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|<p>When enhanced, the amount of hits goes from 3 to 5.</p> | |<p>Aegislash whirlwinds upwards and lands back down to the ground.</p> | ||
<p>Invincible against Highs and Mid Highs on frame 5.</p> | |||
<p>When enhanced, the amount of hits goes from 3 to 5.</p> | |||
<p>Transitions into Shield Forme once complete.</p> | <p>Transitions into Shield Forme once complete.</p> | ||
<p>* Can only be punished with a grab or pierce.</p> | <p>* Can only be punished with a grab or pierce.</p> |
Revision as of 15:33, 24 February 2019
Introduction
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses.
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.
- 510 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Weak
- High Stance: Charges Synergy Gauge and recharges shield health.
- Low Stance: Invincible against Highs and Lows on frame 1.
- FP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)
- FP Back Dash: 37 Frames (Invincible from frame 1-8)
- FP Side Dash: 29 Frames
- DP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Enhanced (Sharp) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Aegislash's moves become enhanced when having at least one buff active. Any buff will put Aegislash in an enhanced state. All moves now deal chip damage. Activating Burst Mode grants an enhanced state for the entire duration. |
Shield Forme | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
After using specific moves, Aegislash shifts into Shield Forme. Shield Forme has a different moveset. While in Shield Forme, Aegislash has permanent counter armor. But moves slower and cannot block. When shifting into Shield Forme, Aegislash heals 10 recoverable HP but has all buffs removed. Calling a Support, activating Burst Mode, or when Burst Mode runs out brings Aegislash out of Shield Forme. Pressing R and a direction makes Aegislash do a ghost dash (invincible on frame 5) and switch forms. Jumping switches forms and makes Aegislash invincible against Lows on frame 5. Aegislash receives an Attack buff when switching out of Shield Forme. Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff. The invincible dash grants an Attack buff that lasts for 3 seconds. Jumping grants an Attack buff that lasts for 7 seconds. |
Shield Forme: Auto-Parry | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | 0 | 0 | Mid | N/A | +5 | -12 |
Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry. The parry knocks back the opponent with a counter-piercing blast that deals no damage. Switches Aegislash out of Shield Forme. The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds. |
6R Parry | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | Varies* | N/A |
Aegislash puts Its shield up, going into a counter armor state from frame 1-11. Projectiles go through the counter armor. If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry. Landing a successful Parry as soon as the Parry comes out increases Aegislash's Synergy Gauge. The Parry knocks back the opponent and deals a specific amount of hitstun. *The hitstun depends on if a Light or Heavy Attack was parried. Field Phase Parry: Light = +12 Heavy = +20 Duel Phase Parry: Light = +24 Heavy = +16 |
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+16) / DP Shift | N/A |
Field Phase: Grants a Speed buff that lasts for 5.5 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (15) / 90 (23) | 3 | Mid High | i39 / i59 | +4 / Stun | -4 / +8 |
Aegislash is put into a counter state from frame 1-32 (52 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Transitions into Shield Forme once complete. |
L+R Underworld Ruler | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 210 (35) | 12 | Mid Low | i11 | Knockdown | -4 |
Multiple swords that surround Aegislash, whirling around many times. Invincible on frame 5. Counter pierces. Grants an Attack buff on use that lasts for 7 seconds. |
SF L+R Underworld Ruler | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 220 (41) | 12 | Mid Low | i23 | Knockdown | -4 |
Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme. Invincible on frame 9. Counter pierces. Transitions out of Shield Forme once complete. Grants an Attack buff that lasts for 10 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | Special Mid | i23 | 0 | -12 |
Fires an arc-shaped projectile that travels forward. When enhanced, the projectile becomes larger, travels farther and faster, and has better priority. Pressing R transitions into Shield Forme. Special / sY / fY / bY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Special Mid | i19 | 0 | -8 |
Aegislash spins to the side in a boomerang fashion. Holding sY will change the trajectory to be wider. Invincible against Lows on frame 1. Pressing R transitions into Shield Forme. Dash / Special / fY / bY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 (20 / 15) | Mid | i11 | Shift (0) | -24 / -8* |
Aegislash creates a V-shaped projectile that quickly travels forward. * When enhanced, the move becomes safer on block and the projectile increases in size. Throw crush. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Mid High | i19 | Launch | -22 / -8* |
Aegislash does an upward swing and is launched into the air. * When enhanced, the move becomes safer on block. Can cancel into aerials. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | Mid High | i19 | -24 | -24 |
Aegislash spins forwards then returns to Its original location. Can change the trajectory by inputting any direction. Can cancel into aerials. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 / 100 (28) | Mid High / Low | i25 | Shift (Knockdown) | -16 |
Aegislash dives into the ground and electrocutes the ground upon impact. Can change the trajectory of the landing. When enhanced, the move deals more damage and the lightning covers more ground. The amount of hits goes from 4 to 6 when enhanced as well. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 36 (9) | Mid | i17 | +8 | -4 |
Aegislash homes in on the opponent, bashing them with Its shield. Pressing R transitions into Shield Forme. Can be canceled with block or jump. Throw crush. Special cancelable. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 24 (10) | Mid | i17 | +4 | -8 |
Following up from Homing Attack 1, Aegislash swings itself upwards. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 24 (11) / 50 | Mid | i17 | Shift (+8) | -4 |
Following up from Homing Attack 2, Aegislash lands down on the opponent. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3. |
SF nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 27 | Special Mid | i23 | -2 | -16* |
Fires three small projectiles that travel forward. Counter armor from frame 1-23. Can cancel into SF fY. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. * Can only be punished with a grab or pierce. |
SF sY / s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 40 | Mid High | i25 / i45 | Stun | -12 |
Aegislash shoots out a long-ranged stunning beam that lingers. Can be charged to shoot an extra beam. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. |
SF fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 60 | Special Mid | i31 | Shift (Launch) | -24 |
A gatling of shots fire in a straight line. Counter armor from frame 1-30. Transitions out of Shield Forme upon Phase Shift. Switching forms grants an Attack buff that lasts for 7 seconds. |
SF bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 30 / 54 | Mid High | i15 | 0 / Shift (Launch) | -16* |
Aegislash shoots out a long-ranged aerial beam that lingers. Counter armor from frame 1-15. Pressing R transitions out of Shield Forme. Hitting an aerial opponent deals more damage and will cause a Phase Shift. Transitions out of Shield Forme upon Phase Shift. Switching forms grants an Attack buff that lasts for 7 seconds. * Can only be punished with a grab or pierce. |
SF X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i25 | -2 | -8 |
Aegislash homes in on the opponent and attacks with a shield flip. Invincible against Highs on frame 1. Can be canceled with block or jump. Throw crush. Special cancelable. |
SF XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 56 / 90 | Mid | i25 | Shift (0) | -8 |
Following up from Homing Attack 1, Aegislash strikes down onto the opponent with Its hilt. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. Transitions out of Shield Forme once complete. Switching forms grants an Attack buff that lasts for 10 seconds. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 / 20 (8)* | 0 | Low | i11 | +2 | -8 |
A quick low jab that's invincible against Highs and Lows on frame 1. * When enhanced, the amount of hits goes from 1 to 2. Throw crush. Launches if Its a critical hit. |
2YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 30 (13) | 4 | Mid | i11 | Launch | -16* |
Transitions into Shield Forme once complete. * Can only be punished with a grab or pierce. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 60 (15)* | 3 | Mid Low, Mid, Mid* | i11 | +4 | -16 / -4* |
Advances forward and does a flip motion. * When enhanced, the move gains an additional hit and becomes safer on block. Parry cancelable when un-enhanced. Throw crush. Launches if Its a critical hit. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (6) | 0 | Mid Low | i15 | +4 | -4 |
An advancing forward jab. When enhanced, the amount of hits goes from 1 to 2. Special / 6X cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18 (6) | 2 | High | i11 | +4 | -8 |
When enhanced, the amount of hits goes from 1 to 2. Special / 6X cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 24 (11) | 4 | Mid | i11 | Launch | -12* |
When enhanced, the amount of hits goes from 1 to 2. Transitions into Shield Forme once complete. Special cancelable. * Can only be punished with a grab or pierce. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 0 | Mid Low | i19 | 0 | -4 |
An arm thrust that pushes Aegislash forward. Invincible against Highs on frame 5. |
6YY / 6Y:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (11) / 40 (13) | 4 / 3 | Mid Low | i19 | +4 / Launch | -8 |
A followup thrust that knocks back the opponent. Invincible against Highs on frame 1. Powered up if the input for 6YY is delayed. 6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y. When enhanced, the amount of hits goes from 1 to 2 (does not affect 6Y:Y). |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 65 / 82 (25) | 3 | Mid High | i15 | Launch | -20* |
Aegislash whirlwinds upwards and lands back down to the ground. Invincible against Highs and Mid Highs on frame 5. When enhanced, the amount of hits goes from 3 to 5. Transitions into Shield Forme once complete. * Can only be punished with a grab or pierce. |
jY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 / 10 / 10 / 20 (3) | 0 / 0 / 0 / 3 | High | i15 | +2 | +4 |
Aegislash throws Its shield, eventually returning back. When enhanced, the amount of hits goes from 4 to 5. |
jYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (8) | 2 | Mid | i15 | Launch | -24 |
The shield propels upward and launches the opponent. |
jYX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 70 (15) | 4 | Mid High | i15 | Knockdown | -8 |
Aegislash lunges towards the location of Its shield. When enhanced, the amount of hits goes from 1 to 2. Transitions into Shield Forme once complete. |
SF 4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 30 / 54 | 3 | Mid High | i15 | -4 / Launch | -12 / SF -8* |
Aegislash shoots a long-ranged aerial beam that lingers. Counter armor from frame 1-15. Hitting an aerial opponent deals more damage and launches the opponent. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. * -12 if dash canceled, -8 if Aegislash stays in Shield Forme. |
SF 5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 40 | 3 | Mid Low | i23 | -6 | -20 / SF -16* |
Aegislash shoots a long-ranged horizontal beam angled the ground. Counter armor from frame 1-23. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. Special cancelable. * -20 if dash canceled, -16 if Aegislash stays in Shield Forme. |
SF 6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 | 1 each hit | Special Mid | i31 | -6 | -20 / SF -12* |
Fires three small projectiles that travel forward. Counter armor from frame 1-31. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. * -20 if dash canceled, -12 if Aegislash stays in Shield Forme. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 81 (23) | 4 | Low, Low, Low, Mid Low* | i15 | Launch | -8 / -4* |
Aegislash moves forward by doing multiple slashes to the ground. Invincible against Highs on frame 1. * When enhanced, the move gains an additional hit and becomes safer on block. The hit at the end of Enhanced 2X creates a lingering projectile. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 40 (10), 40 (10) | 4 / 0, 4 | Mid / Mid, Mid | i31 | Launch | -16 / -8* |
Aegislash slams the ground with an attack that counter pierces. When enhanced, fires an arc-shaped projectile that also counter pierces. Reduces the duration of buffs by 1 second per use. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 56 / 82 (25) | 2, 2 / 0, 2, 0, 0, 2* | Special Mid | i19 | 0 | -16 / -8* |
Aegislash spins forward and returns to Its original location. Invincible against Lows on frame 5. * When enhanced, the move gains 3 additional hits and becomes safer on block. Dash / Special / 2X / 4X / 6X / 8X cancelable. Parry cancelable when un-enhanced. |
6X / 6:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (6) / 30 (8) | 0 | Special Mid | i19 | -8* | -20** |
Aegislash lunges forward, attacking with the sharp end. When enhanced, the amount of hits go from 1 to 2. The Just Frame version can be done by pressing forward and X on the same frame. Invincible against Lows on frame 13. * Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block. ** When enhanced, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block. |
6XX / 6X:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 50 | 4 | Mid | i19 | Launch | N/A |
A followup attack that can only be done if 6X hit the opponent. The Just Frame version can be done by pressing forward and X on the same frame. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 (20)* | 4 | Mid | i27 | Crumple | -4 / 0* |
Aegislash slams the ground with Its shield. Invincible against Lows on frame 17. * When enhanced, the move deals more damage and the amount of hits goes from 1 to 2. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 / 70 (20) | 0 | Mid High, Low | i25 | Launch | -8 |
Aegislash dives into the ground and electrocutes the ground upon impact. Can change the trajectory of the landing. When enhnaced, the move deals more damage and the lightning covers more ground. The amount of hits goes from 4 to 6 when enhanced as well. |
SF 5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i23 | Launch | -12 / SF -8* |
Aegislash attacks with a shield flip. Invincible against Highs on frame 1. Special cancelable. Throw crush. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. * -12 if dash canceled, -8 if Aegislash stays in Shield Forme. |
SF 6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i44 | Launch | +4 |
Aegislash does a cartwheel in the air before striking the opponent from above. Can move while active. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 7 seconds. |
Pokemon Moves
4A King's Shield | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (15) | 3 | Mid | i27 | Stun | +4 |
Aegislash goes into a counter armor state from frame 5-26. Transitions into Shield Forme once complete. Countering an opponent's attack will make Aegislash invincible. Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces. This attack will give the opponent an Attack Down debuff that lasts for 9 seconds. |
5A Fury Cutter | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 4 | Mid Low | i23 | +4 | -8 |
A three hit slashing attack that increases in power when enhanced. |
5A Fury Cutter (Enhanced) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (15) / 50 (25)* | 0 | Mid Low | i23 | +4 | -4 |
When enhanced, can followup into 5AA and 5AAA. Damage and block data change as well. Launches if Its a critical hit. The amount of hits drops from three to two. * Form changing 8 times grants "Rainbow Slashes" which add an additional hit. |
5AA / 5A:A Fury Cutter | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (15) / 70 (20)* // 60 (30)** / 72 (36)* | 0 | Mid | i23 | Launch | -8 |
Only usable when enhanced. * A Just Frame can be landed before the move comes out, increasing the damage. ** Form changing 8 times grants "Rainbow Slashes" which add an additional hit. |
5AAA Fury Cutter | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 (30) / 63 (35)* // 99 (54)** / 109 (60)* | 12 | Mid | i23 | FP Knockdown / DP Launch | -12 |
Only usable when enhanced. * A Just Frame can be landed before the move comes out, increasing the damage. ** Form changing 8 times grants "Rainbow Slashes" which add an additional hit. |
5AX Fury Cutter | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (25) / 60 (30)* | 4 | Mid | i23 | Launch | -8 |
Only usable when enhanced. Aegislash slams onto the ground, counter piercing the opponent. * A Just Frame can be landed before the move comes out, increasing the damage. If 5A/5AA was blocked, there is an 11 frame window to punish 5AX/5AAX before it comes out. |
6A / 6[A] Iron Head | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) / 90 (23) | 3 | Special Mid | i27 / i47 | +4 / Launch | -4 / +4 |
Aegislash preps itself by flipping backwards before charging forward headfirst. Invincible against Lows on frame 5. Charging Iron Head allows it to counter pierce. Pressing R before or after the attack transitions into Shield Forme. |
j.A Gyro Ball | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (30)* / 120 (40) / 160 (60)** | 3 | Mid High | i26 | Launch | -8* / -4 / 0** |
In order: Un-Enhanced / Normal / Enhanced Aegislash spins rapidly in the air and makes a slow descent downwards. Can halt/increase the distance depending if the forward or backward input is held. * If the opponent has a Speed debuff, the move deals less damage and becomes more unsafe on block. ** If the opponent has a Speed buff, the move deals more damage and becomes safer on block. |
SF 4A Sacred Sword / Mist | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 110 (29) / 95 (30) | 3 / 0 | Mid Low | i15 | Knockdown / Launch | -12 |
Slashes the opponent, laying down a wave of mist that lasts for 10 seconds. Counter armor from frame 1-14. The next time Aegislash goes into Shield Forme, the mist detonates and launches the opponent. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 6.5 seconds. |
SF 5A / 5[A] Shadow Sneak | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 (15) / 80 (20) | 3 | Mid | i43 / i63 | Launch | -8 / -4 |
Aegislash spawns a shadow that chases down the opponent. Once underneath the opponent, the shadow erupts from the ground. Charging Shadow Sneak allows it to counter pierce. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 6.5 seconds. |
SF 6A Flash Cannon | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 119 | 5 | Mid Low | i39 | Launch | -24 |
Aegislash fires a long-ranged laser that counter pierces. Counter armor from frame 1-38. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 4.5 seconds. |
Combos
Notable Players
- Euclase (NA): Twitter
- Haruyuki (JP): Vods
- Kalon (NA): Twitter
- Twixxie (NA): Twitter
- Wingtide (EU): Twitter