Mike spragg (talk | contribs) |
Aneesh Roy (talk | contribs) (New move list format and frame data) |
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== Moves == | == Moves == | ||
==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far\Close LP | lp | H | 30 | 4 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far MP | mp | H | 60 | 6 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | ||
| - | |||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far HP | hp | H | 90 | 9 | 5 | 19 | +3 | -3 | - | 3 | 1 | 1 | ||
{{ | | Hits standing characters on frame 10, Frame advantage based on 2nd active frame | ||
{{ | | This attack has long range and can be used to poke when the opponent is farther away. | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far LK | lk | L | 30 | 8 | 5 | 12 | 0 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Far MK | mk | H | 60 | 8 | 9 | 13 | -1 | -5 | - | 2 | 1 | 1 | ||
{{ | | - | ||
{{ | | | ||
}} | |||
{{SFxTFrameDataRow | |||
| Far HK | mp | H | 90 | 13 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close MP | mp (near opponent) | H | 60 | 6 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close HP | hp (near opponent) | H | 90 | 13 | 4 | 27 | -5 | -11 | SM,EX,SA,CA | 3 | 1 | 1 | |||
| Ground bounce against airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close LK | lk (near opponent) | H | 30 | 4 | 4 | 10 | +3 | -1 | - | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close MK | mk (near opponent) | L | 60 | 5 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Close HK | hk (near opponent) | H | 90 | 8 | 10 | 15 | 0 | -5 | SM,EX,SA,CA | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch LP | d + lp | H | 30 | 5 | 4 | 5 | +8 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch MP | d + mp | H | 60 | 6 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch HP | d + hp | H | 80 | 7 | 6 | 29 | -9 | -15 | SM,EX,SA,CA | 3 | 1 | 1 | |||
| Forces standing, Neck and above crushes airborne attacks frames 9-12 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch LK | d + lk | L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch MK | d + mk | L | 60 | 7 | 6 | 15 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | |||
| - | |||
| This is an excellent poke, which you should use frequently. The long active frames make it possible to hit-confirm into st.HK. | |||
}} | |||
{{SFxTFrameDataRow | |||
| Crouch HK | d + hk | L | 90 | 11 | 4 | 29 | hard knockdown | -13 | - | 3 | 1 | - | |||
| - | |||
| Bob's sweep is one of his worst normals. Avoid using it. | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump LP | lp (air) | M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump MP | mp (air) | M | 70 | 8 | 10 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump HP | hp (air) | M | 100 | 13 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump LK | lk (air) | M | 40 | 5 | 12 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump MK | mk (air) | M | 70 | 6 | 12 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Jump HK | hk (air) | M | 90 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | |||
| - | |||
| See '''Double Chapati''' (HK > HK). | |||
}} | |||
{{SFxTFrameDataRow | |||
| Launcher | hp + hk | H | 100 | 13 | 2 | 54 | switch | -32 | - | 3 | - | - | |||
| '''**LC''' <br> Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Guard Cancel | f + hp + hk <br> (while blocking) | H | 120 | 11 | 6 | 26 | hard knockdown | -11 | - | - | - | - | |||
| Invulnerability frames 1-11, Resembles LP Giga Jacker | |||
| | |||
}} | |||
|} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Double Chapati | hk --- hk (air) | H | 30 | 3 | 6 | until ground+4 | +21 | +12 | - | 1 | 0 | - | ||
{{ | | - | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | | (far) mk --- mp | H | 30 | 13 | 4 | 20 | -3 | -6 | BC,LA | 2 | 0 | 0 | ||
{{ | | Knockdown on airborne opponent | ||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Gaufrettes Cutter | (far) mk --- mp --- hp | H | 80 | 21 | 2 | 23 | +1 | -3 | SM,EX,SA,CA | 3 | 1 | 0 | |||
| Knockdown on airborne opponent, Doesn’t combo | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| | (far) mk --- mk | H | 30 | 13 | 6 | 19 | -4 | -10 | BC,LA | 2 | 0 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Gaufrettes Kick | (far) mk --- mk --- hk | H | 50 | 15 | 5 | 20 | +6 | -8 | LA | 2 | 1 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Gaufrettes Punch | (far) mk --- hp | M | 70 | 19 | 4 | 27 | +10 | -9 | - | 2 | 1 | 0 | |||
| Ground bounce on airborne opponent, Doesn’t combo | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| One Two Punch | lp --- b + mp | H | 50 | 10 | 3 | 16 | +2 | -1 | SM,EX,SA,CA | 2 | 0 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Fast Break | lp --- b + mp --- lp + mp | M | 70 | 21 | 2 | 24 | -1 | -8 | SM,EX,SA,CA | 3 | 1 | 0 | |||
| Knockdown on airborne opponent, Doesn’t combo | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| | lp > lk | L | 50 | 10 | 4 | 26 | -5 | -15 | BC,LA | 2 | 0 | 0 | - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Course Picante | lp --- lk --- lk | H | 70 | 15 | 4 | 25 | knockdown | -13 | SM,EX,SA,CA | 3 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| | d + hk --- hk | M | 30 | 21 | 3 | 26 | -6 | -9 | - | 3 | 1 | 0 | |||
| Knockdown on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Contorno Farce | d + hk --- hk --- hk | H,M | 40,50 | 18 | 2(35)2 | 26 | ground bounce | -2 | - | 3,3 | 1,1 | 0,4 | |||
| 1st hit: Whiffs on crouching opponent | |||
| | |||
}} | |||
|} | |||
==== Throws ==== | ==== Throws ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
| Flying Cask | lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Quarter Deck | b + lp + lk | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |||
| - | |||
| | |||
}} | |||
|} | |||
==== Special Moves ==== | ==== Special Moves ==== | ||
{{ | {|width="80%" | ||
{{ | {{SFxTFrameDataHeader}} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Giga Jacker LP | qcf + lp | H | 80 | 14 | 7 | 38 | knockdown | -23 | - | 5 | 3 | 0 | ||
{{ | | [[File:chrg.png]] <br> Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 14-34 | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Giga Jacker MP | qcf + mp | H | 90 | 15 | 7 | 38 | knockdown | -23 | - | 5 | 3 | 0 | ||
{{ | | [[File:chrg.png]] <br> Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 14-35 | ||
{{ | | | ||
{{ | }} | ||
{{ | {{SFxTFrameDataRow | ||
{{ | | Giga Jacker HP | qcf + hp | H | 100 | 16 | 7 | 38 | knockdown | -23 | - | 5 | 3 | 0 | ||
| [[File:chrg.png]] <br> Chargeable: 51F for EX Version and 100F for Super Art, Reflects projectiles frames 14-20, Airborne frames 16-36 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Giga Jacker EX | qcf + p p | H | 180 | 41 | 7 | 62+4 | hard knockdown | -55 | - | 3 | 3 | 0 | |||
| [[File:chrg.png]] [[File:ex.png]] <br> Chargeable: 51F for Super Art, Airborne frames 21-42 and 53-90, Projectile invulnerable until the end of active frames, Ground bounce against airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Spinner Ball LK | hcf + lk | H | 20x2 | 13 | 7 | 18 | -1 | -4 | - | 3,3 | 0,0 | 0 | |||
| Whiffs on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Spinner Ball MK | hcf + mk | H | 20x2 | 13 | 7 | 18 | -1 | -4 | - | 3,3 | 0,0 | 0 | |||
| Whiffs on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Spinner Ball HK | hcf + hk | H | 20x2 | 15 | 7 | 18 | -1 | -4 | - | 3,3 | 0,0 | 0 | |||
| Whiffs on airborne opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Spinner Ball EX | hcf + k k | H | 30x2 | 10 | 7 | 13 | +6 | +1 | - | 3,3 | 0,0 | 0 | |||
| [[File:ex.png]] <br> Projectile invulnerability frames 1-6 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Lyonnaise Break | Spinner Ball --- p | H | 70 | 12 | 6 | 19 | float | -3 | - | 3 | 3 | 0 | |||
| - | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Perfect Press | Spinner Ball --- k | M | 50 | 28 | 7 | 27(31 on whiff) | hard knockdown | -13 | - | 3,3 | 3,3 | 0 | |||
| '''**LC''' <br> Airborne frames 18-31 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Panini Flip | Spinner Ball --- d + k | L,H | 30,25x2 | 21 | 4(10)3 | 29 | float | -14 | - | 3,3,3 | 0,1,1 | 0 | |||
| Upper body projectile invulnerability frames 1-35, Airborne frames 36-45 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cracker LP | dp + lp | H | 60 | 6 | 5 | 29 | -5 | -22 | - | 3 | 3 | 0 | |||
| Upper body invulnerability frames 1-4, strike invulnerability frames 5-6, Airborne frames 5-26, Whiffs on crouching opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cracker MP | dp + mp | H | 70 | 11 | 5 | 29 | 0 | -17 | - | 3 | 3 | 0 | |||
| Upper body invulnerability frames 1-6, strike invulnerability frames 7-10, Airborne frames 7-27, Whiffs on crouching opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cracker HP | dp + hp | H | 80 | 16 | 5 | 29 | 0 | -17 | - | 3 | 3 | 0 | |||
| Upper body invulnerability frames 1-8, strike invulnerability frames 9-17, Airborne frames 9-32, Whiffs on crouching opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cracker EX | dp + p p | H | 90 | 6 | 6 | 28 | 0 | -17 | - | 3 | 3 | 0 | |||
| [[File:ex.png]] <br> Invulnerability frames 1-6, Airborne frames 6-26, Whiffs on crouching opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Pound Cake | Cracker --- p | M | 50 | 23 | 4 | 24 | -3 | -11 | - | 5 | 0 | 0 | |||
| 1st and 2nd active frame whiffs on airborne. 3rd and 4th active frame cause ground bounce. | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cracker Jacker | Cracker --- k | H | 120 | 21 | 6 | 26 | knockdown | -10 | - | 10 | 0 | 0 | |||
| '''**LC''' <br> Airborne frames 18-30 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Special Step LK | dp + lk | - | - | 10 | - | 23 | - | - | - | - | - | - | |||
| Upper body projectile invulnerability frames 1-21 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Special Step MK | dp + mk | - | - | 11 | - | 23 | - | - | - | - | - | - | |||
| Upper body projectile invulnerability frames 1-22 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Special Step HK | dp + hk | - | - | 14 | - | 23 | - | - | - | - | - | - | |||
| Upper body projectile invulnerability frames 1-25 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Special Step EX | dp + k k | - | - | 10 | - | 18 | - | - | - | - | - | - | |||
| [[File:ex.png]] <br> Upper body invulnerability frames 1-22, Lower body projectile invulnerability frames 1-22, 1 point of armor during frames 1-22 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Langue Washer | Special Step --- lp | H | 80 | 11 | 2 | 22 | float | -2 | - | 3 | 3 | 0 | |||
| Upper body projectile invulnerability frames 1-5 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Spiral Rocky | Special Step --- mp | H | 50,20x2,40 | 18 | 12 | 41 | knockdown | -15 | - | 5,5,5,5 | 0,0,0,2 | 0 | |||
| Upper body projectile invulnerability frames 1-17, Airborne frames 20-48 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Granchi Cannon | Special Step --- lp + mp | H | 100 | 18 | 5 | 17 | wall bounce | +2 | - | 1 | 2 | 0 | |||
| Crumples on counter hit, Upper body projectile invulnerability frames 1-4 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Apres Sweep | Special Step --- lk | L | 50 | 5 | 3 | 30 | 0 | -9 | LP+MP | 3 | 0 | 0 | |||
| Upper body projectile invulnerability frames 1-30 | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cutting Coppa | Apres Sweep --- lp + mp | H | 80 | 18 | 3 | 24 | knockdown | -5 | - | 3 | 3 | 0 | |||
| - | |||
| | |||
}} | |||
|} | |||
=== Super | ==== Super Art ==== | ||
{|width="80%" | |||
{{SFxTFrameDataHeader}} | |||
{{SFxTFrameDataRow | |||
| Giga Meteo | qcf + 3p | H | 320 | 23 | 5 | 72 | hard knockdown | -55 | - | 5 | - | - | |||
| 77 frames cinematic freeze before attack begins, Projectile invulnerability frames 1-23, Airborne frames 8-27 & 41-71, Tracks opponent | |||
| | |||
}} | |||
{{SFxTFrameDataRow | |||
| Cross Art | qcf + mp + mk | H | 150+ | 9 | 4 | 45 | switch | -27 | - | 3 | - | - | |||
| **LC <br> 61 frames cinematic freeze before attack begins, Invulnerability frames 1-12 | |||
| | |||
}} | |||
|} | |||
Revision as of 15:37, 8 February 2020


Bob
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far\Close LP
lp |
H | 30 | 4 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MP
mp |
H | 60 | 6 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Far HP
hp |
H | 90 | 9 | 5 | 19 | +3 | -3 | - | 3 | 1 | 1 | Hits standing characters on frame 10, Frame advantage based on 2nd active frame |
This attack has long range and can be used to poke when the opponent is farther away. | ||||||||||||
Far LK
lk |
L | 30 | 8 | 5 | 12 | 0 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MK
mk |
H | 60 | 8 | 9 | 13 | -1 | -5 | - | 2 | 1 | 1 | - |
Far HK
mp |
H | 90 | 13 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | - |
Close MP
mp (near opponent) |
H | 60 | 6 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HP
hp (near opponent) |
H | 90 | 13 | 4 | 27 | -5 | -11 | SM,EX,SA,CA | 3 | 1 | 1 | Ground bounce against airborne opponent |
Close LK
lk (near opponent) |
H | 30 | 4 | 4 | 10 | +3 | -1 | - | 1 | 1 | 1 | - |
Close MK
mk (near opponent) |
L | 60 | 5 | 4 | 15 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
hk (near opponent) |
H | 90 | 8 | 10 | 15 | 0 | -5 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Crouch LP
d + lp |
H | 30 | 5 | 4 | 5 | +8 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
d + mp |
H | 60 | 6 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
d + hp |
H | 80 | 7 | 6 | 29 | -9 | -15 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing, Neck and above crushes airborne attacks frames 9-12 |
Crouch LK
d + lk |
L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MK
d + mk |
L | 60 | 7 | 6 | 15 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - |
This is an excellent poke, which you should use frequently. The long active frames make it possible to hit-confirm into st.HK. | ||||||||||||
Crouch HK
d + hk |
L | 90 | 11 | 4 | 29 | hard knockdown | -13 | - | 3 | 1 | - | - |
Bob's sweep is one of his worst normals. Avoid using it. | ||||||||||||
Jump LP
lp (air) |
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
mp (air) |
M | 70 | 8 | 10 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Jump HP
hp (air) |
M | 100 | 13 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
lk (air) |
M | 40 | 5 | 12 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
mk (air) |
M | 70 | 6 | 12 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Jump HK
hk (air) |
M | 90 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
See Double Chapati (HK > HK). | ||||||||||||
Launcher
hp + hk |
H | 100 | 13 | 2 | 54 | switch | -32 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Guard Cancel
f + hp + hk |
H | 120 | 11 | 6 | 26 | hard knockdown | -11 | - | - | - | - | Invulnerability frames 1-11, Resembles LP Giga Jacker |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Double Chapati
hk --- hk (air) |
H | 30 | 3 | 6 | until ground+4 | +21 | +12 | - | 1 | 0 | - | - |
(far) mk --- mp |
H | 30 | 13 | 4 | 20 | -3 | -6 | BC,LA | 2 | 0 | 0 | Knockdown on airborne opponent |
Gaufrettes Cutter
(far) mk --- mp --- hp |
H | 80 | 21 | 2 | 23 | +1 | -3 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
(far) mk --- mk |
H | 30 | 13 | 6 | 19 | -4 | -10 | BC,LA | 2 | 0 | 0 | Knockdown on airborne opponent |
Gaufrettes Kick
(far) mk --- mk --- hk |
H | 50 | 15 | 5 | 20 | +6 | -8 | LA | 2 | 1 | 0 | - |
Gaufrettes Punch
(far) mk --- hp |
M | 70 | 19 | 4 | 27 | +10 | -9 | - | 2 | 1 | 0 | Ground bounce on airborne opponent, Doesn’t combo |
One Two Punch
lp --- b + mp |
H | 50 | 10 | 3 | 16 | +2 | -1 | SM,EX,SA,CA | 2 | 0 | 0 | Knockdown on airborne opponent |
Fast Break
lp --- b + mp --- lp + mp |
M | 70 | 21 | 2 | 24 | -1 | -8 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
lp > lk |
L | 50 | 10 | 4 | 26 | -5 | -15 | BC,LA | 2 | 0 | 0 | - |
Course Picante
lp --- lk --- lk |
H | 70 | 15 | 4 | 25 | knockdown | -13 | SM,EX,SA,CA | 3 | 1 | 0 | Knockdown on airborne opponent |
d + hk --- hk |
M | 30 | 21 | 3 | 26 | -6 | -9 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
Contorno Farce
d + hk --- hk --- hk |
H,M | 40,50 | 18 | 2(35)2 | 26 | ground bounce | -2 | - | 3,3 | 1,1 | 0,4 | 1st hit: Whiffs on crouching opponent |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Flying Cask
lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Quarter Deck
b + lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Special Moves
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Giga Meteo
qcf + 3p |
H | 320 | 23 | 5 | 72 | hard knockdown | -55 | - | 5 | - | - | 77 frames cinematic freeze before attack begins, Projectile invulnerability frames 1-23, Airborne frames 8-27 & 41-71, Tracks opponent |
Cross Art
qcf + mp + mk |
H | 150+ | 9 | 4 | 45 | switch | -27 | - | 3 | - | - | **LC 61 frames cinematic freeze before attack begins, Invulnerability frames 1-12 |
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A