the "perfect body".
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far\Close LP
lp |
H | 30 | 4 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MP
mp |
H | 60 | 6 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Far HP
hp |
H | 90 | 9 | 5 | 19 | +3 | -3 | - | 3 | 1 | 1 | Hits standing characters on frame 10, Frame advantage based on 2nd active frame |
This attack has long range and can be used to poke when the opponent is farther away. | ||||||||||||
Far LK
lk |
L | 30 | 8 | 5 | 12 | 0 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MK
mk |
H | 60 | 8 | 9 | 13 | -1 | -5 | - | 2 | 1 | 1 | - |
Far HK
mp |
H | 90 | 13 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | - |
Close MP
mp (near opponent) |
H | 60 | 6 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HP
hp (near opponent) |
H | 90 | 13 | 4 | 27 | -5 | -11 | SM,EX,SA,CA | 3 | 1 | 1 | Ground bounce against airborne opponent |
Close LK
lk (near opponent) |
H | 30 | 4 | 4 | 10 | +3 | -1 | - | 1 | 1 | 1 | - |
Close MK
mk (near opponent) |
L | 60 | 5 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
hk (near opponent) |
H | 90 | 8 | 10 | 15 | 0 | -5 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Crouch LP
d + lp |
H | 30 | 5 | 4 | 5 | +8 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
d + mp |
H | 60 | 6 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
d + hp |
H | 80 | 7 | 6 | 29 | -9 | -15 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing, Neck and above crushes airborne attacks frames 9-12 |
Crouch LK
d + lk |
L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MK
d + mk |
L | 60 | 7 | 6 | 15 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - |
This is an excellent poke, which you should use frequently. The long active frames make it possible to hit-confirm into st.HK. | ||||||||||||
Crouch HK
d + hk |
L | 90 | 11 | 4 | 29 | hard knockdown | -13 | - | 3 | 1 | - | - |
Bob's sweep is one of his worst normals. Avoid using it. | ||||||||||||
Jump LP
ub / u / uf --- lp |
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
ub / u / uf --- mp |
M | 70 | 8 | 10 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Jump HP
ub / u / uf --- hp |
M | 100 | 13 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
ub / u / uf --- lk |
M | 40 | 5 | 12 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
ub / u / uf --- mk |
M | 70 | 6 | 12 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Jump HK
ub / u / uf --- hk |
M | 90 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
See Double Chapati (HK > HK). | ||||||||||||
Launcher
hp + hk |
H | 100 | 13 | 2 | 54 | switch | -32 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Guard Cancel
f + hp + hk |
H | 120 | 11 | 6 | 26 | hard knockdown | -11 | - | - | - | - | Invulnerability frames 1-11, Resembles LP Giga Jacker |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Double Chapati
ub / u / uf --- hk --- hk |
H | 30 | 3 | 6 | until ground+4 | +21 | +12 | - | 1 | 0 | - | - |
(far) mk --- mp |
H | 30 | 13 | 4 | 20 | -3 | -6 | BC,LA | 2 | 0 | 0 | Knockdown on airborne opponent |
Gaufrettes Cutter
(far) mk --- mp --- hp |
H | 80 | 21 | 2 | 23 | +1 | -3 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
(far) mk --- mk |
H | 30 | 13 | 6 | 19 | -4 | -10 | BC,LA | 2 | 0 | 0 | Knockdown on airborne opponent |
Gaufrettes Kick
(far) mk --- mk --- hk |
H | 50 | 15 | 5 | 20 | +6 | -8 | LA | 2 | 1 | 0 | - |
Gaufrettes Punch
(far) mk --- hp |
M | 70 | 19 | 4 | 27 | +10 | -9 | - | 2 | 1 | 0 | Ground bounce on airborne opponent, Doesn’t combo |
One Two Punch
lp --- b + mp |
H | 50 | 10 | 3 | 16 | +2 | -1 | SM,EX,SA,CA | 2 | 0 | 0 | Knockdown on airborne opponent |
Fast Break
lp --- b + mp --- lp + mp |
M | 70 | 21 | 2 | 24 | -1 | -8 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
lp --- lk |
L | 50 | 10 | 4 | 26 | -5 | -15 | BC,LA | 2 | 0 | 0 | - |
Course Picante
lp --- lk --- lk |
H | 70 | 15 | 4 | 25 | knockdown | -13 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent |
d + hk --- hk |
M | 30 | 21 | 3 | 26 | -6 | -9 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Contorno Farce
d + hk --- hk --- hk |
H,M | 40,50 | 18 | 2(35)2 | 26 | ground bounce | -2 | - | 3,3 | 1,1 | 0,4 | 1st hit: Whiffs on crouching opponent |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Flying Cask
lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Quarter Deck
b + lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Special Moves
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Giga Meteo
qcf + 3p |
H | 320 | 23 | 5 | 72 | hard knockdown | -55 | - | 5 | - | - | 77 frames cinematic freeze before attack begins, Projectile invulnerability frames 1-23, Airborne frames 8-27 & 41-71, Tracks opponent |
Cross Art
qcf + mp + mk |
H | 150+ | 9 | 4 | 45 | switch | -27 | - | 3 | - | - | **LC 61 frames cinematic freeze before attack begins, Invulnerability frames 1-12 |
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- st.MK~st.MP~st.HK~HP_HK
Hit Confirm Combos
- cr.LP, cr.LP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP (325)
- cr.LP, cl.MP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP (355)
- st.LP>LK>LK xx hcf+KK, cl.HP xx dp+K>MP, cl.HP xx dp+K>MP (372)
Low Combos
- cr.LK~cl.MP~cl.HK~HP_HK
- cr.LK~cl.MP, st.LP>b+MP xx dp+LK>LK>LP+MP (201)
- cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>P (274)
- cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K (281)
- cr.LK~cl.MP, st.LP, cr.LP, cr.HP xx dp+HK>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP (279)
- st.LK~cl.MK~cr.HP xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K (321)
- (corner) st.LK xx hcf+MK>P, st.LP>b+MP xx dp+LK>MP, cl.HP xx dp+K>MP (317)
- cl.MK xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, walk forward cr.HP xx dp+MK>MP
- (st.MK)>MK~cr.HP xx hcf+KK, cl.MP, cr.HP xx dp+K>LP, cr.MP, cr.HP xx dp+HP>K (340)
Overhead Combos
- (st.LP>b+MP)>LP+MP xx dp+MK>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP (379)
- (st.MK)>HP, cr.HP xx dp+K>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP (401)
- cr.HK>HK>HK, qcf+HP (200)
Tag-in Combos
- cr.MP, cr.HP xx dp+HP>P
- cr.MP, cr.HP xx dp+HP>K
- cl.HP xx dp+K>MP, walk forward cr.HP xx dp+MK>MP
- If in the corner, replace the cr.HP with another cl.HP.
- dp+K>MP, dp+LK>MP, walk forward cr.HP xx dp+MK>MP, qcf+HP
Anti-Air Combos
- dp+LP>P, walk forward st.LK~st.MK>MP>HP xx dp+HP>K (289)
- dp+LP>P, walk forward st.LK, cr.HP xx dp+HP>P, qcf+HP (303)
- dp+LP>P, walk forward cr.HP xx dp+HP>P, qcf+HP (310)
- CH cr.HP xx dp+K>LP+MP, dp+K>MP, qcf+HP (374)
Advanced Combos
- dp+K>LP+MP, dp+LK>MP, walk forward cr.HP xx dp+MK>MP, qcf+HP (445)
- CH cr.MK xx dp+MK>LP, st.LP>b+MP xx dp+LK>MP, cr.HP xx dp+MK>MP (384)
Combos Into Supers
- N/A