(→Combos) |
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Line 32: | Line 32: | ||
* | * dp + K | ||
* | * qcf + K | ||
* | * hcb + P | ||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 10:39, 16 December 2018
Introduction
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Gameplay Overview
In-depth Analysis
Normal Moves
Normal moves are identical to regular Rugal.
Special Moves
- qcf + P
Can charge.
- air qcf + P
Can charge.
- dp + K
- qcf + K
- hcb + P
Desperation Moves
- qcf hcb + P
- qcf qcf + K
- qcf qcf + P
Combos
- cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) >
- (S)DM qcf qcf + K
- (S)DM qcf hcb + P
- (S)DM qcf qcf + P
- hcb + A
- dp + D (Close.)
- qcf + D
- cr.B, cr.A >
- (S)DM qcf hcb + P
- dp + D (Close.)
Strategy Corner
- MAX: cl.C (2 hits) > f + B (1 hit) > hcb + A
deals ??? than
- cl.C (2 hits) > f + B (1 hit) > qcf qcf + K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.