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Revision as of 12:13, 3 May 2019


Introduction
Color Options
Start | Default |
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Moves List
Normal Moves
Stomach Crunch: in air, u + Hard Punch
Flying Body Attack: jump at opponent, d + Hard Punch
Powerbomb: close, b or f + Hard Kick
Brainbuster: close, b or f + Hard Punch
Pile Driver: close, b or f + Medium Punch
German Suplex: close, b or f + Medium Kick
Alley Oop: close, db or df + Hard Punch
Power Slam: close, db/df + Medium Punch
Head Bite: b or f + Hard Punch on approaching opponent
Face Pump: b or f + Medium Punch on approaching opponent
Stomach Pump: db or df + Hard Punch on approaching opponent
Special Moves
Spinning Clothesline: All three Punch buttons simultaneously
Spinning Piledriver: f, df, d, db, b, ub + Punch
The Basics
Anti Air: standing High Kick,Double Lariat
High Poke: standing Medium Kick
Low Poke: standing Low Kick,crouching High Kick
Combos
- cl.LK,cr.HK
- j.d.HP,c.LP,c.HK
Advanced Strategy
Hitboxes
Standing Normals
- Standing LP:
Damage | 12 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +6 | |||
Frame Count | 2 | 4 | 5 | |
Simplified | 2 | 4 | 5 |
- Standing MP:
Damage | 18 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 60 | ||||
Chain Cancel | No | ||||
Special Cancel | No | ||||
Frame Advantage | +12 | ||||
Frame Count | 2 | 2 | 3 | 5 | |
Simplified | 1+4 | 3 | 5 |
- Standing HP:
Damage | ? | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -11 | |||||||
Frame Count | 3 | 3 | 6 | 10 | 8 | 6 | 5 | |
Simplified | 1+6 | 4 | 29 |
- Standing LK:
Damage | 12 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +10 | |||
Frame Count | 2 | 2 | 5 | |
Simplified | 1+4 | 5 |
- Standing MK:
Damage | 18 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +7 | |||||
Frame Count | 3 | 3 | 4 | 4 | 5 | |
Simplified | 1+6 | 4 | 9 |
- Standing HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||
Stun Timer | 80 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +5 | |||
Frame Count | 4 | 8 | 11 |
Close Standing Normals
- Close Standing LP:
Damage | ? | ![]() |
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Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +3 | |||||||
Frame Count | 2 | 2 | 2 | 2 | 4 | 4 | 5 | |
Simplified | 1+2 | 4 | 15 |
- Close Standing LK:
Damage | 12 | ![]() |
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Stun | 1~7 | ||||||
Stun Timer | 40 | ||||||
Chain Cancel | No | ||||||
Special Cancel | No | ||||||
Frame Advantage | +2 | ||||||
Frame Count | 3 | 2 | 2 | 8 | 4 | 1 | |
Simplified | 1+7 | 8 | 5 |
- Close Standing MK:
Damage | 18 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +2 | |||||
Frame Count | 3 | 3 | 4 | 4 | 5 | |
Simplified | 1+6 | 4 | 9 |
- Close Standing HK:
Damage | 22+6 | ![]() |
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Stun | 10~16+1~7 | ||||||||||
Stun Timer | 80+70 | ||||||||||
Chain Cancel | No | ||||||||||
Special Cancel | No | ||||||||||
Frame Advantage | -17 | ||||||||||
Frame Count | 2 | 2 | 2 | 3 | 6 | 8 | 8 | 10 | 8 | 5 | |
Simplified | 1+9 | 14 | 31 |
Crouching Normals
- Crouching LP:
Damage | 6 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Chain Cancel | Yes | ||
Special Cancel | Yes | ||
Frame Advantage | -4 | ||
Frame Count | 3 | 5 |
- Crouching MP:
Damage | 18 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +12 | |||||
Frame Count | 3 | 3 | 8 | 4 | 5 | |
Simplified | 1+6 | 8 | 9 |
- Crouching HP:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||
Stun Timer | 80 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | -11 | |||||
Frame Count | 3 | 3 | 8 | 10 | 13 | |
Simplified | 1+6 | 8 | 23 |
- Crouching LK:
Damage | 12 | ![]() |
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Stun | 1~7 | |||
Stun Timer | 40 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +3 | |||
Frame Count | 3 | 4 | 7 |
- Crouching MK:
Damage | 18 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 60 | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | +5 | |||
Frame Count | 3 | 6 | 9 |
- Crouching HK:
Damage | 22 | ![]() |
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Stun | 11~17 | |||
Stun Timer | 80 | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | +1 | |||
Frame Count | 4 | 8 | 13 |
Aerial Normals
- Neutral/Diagonal Jumping LP:
Damage | 14 | ![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
Simplified | 2 | 11 | ∞ |
- Diagonal Jumping LP:
Damage | 16 | ![]() |
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Stun | 1~7 | ||||
Stun Timer | 40 | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
Simplified | 2 | 11 | ∞ |
- Neutral Jumping MP:
Damage | 20 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 50 | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
Simplified | 2 | 11 | ∞ |
- Diagonal Jumping MP:
Damage | 20 | ![]() |
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Stun | 5~11 | ||||
Stun Timer | 50 | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
Simplified | 2 | 11 | ∞ |
- Neutral Jumping HP:
Damage | 24 | ![]() |
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Stun | 11~17 | ||||
Stun Timer | 60 | ||||
Frame Count | 2 | 3 | 8 | ∞ | |
Simplified | 2 | 11 | ∞ |
- Diagonal Jumping HP:
Damage | 22 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 60 | |||||||
Frame Count | 1 | 3 | 3 | 7 | 3 | 3 | ∞ | |
Simplified | 1+7 | 4 | ∞ |
- Neutral Jumping LK:
Damage | 14 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 3 | ∞ |
- Diagonal Jumping LK:
Damage | 16 | ![]() |
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Stun | 1~7 | ||
Stun Timer | 40 | ||
Frame Count | 3 | ∞ | |
Simplified | 3 | ∞ |
- Neutral Jumping MK:
Damage | 20 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 50 | ||||||
Frame Count | 3 | 16 | 8 | 6 | 4 | ∞ | |
Simplified | 3 | 16 | ∞ |
- Diagonal Jumping MK:
Damage | 20 | ![]() |
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Stun | 5~11 | ||||||
Stun Timer | 50 | ||||||
Frame Count | 3 | 16 | 8 | 6 | 4 | ∞ | |
Simplified | 3 | 16 | ∞ |
- Neutral Jumping HK:
Damage | 24 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 60 | ||||||
Frame Count | 3 | 8 | 8 | 6 | 4 | ∞ | |
Simplified | 3 | 8 | ∞ |
- Diagonal Jumping HK:
Damage | 22 | ![]() |
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Stun | 11~17 | ||||||
Stun Timer | 60 | ||||||
Frame Count | 3 | 8 | 8 | 6 | 4 | ∞ | |
Simplified | 3 | 8 | ∞ |
Unique Moves
- Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)
Strong
Damage | 14 | ![]() |
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Stun | 5~11 | |||
Stun Timer | 50 | |||
Frame Count | 3 | 8 | ∞ |
Fierce
Damage | 14 | ![]() |
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Stun | 11~17 | |||
Stun Timer | 60 | |||
Frame Count | 3 | 6 | ∞ |
Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)
Damage | 14 | ![]() |
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Stun | 5~11 | ||
Stun Timer | 60 | ||
Frame Count | 5 | ∞ |
Throws
Standing Normal Grabs Throwboxes:
Throw | Hold | ![]() | |||
Damage | 32 | Damage | 16+(4*n) | ||
Duration | - | Duration | 300 | ||
Stun | 7~13 | Stun | - | ||
Stun Timer | 100 | Stun Timer | - | ||
Range (from axis) | 69 | Range (from axis) | 69 | ||
Range advantage | 24 | Range advantage | 24 |
Pile Driver (←/→ + Strong): 32
Iron Claw (←/→ + Fierce): 16,4*n
Brain Buster (←/→ + Forward): 32
Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n
Crouch Grabs Throwboxes:
Throw | Hold | ![]() | |||
Damage | 28 | Damage | 16+(4*n) | ||
Duration | - | Duration | 300 | ||
Stun | 5~11 | Stun | 5~11 | ||
Stun Timer | 100 | Stun Timer | - | ||
Range (from axis) | 69 | Range (from axis) | 69 | ||
Range advantage | 24 | Range advantage | 24 |
Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n
Deadly Driver (↙/↓/↘ + Strong): 28
Leg Throw (↙/↓/↘ + Fierce): 28
Special Moves
- Double Lariat: Press all Punch Buttons
Damage | 22 | ![]() |
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Stun | 13~19 | ||||||||||||
Stun Timer | 120 | ||||||||||||
Frame Advantage | -25 | ||||||||||||
Frame Count | 11 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 3 |
- Spinning Piledriver: (360 + P)
Damage | 44 | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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- Dizzy:
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Match-Ups
Vs. Ryu
You must evade his Hadoken with Double Lariat and also attack his Tatsumaki with Crouch Strong
Vs. Ken
Same as Ryu but with better Kick Throw
Vs. E.Honda
Counter his Headbut with Spinning Pile Driver
Vs. Chun Li
Use Double Lariat against her jump in attacks
Vs. Blanka
Rolling Attack can be countered with Far Jab or Spinning Pile Driver
Vs. Guile
Sonic Boom can be evaded with Double Lariat and also punish his Sommersault with SPD
Vs. Dhalsim
A serious disvantage one...Double Lariat its a good option against Yoga Fire Template:Street Fighter II