Street Fighter X Tekken/Bob: Difference between revisions

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{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump LP | lp (air) | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1
| Jump LP | ub / u / uf --- lp | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1
| -
| -
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}}
{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump MP | mp (air) | M | 70 | 8 | 10 | until ground+4 |  +16 |  +5 | - | 2 | 1 | 1
| Jump MP | ub / u / uf --- mp | M | 70 | 8 | 10 | until ground+4 |  +16 |  +5 | - | 2 | 1 | 1
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| -
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}}
{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump HP | hp (air) | M | 100 | 13 | 4 | until ground+4 |  +20 |  +8 | - | 3 | 1 | 1
| Jump HP | ub / u / uf --- hp | M | 100 | 13 | 4 | until ground+4 |  +20 |  +8 | - | 3 | 1 | 1
| -
| -
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}}
}}
{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump LK | lk (air) | M | 40 | 5 | 12 | until ground+4 |  +12 |  +4 | - | 1 | 1 | 1
| Jump LK | ub / u / uf --- lk | M | 40 | 5 | 12 | until ground+4 |  +12 |  +4 | - | 1 | 1 | 1
| -
| -
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}}
}}
{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump MK | mk (air) | M | 70 | 6 | 12 | until ground+4 |  +16 |  +5 | - | 2 | 1 | 1
| Jump MK | ub / u / uf --- mk | M | 70 | 6 | 12 | until ground+4 |  +16 |  +5 | - | 2 | 1 | 1
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| -
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{{SFxTFrameDataRow
{{SFxTFrameDataRow
| Jump HK | hk (air) | M | 90 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1
| Jump HK | ub / u / uf --- hk | M | 90 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1
| -
| -
| See '''Double Chapati''' (HK > HK).
| See '''Double Chapati''' (HK > HK).
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| Double Chapati | hk --- hk (air) | H | 30 | 3 | 6 | until ground+4 | +21 |  +12 | - | 1 | 0 | -
| Double Chapati | ub / u / uf --- hk --- hk | H | 30 | 3 | 6 | until ground+4 | +21 |  +12 | - | 1 | 0 | -
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Revision as of 18:35, 8 February 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Bob

Sfxt bob face.jpg

Ideal Team Position: A man renowned as a bounty hunter who developed his body to immense proportions in order to fight larger opponents. While others vehemently disagree, Bob believes that he now has the "perfect body".


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Far\Close LP
lp 
H 30 4 4 8 +5 +1 SM,EX,SA,CA 1 1 1 -
Far MP
mp 
H 60 6 3 15 +3 -1 SM,EX,SA,CA 2 1 1 -
Far HP
hp 
H 90 9 5 19 +3 -3 - 3 1 1 Hits standing characters on frame 10, Frame advantage based on 2nd active frame
This attack has long range and can be used to poke when the opponent is farther away.
Far LK
lk 
L 30 8 5 12 0 -4 SM,EX,SA,CA 1 1 1 -
Far MK
mk 
H 60 8 9 13 -1 -5 - 2 1 1 -
Far HK
mp 
H 90 13 4 22 -1 -6 - 3 1 1 -
Close MP
mp (near opponent) 
H 60 6 4 10 +7 +3 SM,EX,SA,CA 2 1 1 -
Close HP
hp (near opponent) 
H 90 13 4 27 -5 -11 SM,EX,SA,CA 3 1 1 Ground bounce against airborne opponent
Close LK
lk (near opponent) 
H 30 4 4 10 +3 -1 - 1 1 1 -
Close MK
mk (near opponent) 
L 60 5 4 15 +2 -2 SM,EX,SA,CA 2 1 1 -
Close HK
hk (near opponent) 
H 90 8 10 15 0 -5 SM,EX,SA,CA 3 1 1 -
Crouch LP
d + lp 
H 30 5 4 5 +8 +4 SM,EX,SA,CA 1 1 1 -
Crouch MP
d + mp 
H 60 6 4 11 +6 +2 SM,EX,SA,CA 2 1 1 -
Crouch HP
d + hp 
H 80 7 6 29 -9 -15 SM,EX,SA,CA 3 1 1 Forces standing, Neck and above crushes airborne attacks frames 9-12
Crouch LK
d + lk 
L 30 5 4 10 +3 -1 SM,EX,SA,CA 1 1 1 -
Crouch MK
d + mk 
L 60 7 6 15 0 -4 SM,EX,SA,CA 2 1 1 -
This is an excellent poke, which you should use frequently. The long active frames make it possible to hit-confirm into st.HK.
Crouch HK
d + hk 
L 90 11 4 29 hard knockdown -13 - 3 1 - -
Bob's sweep is one of his worst normals. Avoid using it.
Jump LP
ub / u / uf --- lp 
M 40 5 4 until ground+4 +12 +4 - 1 1 1 -
Jump MP
ub / u / uf --- mp 
M 70 8 10 until ground+4 +16 +5 - 2 1 1 -
Jump HP
ub / u / uf --- hp 
M 100 13 4 until ground+4 +20 +8 - 3 1 1 -
Jump LK
ub / u / uf --- lk 
M 40 5 12 until ground+4 +12 +4 - 1 1 1 -
Jump MK
ub / u / uf --- mk 
M 70 6 12 until ground+4 +16 +5 - 2 1 1 -
Jump HK
ub / u / uf --- hk 
M 90 7 4 until ground+4 +20 +8 - 3 1 1 -
See Double Chapati (HK > HK).
Launcher
hp + hk 
H 100 13 2 54 switch -32 - 3 - - **LC
Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Guard Cancel
f + hp + hk 
(while blocking)
H 120 11 6 26 hard knockdown -11 - - - - Invulnerability frames 1-11, Resembles LP Giga Jacker


Unique Attacks

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Double Chapati
ub / u / uf --- hk --- hk 
H 30 3 6 until ground+4 +21 +12 - 1 0 - -
(far) mk --- mp 
H 30 13 4 20 -3 -6 BC,LA 2 0 0 Knockdown on airborne opponent
Gaufrettes Cutter
(far) mk --- mp --- hp 
H 80 21 2 23 +1 -3 SM,EX,SA,CA 3 1 0 Knockdown on airborne opponent, Doesn’t combo
(far) mk --- mk 
H 30 13 6 19 -4 -10 BC,LA 2 0 0 Knockdown on airborne opponent
Gaufrettes Kick
(far) mk --- mk --- hk 
H 50 15 5 20 +6 -8 LA 2 1 0 -
Gaufrettes Punch
(far) mk --- hp 
M 70 19 4 27 +10 -9 - 2 1 0 Ground bounce on airborne opponent, Doesn’t combo
One Two Punch
lp --- b + mp 
H 50 10 3 16 +2 -1 SM,EX,SA,CA 2 0 0 Knockdown on airborne opponent
Fast Break
lp --- b + mp --- lp + mp 
M 70 21 2 24 -1 -8 SM,EX,SA,CA 3 1 0 Knockdown on airborne opponent, Doesn’t combo
lp --- lk 
L 50 10 4 26 -5 -15 BC,LA 2 0 0 -
Course Picante
lp --- lk --- lk 
H 70 15 4 25 knockdown -13 SM,EX,SA,CA 3 1 0 Knockdown on airborne opponent
d + hk --- hk 
M 30 21 3 26 -6 -9 - 3 1 0 Knockdown on airborne opponent
Contorno Farce
d + hk --- hk --- hk 
H,M 40,50 18 2(35)2 26 ground bounce -2 - 3,3 1,1 0,4 1st hit: Whiffs on crouching opponent


Throws

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Flying Cask
lp + lk 
throw 130 5 2 20 hard knockdown - - - - - -
Quarter Deck
b + lp + lk 
throw 130 5 2 20 hard knockdown - - - - - -


Special Moves

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Giga Jacker LP
qcf + lp 
H 80 14 7 38 knockdown -23 - 5 3 0 Chrg.png
Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 14-34
Giga Jacker MP
qcf + mp 
H 90 15 7 38 knockdown -23 - 5 3 0 Chrg.png
Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 14-35
Giga Jacker HP
qcf + hp 
H 100 16 7 38 knockdown -23 - 5 3 0 Chrg.png
Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 16-36
Giga Jacker EX
qcf + p p 
H 180 41 7 62+4 hard knockdown -55 - 3 3 0 Chrg.png Ex.png
Chargeable: 51F for Super Art, Airborne frames 21-42 and 53-90, Projectile invulnerable until the end of active frames, Ground bounce against airborne opponent
Spinner Ball LK
hcf + lk 
H 20x2 13 7 18 -1 -4 - 3,3 0,0 0 Whiffs on airborne opponent
Spinner Ball MK
hcf + mk 
H 20x2 13 7 18 -1 -4 - 3,3 0,0 0 Whiffs on airborne opponent
Spinner Ball HK
hcf + hk 
H 20x2 15 7 18 -1 -4 - 3,3 0,0 0 Whiffs on airborne opponent
Spinner Ball EX
hcf + k k 
H 30x2 10 7 13 +6 +1 - 3,3 0,0 0 Ex.png
Projectile invulnerability frames 1-6
Lyonnaise Break
Spinner Ball --- p 
H 70 12 6 19 float -3 - 3 3 0 -
Perfect Press
Spinner Ball --- k 
M 50 28 7 27(31 on whiff) hard knockdown -13 - 3,3 3,3 0 **LC
Airborne frames 18-31
Panini Flip
Spinner Ball --- d + k 
L,H 30,25x2 21 4(10)3 29 float -14 - 3,3,3 0,1,1 0 Upper body projectile invulnerability frames 1-35, Airborne frames 36-45
Cracker LP
dp + lp 
H 60 6 5 29 -5 -22 - 3 3 0 Upper body invulnerability frames 1-4, strike invulnerability frames 5-6, Airborne frames 5-26, Whiffs on crouching opponent
Cracker MP
dp + mp 
H 70 11 5 29 0 -17 - 3 3 0 Upper body invulnerability frames 1-6, strike invulnerability frames 7-10, Airborne frames 7-27, Whiffs on crouching opponent
Cracker HP
dp + hp 
H 80 16 5 29 0 -17 - 3 3 0 Upper body invulnerability frames 1-8, strike invulnerability frames 9-17, Airborne frames 9-32, Whiffs on crouching opponent
Cracker EX
dp + p p 
H 90 6 6 28 0 -17 - 3 3 0 Ex.png
Invulnerability frames 1-6, Airborne frames 6-26, Whiffs on crouching opponent
Pound Cake
Cracker --- p 
M 50 23 4 24 -3 -11 - 5 0 0 1st and 2nd active frame whiffs on airborne. 3rd and 4th active frame cause ground bounce.
Cracker Jacker
Cracker --- k 
H 120 21 6 26 knockdown -10 - 10 0 0 **LC
Airborne frames 18-30
Special Step LK
dp + lk 
- - 10 - 23 - - - - - - Upper body projectile invulnerability frames 1-21
Special Step MK
dp + mk 
- - 11 - 23 - - - - - - Upper body projectile invulnerability frames 1-22
Special Step HK
dp + hk 
- - 14 - 23 - - - - - - Upper body projectile invulnerability frames 1-25
Special Step EX
dp + k k 
- - 10 - 18 - - - - - - Ex.png
Upper body invulnerability frames 1-22, Lower body projectile invulnerability frames 1-22, 1 point of armor during frames 1-22
Langue Washer
Special Step --- lp 
H 80 11 2 22 float -2 - 3 3 0 Upper body projectile invulnerability frames 1-5
Spiral Rocky
Special Step --- mp 
H 50,20x2,40 18 12 41 knockdown -15 - 5,5,5,5 0,0,0,2 0 Upper body projectile invulnerability frames 1-17, Airborne frames 20-48
Granchi Cannon
Special Step --- lp + mp 
H 100 18 5 17 wall bounce +2 - 1 2 0 Crumples on counter hit, Upper body projectile invulnerability frames 1-4
Apres Sweep
Special Step --- lk 
L 50 5 3 30 0 -9 LP+MP 3 0 0 Upper body projectile invulnerability frames 1-30
Cutting Coppa
Apres Sweep --- lp + mp 
H 80 18 3 24 knockdown -5 - 3 3 0 -


Super Art

Move Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS Notes
Giga Meteo
qcf + 3p 
H 320 23 5 72 hard knockdown -55 - 5 - - 77 frames cinematic freeze before attack begins, Projectile invulnerability frames 1-23, Airborne frames 8-27 & 41-71, Tracks opponent
Cross Art
qcf + mp + mk 
H 150+ 9 4 45 switch -27 - 3 - - **LC
61 frames cinematic freeze before attack begins, Invulnerability frames 1-12


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A